NokiMo
永日铭(Yong Ri Ming)
永日铭(Yong Ri Ming)

patreon


MCO Yamato Reanimated

https://youtu.be/45UvV35_p50

Reanimated those made early.

If you use previous animations together with this,nothing will happens except the scabbard will be in a strange angle, but you can use this with Anchor's Yamato moveset

Install this(https://www.nexusmods.com/skyrimspecialedition/mods/151636) and Judgement Cut Replacer.7z to switch the appearance of Judgement Cut

Skill list:
x:Normal attack
y:Power attack
,:stop inputting for a while
comboA:xxxx OR xxxy
comboB:xx,x ORxx,y
comboC:xxx,xxx... y OR xxx,y to loop and x to brerak
Sin Devil Tregger:←→(hold)+ x ,cancel is the same input

Doppelganger:←→(hold)+  y,cancel is the same input

SDT during combo:hold ←→ during any combo then keep inputting like,  comboA: xxx, hold←→ ,xx
SDTcomboB:xx,xx OR xx,xy  OR xx,yx  OR xx,yy
SDTcomboA:Not SDT: xxx then ↑xx  OR ↑xy  OR ↑yx  OR ↑yy,SDT: xxxxx OR xxxxy OR xxxyx OR xxxyy
Aerail Rave A:xxx OR xxy after Rising Star or Upper Slash
Aerail Rave B:xx,xx OR xx,xy OR xx,yx OR xx,yy after Rising Star or Upper Slash
Void Slash:↑↓(hold)+  x
Rapid Slash:↑ +  x
Rising Star: y during Rapid Slash
Upper Slash:↓ + x
Upper Slash Jump:↓ + x then(quick) y
Aerial Cleave: ↓ + x OR y after Rising Star or Upper Slash
Judgement Cut:y  OR  xy  OR  xxy
Sequential Judgement Cut:y after Judgement Cut
Perfect Judgement Cut:x,y(timing is shown in the video)
Sequential Perfect Judgement Cut:y after Judgement Cut or Perfect Judgement Cut(timing is shown in the video)
Trick Dodge:dirention key +y(you can dodge sequentially)
Throwing Attack(200 magicka):require NEAE 1.4.4 or above,↑↓(hold)+ y
Strafe:Target lock with TDM mod
Taunt:install taunt animation mod, euqip the lesser power, activate it

SSS Taunt: the files is in folder 920508 , switch to low stance to activate it (I couldn't figure out another )
Moving noutou:Break noutou with moving,unstable,tests found that it needs high movement speed ,like Ring of the Wind from LOTD

Requirements:

Chaos' Yamato:

https://www.nexusmods.com/skyrimspecialedition/mods/66317),download the only weapon version,use the one with word "Erebus" in game.
Behavior data injector

Open Animation Replace
NEAE1.5.7 and above(at the pinned post)
Dodge:TK dodge or DMCO(https://www.skyrim-guild.com/mods/dodge,use the most recent one)
dTry's Key Utils(https://www.nexusmods.com/skyrimspecialedition/mods/69944

Sin Devil Trigger (https://www.nexusmods.com/skyrimspecialedition/mods/93726)
Free Style Katana Kustom(slash effects):https://www.nexusmods.com/skyrimspecialedition/mods/1512
Eldenrim weapon arts:https://www.nexusmods.com/skyrimspecialedition/mods/65625
Precision::https://www.nexusmods.com/skyrimspecialedition/mods/72347
Taunt:https://www.nexusmods.com/skyrimspecialedition/mods/47100
Deadly taunt(add a effects to taunt to decrease enemies' defence and increase their atk):at the pinned post
Dynamic Animation Casting:https://www.nexusmods.com/skyrimspecialedition/mods/73293
Behavior Data Injector:https://www.nexusmods.com/skyrimspecialedition/mods/78146?tab=files
Address Library for SKSE Plugins:https://www.nexusmods.com/skyrimspecialedition/mods/32444
True Directional Movement:https://www.nexusmods.com/skyrimspecialedition/mods/51614
One click power attack:https://www.nexusmods.com/skyrimspecialedition/mods/60878,mcm cancel“Modifier only on first attack” and “only during attack”,Long press mode choose“DISABLE LONG PRESS POWER ATTACK”;left side ,"MCO",cancel that two "Enable"
Judgement Cut End:https://www.nexusmods.com/skyrimspecialedition/mods/76068,ENB requires“Judgement Cut End - ap05's Remake 2.01b patch”


Sorting(the lower the higher priority):

Sort the requirements and the main pack as shown in the image in the attachment, which only represents the order of priority and don't need to be closely placed,those in the box are optional.

