Taking heavy inspiration from a childhood favorite game, That being Lego Rock Raiders, I've been working on a new minigame build.
This is just getting the base coding working and making it so wall tiles will display the proper sprite based on the surrounding wall tiles. In this beta, it's nothing more then a wall editor to test the coding.
The test file is here. Space to place/remove walls. Anyone who finds any walls, please screenshot the bugged out wall to me.
https://www.dropbox.com/s/0d466b5mp33ai71/MoldingWallsTest1.exe?dl=0
What is the plan?
From here, I want to add various rock types. Solid Rock, Hard rock, Loose Rock, and special material rock. Then make it so an object (A player character) can dig at them and break the rocks. Although solid rock cannot be broken.
This will be a working level of PokeDate where you sign up to work at a mine. The player gets a set amount of time to dig up as many things as they can. Can be a good level for making $, but its long and takes up most the day.
This beta file will remain public but further builds of the mini-game will be Patreon only.