MCO Bayonetta Takemikazuchi Warhammer
Added 2024-08-16 07:32:15 +0000 UTCInspired by Takemikazuchi of Bayonetta 2
Equip the plate in the esp and a warhammer or a greatsword to activate the moveset.
I added another Takemikazuchi weapon of greatsword weapon type, which is for better arrangement of anim files, still it benefit from warhammer perks,just treat it like a normal warhammer.
Skills list:
X: normal or power attack
XXXX
X, X
XX, X
XXX, X
↑ + X
↓ + X
←→ + X
↑↓ + X
Hold X
Dodge Offset(Require DMCO 2.1.19 or newer):Dodge during combo won't break it, instead the next attack will be kept,such as XYX,dodge after the first X ,the next Y will be the Y in the combo instead of starting from the beginning of the combo.
Requirements:
MCO and its requirements
DMCO and its requirements
NEAE 1.8.1 or newer, at the pinned post
Dual Wielding Unlocker, and its requirements: https://www.nexusmods.com/skyrimspecialedition/mods/85814
Mouse Tracker V1.2: At the pinned post
Comments
The file in the attachment,I replaced it with another one
永日铭(Yong Ri Ming)
2024-10-01 14:04:18 +0000 UTCwhat did you upload? a different version of the mod?
richard de wind
2024-10-01 06:00:28 +0000 UTCOr you can try the one I just uploaded probably I uploaded a wrong one before
永日铭(Yong Ri Ming)
2024-10-01 05:14:08 +0000 UTCYou can increase the scale of hitbox in MCM menu of precision mod
永日铭(Yong Ri Ming)
2024-10-01 05:06:26 +0000 UTCDo the steps above and try using charge attack again, to see which phase you are sticking in
永日铭(Yong Ri Ming)
2024-10-01 05:04:23 +0000 UTCI just recalled the usage of animation log, you need to turn it on and select your character on console
永日铭(Yong Ri Ming)
2024-10-01 05:02:43 +0000 UTCI dont think so, your rakshasa moveset works perfectly.
richard de wind
2024-10-01 04:17:02 +0000 UTCIs payload interpreter over written by other mods?
永日铭(Yong Ri Ming)
2024-10-01 02:53:21 +0000 UTCthe bay charge 1, 2, 3 and charge attack announce buffs stay permanently active.
richard de wind
2024-09-30 19:08:00 +0000 UTCthere was no animation in the log, but there are a lot of priority issues
richard de wind
2024-09-30 19:02:37 +0000 UTCYou can open OAR menu in game and click animation log bottom.Then you can see the log on right side of the screen, tell me the charge attack you stuck into through it
永日铭(Yong Ri Ming)
2024-09-30 18:19:06 +0000 UTCHow about mouse tracker
永日铭(Yong Ri Ming)
2024-09-30 18:14:28 +0000 UTChello thanks for the reaction. i am using the most recent version on the nexus (version 1.1.0).
richard de wind
2024-09-30 17:33:23 +0000 UTCAre you using the most recent payload interpreter?
永日铭(Yong Ri Ming)
2024-09-30 11:01:30 +0000 UTCI am running in to the issue that my character gets stuck in the charge attack animation. Does anybody know how to fix that? Great moveset btw.
richard de wind
2024-09-30 09:39:17 +0000 UTCSometimes the attack doesn't hit
白菜 井上
2024-09-09 08:33:11 +0000 UTCMy favorite weapon in Bayonetta! Great thanks!
Y Mazzo
2024-09-07 12:06:39 +0000 UTC