Enable those mod from top to bottom to get the correct sorting.

2022.11.20

Added Void slash ,Rapid slash,SDT comboB,blocking,bash,moving

Since there's still more to do,I didn't make a video this time.

2022.12.1

Most were done

Fix the judgement cut

2022.12.5

Fixed the wrong position of yamato cause by canceling attack.

Bash no longer miss damage or stagger if precision is installed.

Add a throwing attack , which used to be q special attack but more like a throwing attack now.( Require NEAE 1.4.4 or above)

https://youtu.be/2-K_bD9hwss

12.9

Added strafe animations , used when locking on a target witn TDM

https://youtu.be/qA3LXKX1o8g

12.15

Add Aerial Rave A, Aerial Cleave, Rising Star and Upper Slash Jump.Added Behavior Data Injector in the requirements,also require newest Chaos Yamato

https://youtu.be/UiHB_S83NbM

12.26

Add Aerial Rave B , Aerial Judgement Cut , a new provocation.

https://youtu.be/qcXIjCwz4vQ

12.30

Add repelled animation and specific player reactions to mob's attack(requires latest Elden rim weapon arts).The demonstrations are in the attachment

2.2

Add a version that doesn't require Stances mod.

Here's what's changed

1.Upper slash,Rapid slash,Void slash remove power attack,now triggered by normal attack only

2. Throwing attack now start with ↑↓ + Y

3.SDT Combo A now start with xxx then ↑xx or ↑xy or ↑yx or ↑ yy

4.30

Added animation of canceling

5.27

Added SDT and slash effects and so

7.7

Add new movement for male and female, change the conditions to match the new SDT  mod on nexus,new slash effects for combo C;SSS taunt  and 3 millions taunt, these are still WIP now,you can active them by switch stance(Yep, which isn't the requirement)

7.16

Increase all the priority cuz some other modders used high priority with more common DAR conditions

8.4

Fixed some issues , work well with the newest SDT mod.

10.27

Added SOS patch for the most recent version of Vergil's DT mod, place the moveset below DT mod , making it overwrite DT 

2025.4.30 Fixed throw attack didn't work

2025.7.24 Add a feature that teleport the doppelganger to your front when performing SDT Combo A and C, also add a tip effect of the perfect Judgement Cut window .

MCO Yamato Reanimated

Comments

My normal attacks are slightly slow, any advise? Great work by the way

Vincent Conti

did you figure out the issue

BigSauce

when I return to human form the arm blade doesn't go away

Justice Baker

Thank you for your help. The sound of MCO Jetstream Sam and MCO Yamato Reanimated won't play. The NEAE ESP is also turned on, so I have no idea what the problem might be.

鳴神 武夜御

Update NEAE?

永日铭(Yong Ri Ming)

when I come out of the devil trigger my left arm keeps the spikey gauntlet part of the armor is still there no matter what, and only on one arm. Do you know a fix?

david

I dont understand if I have my mcm options wrong or what but I cant do any of the combos when youre supposed to hold two different directional keys nor the SDT transformations outside of the shouts

brayan

I have a question since im here, how do i get the block that you show in the video, you repel the icebolt but how did you do that so cool, i try with good timing but i only get hit by it, i parry perfect on weapon attacks.

Daniel

Thank you for creating such an interesting mod, i watched DMC for the first time ever because of your mod. Vergil is truly impressive!

Daniel

is this compatible to anchor yamoto animation?

