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zackfox101
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The Caves Mock-up For PokeDate

Figuring out the caves was harder then the other two areas. I simply didn't have ideas at first for it. Eventually, some came in. Like the forest, its an A to B design at heart but straight forward enough that guides shouldn't be as needed. More of the focus went into other areas to get to.

Firstly is the mines which may have some missions for you to do. Characters to meet? It may need its own mock up. There is also the possibility of getting hired as a guard for the cargo carts coming from the mine. 

Beside that is an odd tunnel system where you can only go though in a certain direction. Perhaps it could be a slide system? Had some thoughts to change that area up in some other ways.

I wanted an underground temple, and sounded like a good way to get Ghost Pokemon into the game. That will likely be more a puzzle room area.

The one time access area, the mountain top! Due to some sort of roadblock, you'll have to activate an event with one of the special characters. Once pass the block, you'll have to work with said Pokemon to get to the top of the mountain and battle the boss at the top. (Which by all thinking, Charizard fits best.) This mission would also lead to an end state, which you will be warned of before hand. 

Not as many little areas on this one. The Pokemon hovering around outside the areas are just a "Could fit in the areas but don't have an idea attached to them" type thing.

The Caves Mock-up For PokeDate

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