...the hard way. I exported the G2F mesh, kept the nodes I needed, added a few nodes for the teats, morphed the mesh in an udder, textured the new faces, then used the 3D object to create a prop in Daz.
Shelby
2018-10-14 15:25:42 +0000 UTC
A very interessting work Shelby...i wonder how you createt the udder...