Jedric Tawat

Hey, still no luck, still cant use the combos and the moveset doesnt link to devil trigger. Any suggestions? I've done several reinstalls

William Carn

Might be my OAR

William Carn

like erase it lol it gets me killed a lot since it doesnt have iframes

William Carn

Yes, I locked onto the target, same issue sadly, am pretty sure its something I did, do you know how to edit the knockback stagger? I will reinstall the mod completely

William Carn

I just checked the condition,it wasn't changed,still hold ←→ then normal attack, and for other directional attack,most of them require lockibg on target with TDM mod

永日铭(Yong Ri Ming)

Hey, having issues with redownloading the mod and now the SDT and Rising Slash combos don’t work. Only basic x combos and power attacks are working

William Carn

love ur patreon and this is the first id ever sub to

William Carn

thank you boss, its beautiful, gonna upgrade soon

William Carn

It's should be :https://www.nexusmods.com/skyrimspecialedition/mods/66317

永日铭(Yong Ri Ming)

that link to yamamoto only sends me to the devil trigger

William Carn

I did both, still no luck. For my guess, it must be something related to the animations folders on DAR, but I understand very little of that topic yet. I sent you an email explaining it better, if you could kindly read it.

Andros

Install MCO and launch Nemesis, equip the sacbbard

永日铭(Yong Ri Ming)

I installed everything and followed the steps, yet the animations don't play and the swrod is invisible. What could be happening? I'm so hyped to make it work!

Andros

I changed the mirage edge to 35 slots (amulet) and it works fine O.o

huwahuwa

When I transform, my Mirage Edge is unequipped. help me plz ;-;

huwahuwa

It's useful only when the anim has the annotation. Now that it behaves like that in idle, I have to assume that it influences other anims the same way

永日铭(Yong Ri Ming)

Oh, you're right. When removing the mod ''Clean up the physics outfit - Collision Reset'' this glitches stopped happening. A shame, it's a very useful mod.

JGYT

Reset physics mod I guess, I added the annotation in idle anim

永日铭(Yong Ri Ming)

Only weapon version Yamato mod

永日铭(Yong Ri Ming)

like this https://www.youtube.com/watch?v=nb9HkAfxRoM

原 天

Animations work well, but the idle when holding the sword constantly resets and breaks the character's posture. https://www.youtube.com/watch?v=Dn97mmCBtYM Any way to fix it?

JGYT

How does it look like

永日铭(Yong Ri Ming)

When I hit Throwing Attack, an anime scene with a sword drawn was played. Does anyone know how to deal with this?

原 天

ahh, alright thanks

I28142Y

Because I didn't use on all the attack .Mostly it's used on SDT moves.

永日铭(Yong Ri Ming)

i got that activated and also put it in the order as instructed but it still only shows the ''free style katana kustom'' effects

I28142Y

It's a optional requirement,which requires 'Anchor spell for mco.esp' as requirement

永日铭(Yong Ri Ming)

been wondering bout that too, did you get it to work?

I28142Y

how do i get anchors slash effects to work? downloaded everything in that order but it still only shows the default stuff

I28142Y

for new member,i found the answer the only weapon version can download here: https://www.nexusmods.com/skyrimspecialedition/mods/66317?tab=description choose Only WEAPON Mod Version - Chaos Yamato . maybe original file site is change and now we can enjoy it

九世 情封

I get no effects on void slash or rapid slash. Is it a problem with freestyle katana?

Senseidgaf

I'm unable to do the rapid slash when inputting forward + Light attack, anyone know a solution?

Brother NieR

It's a known thing, you have just simply unequip and requip both the scabard and sword. Also when "unsheathed" it doesn't show in his hand because the animations always gives the impresion his hand is free to do the quick draw slash motion

kip darson

I was able to get animation to work, however, after sheath, katana get unsheathed again. Can you help?

San San

I can never get this to work properly

Brother NieR

If I wanted to keep my character model and not the SDT model and use this how would I go about doing that? I imagine its going to be something in the SDT mod?

Lloyde Gildner

③Optional,“AnchorSlashEffectsExtended.7z”provide several more angles for Anchor' slash effects,require his“Anchor spell for MCO.esp”,this is for the slash effects Where can I find this?

