NokiMo
therayoutofspace
therayoutofspace

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The first step is the hardest...

This has always been the case for everything, at least for me. I started going through my old drawings, sketchbooks, and previous work for inspiration, and then throwing out stuff to see what stuck. The idea going in was to create a solid base that I can then use to extrapolate and reiterate many many times over and with this create a sense of both consistency and evolution with these OCs and at the same time produce unique offerings every time.

As you may know from previous posts, I am a big toy guy. I love my action figures. and one of the biggest things that draw me into action figure lines is the uniqueness in the action figure line: figures that despite being part of a line of products pertaining to the same "world" offer something special and different every time with unique characters and unique sculpts. If you guys would like a visual example of this, don't worry. I will attach a good example of this.

https://www.bigbadtoystore.com/Search?Brand=35604&o=1

https://gundamit.com/search/?Keyword=+Maestro+Union

As you can see, these figures pertain to their respective worlds, yet offer completely different experiences with each iteration. That is what I want to accomplish with this project, With these... Flesh Shapes!

At the end of the images attached you will see a preview of the base work in its later stages. The work done will serve as a springboard of sorts, and it will gradually get crazier and crazier, in due time... BWAHAHA!!!

The first step is the hardest... The first step is the hardest... The first step is the hardest... The first step is the hardest... The first step is the hardest... The first step is the hardest...

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