Akaysen

There is no weapon version in the SDT nexusmods. Could you upload it here?

Matcha

i dont see a only weapon version for Vergil's Sin Devil Trigger

Momo Deviluke

Weapon is invisible :( All the requirements are present

Aldaren

I don't recall it

永日铭(Yong Ri Ming)

Then don't use y to loop

永日铭(Yong Ri Ming)

Crash log, in overwrite folder

永日铭(Yong Ri Ming)

And idk why but combko C doesn’t do the slashes it just T poses

damaclos

Also still can’t do JCE in normal form only in SDT

damaclos

My game crashes when I use this mod I’m on ae happens if I press attack too much I think

damaclos

fixed that, but now the sword shows on the right hand inversed after pulling it out of the scabbard, and the slashes and slash sounds are gone, weird

Blackwolf 47

Idk how

永日铭(Yong Ri Ming)

In his patreon

永日铭(Yong Ri Ming)

mco1.5.02

永日铭(Yong Ri Ming)

Additem menu

永日铭(Yong Ri Ming)

why are my attacks so slow?

Blackwolf 47

Where do I get the weapon? Does it come with the devil trigger mod?

lOl._.LabRatx2

please provide link for Anchor spell for MCO.esp thank you

Jen Michel Samson

the slow time effect for void slash and sdt combo A need Ordinator mod to work properly, can you fix it to use with vanilla perk tree? i don't use Ordinator

Hưng Trịnh

I believe I have it running as necessary, speed of animations is good, but there are no slashes when doing moves such as judgement cut? Nothing happens during the attack. I'm using AMCO 1.5.0.2.

Andrew Watkins

is there a way to do these with controller

NIGHT WOLF

Can you make a Stance Switch Edit for Stances - Dynamic Animation Sets with Anchor's Katana mod and this mod? I been trying to figure out for months now on how to make both mods work together on the same Katana like I seen in a video online.

King Qualities

https://vimeo.com/878949907?share=copy

huwahuwa

Recent actions include updating the Dante Moveset, installing the Dante SDT, updating the Elden Rim, updating NEAE, updating the YAMATO Moveset, and updating TDM.

huwahuwa

Video

永日铭(Yong Ri Ming)

Suddenly Throwing Attack isn't working. When I stab an enemy, I immediately sheath my sword without any motion to remove it, no damage is done and the enemy just goes down. ;_;

huwahuwa

i have every single attack working but the air attacks, i can do every other attack but i cant do any air attack or anything and i dont know how to fix it and im using dtry keys also

JCW

I can't do the comboC, everything works fine. When doing the ComboC my character doing Tpose and it doesnt loop.

Jeffrey

Never heard about such issue

永日铭(Yong Ri Ming)

it says my mod is deleted cus its old or something

gikenking

i cant find my weapon

gikenking

Use adxp 1.5.02

永日铭(Yong Ri Ming)

im on controller btw

MondePlays

My character is still slow and he is only doing one combo

MondePlays

Vergil's SDT mod 1.2 version seems to be broken with your yamato right now since summoning doppelganger or turning SDT on/off doesn't make any sound

Marcão do ruim

There are other sounds during the normal combo "i'll cut you in two" and his shout during combo c i think. I looked for other sound files but i only found the sdt sound files. Is there a way to remove the non-sdt voices?

Depore Magnasetia

Got it. Thanks.

Meku

Use mco 1.5.02 and when installing this mod,choose the one apple attack speed by annotations

永日铭(Yong Ri Ming)

You didn't had to do all that work my bro... Just downgrade your elden rim weapon arts version or remove elden ring hound step if you're still using it...

Marcão do ruim

Not sure why, but my normal attacks are slow. Any Ideas?

Meku

Annotations

永日铭(Yong Ri Ming)

That means you should learn about what's annotation in Skyrim

永日铭(Yong Ri Ming)

Ok, found it! The effect disappeared. One last thing, how do I remove the invisibility while dodging? What's the file?

Andrew

There's no filename that contains the word 'hound'.

Andrew

Yo i don't know if it somehow will change something here but the last piece of vergil's moveset lacking is now completed, someone just made the Vergil mirage blades mod. Search for "Vergil summoned swords" in nexus and see it, it has literally all the moves from his Mirage Blades

Marcão do ruim

I just remember a word 'hound'

永日铭(Yong Ri Ming)

Ok, so what's the name of the annotation I must remove?

Andrew

ah i just tried the solution you gave the person above by installing staggerlock and now it works perfectly :> thank you so much! youre one of the best attack animator in the community i really appreciate your work! :}

Adam

Thanks

Kevin Daniel

Or dar explorer

永日铭(Yong Ri Ming)

Also this only work on humanbeing targets

永日铭(Yong Ri Ming)

Probably, anything to do with stagger

永日铭(Yong Ri Ming)

does flinching mod conflicts maybe?

Adam

i dont have that mod installed in my load order though

Adam

Uninstall maxsu poise

永日铭(Yong Ri Ming)

Use hkxposer then

永日铭(Yong Ri Ming)

What you were talking about is 'conditions','annotation' is something else.

永日铭(Yong Ri Ming)

i cant seem to get the enemy to lift up during the aerial combo?

Adam

I looked at the numbered files but I don't know which ones need to be deleted. I don't want to mess something up by deleting the wrong thing.

Kevin Daniel

Hasmagiceffect?

Andrew

The question is: what's the annotation I have to remove?

Andrew

Since you already knew where the dodge files are,just remove the annotations like the answer above

永日铭(Yong Ri Ming)

But that's what you asked, which is the folder number

永日铭(Yong Ri Ming)

Of course they are. But I'm not searching for the dodge animations. I'm looking for the effect to delete. Anyway, that's not the way to answer questions of people who only ask for help....

Andrew

So you had tried searching and it didn't work?

永日铭(Yong Ri Ming)

Hi YRM, first of all I love the mod everything works perfectly and I'm having a blast. Just wanted to see what files are attached to the idle and walk/sprint animations? Wanted to see if I could just remove those cause in cutscene dialogues my character does idle animations and it looks a bit silly. I also would like to use the sprint mod I had installed previously.

Kevin Daniel

感谢大佬

星仓初晴

Have you considered the possibility that all of them are dodge files?

永日铭(Yong Ri Ming)

only weapon 阎魔刀

永日铭(Yong Ri Ming)

就是蓝光闪了一下,然后举了一下刀收回去了

星仓初晴

There are many folders with dodge files. Which is the folder number?

Andrew

什么动作

永日铭(Yong Ri Ming)

Dodge files

永日铭(Yong Ri Ming)

which file?

Andrew

Remove annotations

永日铭(Yong Ri Ming)

1. Delete the files. 2.Use mco1.5.02

永日铭(Yong Ri Ming)

How do I remove the dodge effects and leave only the character animation?

Andrew

Hello, thank you for the splendid mod, may i know if there's a way to disable the voices, and also I'm getting a huge delay where the character gets stuck after the rapid slash animation. it stays stuck for around 3-4 seconds before i get the "idle" status

Depore Magnasetia

大佬,不知道为什么装了审判终结但是使用时是拔刀的动作

星仓初晴

Just the most recent one

永日铭(Yong Ri Ming)

I have the same problem, but the line you posted does not solve it.

Andrew

The Throwing Attack deals 300! It's a bit overpowered xD

Andrew

the sin devil link doesnt work

zachary schadd

well 2nd one doesn't really matter it was just for making things easier for people who wants to set stances using your moveset but only a bit spare of your subs actually do this so doesn't matter... So I do actually have the newest dmco version available (2.1.1.9), so maybe there's a specific version that will get it to work besides the latest one? (or you could probably fix for the latest version idrk) what dmco version are you using?

Marcão do ruim

1.Update DMCO. 2.Does it matter?

永日铭(Yong Ri Ming)

Hey YRM, i think this might be a bug or not, but this yamato version seems to be cracky a bit, because my trick dodge works perfectly but there's no effect on it, my character just does the animation but he doesn't vanish or stuff. Also the priority folders and the txt instructions to each one isn't correct, they just say that it's one but it's another.

Marcão do ruim

How to apply Anchor's Yamato effects to Yamato Reanimated?

Andrew

The file where to add the line is Meta? Otherwise, what's the file path?

Andrew

I updated Payload interpreter but the problem persists

Andrew

'Sheath' buff exists,update payload interpeter; otherwise,update OAR

永日铭(Yong Ri Ming)

In the pack

永日铭(Yong Ri Ming)

I have a little problem: sometimes when finishing a move my character keeps doing the sheath animation. The loop continues till I hit the normal attack key. What could be the cause?

Andrew

Can anyone tell me the load order for this moveset

Tin Tran Trong

What's the name of the script that triggers the Power Attack effect? (the blue circles)

Andrew

Not sure if you got this fixed but now it's under "Vergil's Sin Devil Trigger" on Nexus, the creator should be "OmecaOne"

.kek.

The fix was by starting a brand new save. My guess it my save got corrupted, Skyrim has a weird save bug that can break scripts. Just an update, thank you for your work! Google translate: 修复方法是开始一个全新的保存。 我猜我的保存已损坏,天际有一个奇怪的保存错误,可以破坏脚本。 只是更新一下,谢谢您的工作!

.kek.

Still,update then

永日铭(Yong Ri Ming)

And then there's the issue of aerial buffs not going away. Thank you for responding to my report.

human im not

Thx

human im not

Update then

永日铭(Yong Ri Ming)

In the 0.3 payload, EVAID is transparent for a long time, can you please make it available in the 0.3 payload?

human im not

hi the sin devil trigger page on nexus seems to be missing

tiit ehasoo

Nope

永日铭(Yong Ri Ming)

问作者

永日铭(Yong Ri Ming)

Hi YRM thanks for the awesome mods. I have completed all the installations, but the SDT effects of Rapid Slash and Rising Star are not working, I would also like to know how to use Void Slash while transformed.

human im not

Hi hi Yong, not sure if you are going to know how to fix this, my doppleganger seems to be crashing every time it goes to fight someone and also the sword is not equipped on doppleganger when summoned. Google translate (maybe easier to understand): 嗨嗨勇,不确定你是否知道如何解决这个问题,我的分身似乎每次与某人战斗时都会崩溃,而且召唤时分身上没有装备剑。

.kek.

I have a small problem... when I use SSS taunt, my character gets an overlay as if he is dirty, and the sky darkens a little. Any solution? https://youtu.be/YubJJe9qiTw

JGYT

Because he didn't share it unfortunately :(

Andrew

If he already did,why should I do the same thing

永日铭(Yong Ri Ming)

Please tell me you're planning to work on this :)

Andrew

Will the next step be this: https://www.youtube.com/watch?v=lYp2P_9fdiU

Andrew

Great! So it's gonna be a new version?

Andrew

It's fixed ,I guess

永日铭(Yong Ri Ming)

Nope,I think I just figured it out

永日铭(Yong Ri Ming)

so I need to move sound/fx to a specific directory?

Andrew

But it does have sound files,you can use sseedit to find all the sound events in Sound Descriptor. These events are from vanilla skyrim,which means if these events don't wrok ,either the vanilla events

永日铭(Yong Ri Ming)

I don't know. I saw you wrote in another post that the newer version of NEAE doesn't have sound files. Maybe it's because of that.

Andrew

How's the vanilla skyrim sound work

永日铭(Yong Ri Ming)

SE without any sound mod

Andrew

Do you use some sound mod?

永日铭(Yong Ri Ming)

Do you use SE or AE

永日铭(Yong Ri Ming)

I have everything turned on. Does NEAE need to be installed before or after the Yamato Reanimated?

Andrew

Nope I guess,maybe you didn't turnning on the esp

永日铭(Yong Ri Ming)

How did you fix the issue? I have everything installed (including NEAE) but still no sound....

Andrew

I've installed NEAE, but still no swing sounds... What's the mod order between NEAE, Yamato Scabbard Only weapon and Yamato Reanimated?

Andrew

Change DAR condition

永日铭(Yong Ri Ming)

which file in which folder?

Ivan Malvar

Does the newest version only play the upper slash and rising start while in std? Is there a way if so thst I could change that?

Lloyde Gildner

I know you just answered the question, but I was trying to set up stances after I got the aerial combos to work, and then when I started testing the mods again, the same thing happened where the enemies dont go as high, this issue was solved by ScriptFreeStagger lock, but now even though I have that installed the issue came back and the enemies aren't in the air long enough and come down really quickly. Sorry to bother you again, but do you know something that could fix this?

Arrows

That worked, I must have overlooked this, thanks

Arrows

And,use Upper Slash Jump

永日铭(Yong Ri Ming)

https://www.nexusmods.com/skyrimspecialedition/mods/33481

永日铭(Yong Ri Ming)

I have ADXP 1.5.02, and tried 1.3.2, downloaded all the requirements yet the human enemies are dropping to the ground really quickly after an Upward Slash and arent getting thrown high in the air as much as they should be when I do the air combos. Do you know how I could fix this?

Arrows

Change the DAR condition of SDT start

永日铭(Yong Ri Ming)

Fixed the issue, apparently I had been using the 1.3 version instead of 1.5. Everything works as expected now.

makima bean plush

how can i change the controls to activate SDT? im trying to use this alongside dimensional flicker but the controls override since this is arrows and x, and flicker is arrows and x + y

VhynnDize

Ah, and doing the inputs just does a basic attack or a left/right dodge, could it be a priority issue?

makima bean plush

No, I can use the shout to do the transformation but using the sdt transformation combo does not.

makima bean plush

As for load order,I left mine in the pack, you can refer to it

永日铭(Yong Ri Ming)

Was the SDT animation played?

永日铭(Yong Ri Ming)

The SDT transformation with left-right + x/y don't seem to be working, all other moves do work however. Using the latest version of Vergil's SDT by omecaone. Right now neae is higher priority than sdt, should I change that?

makima bean plush

If you install Stylish Dodge for DMCO,it will overwrite my dodge files .

永日铭(Yong Ri Ming)

How did it not work?I just add the condtion,should work if you remove it

永日铭(Yong Ri Ming)

I tried the mod just now with all the requirements + Stylish Dodge for DMCO. 1. When unsheathing the sword my character does a weird animation like taunt without pulling the sword out. 2. When I did a Light Attack once, it made my character do a weird stance animation which it shouldn't maybe. Might cause from the freestyle katana mod or the taunt mods, I'll disable it and see if the mods still worked. That's it for now from me, I'll update when I can. Do keep your mods updated please because I like your animations.

CaTaNaKaTz

if you don't mind, can you please remove the TDM lock on condition for some moveset? like rapid slash,upper slash..etc just like before 1.3. when i remove them somehow they don't work well. sry for my bad english but don't know how to explain this.

Archaon

Yes,just remove all the sdt mod before and install the one on nexus

永日铭(Yong Ri Ming)

I forgot about it,if you don't want to wait,just copy mco_powerattack1 in folder 101959980 to folder 102000011

永日铭(Yong Ri Ming)

this version does not work with the SDT that came with the old reanimated ver. is that intentional? or is it fine to delete it and get the one on nexus?

victor miles

thanks for the update, but there is one small problem, can't activate doppleganger in SDT form

Hưng Trịnh

Question: Do I need to install your devil trigger file if I'm using the one from nexus by Omeca?

True Rebel

He actually just post it on nexus, but I heard using SDT and doppelganger together still drops fps

永日铭(Yong Ri Ming)

Hold both directional keys then attack

永日铭(Yong Ri Ming)

某个修改了攻击的mod,或者mco的版本问题,如果是后者,用mco1.5.02

永日铭(Yong Ri Ming)

请问我不管怎么攻击都只有一段,第二段连段打不出来.

ksong

I downloaded this but SDT using directional keys and throwing attacks are not available.

daikaimon

Human enemies and being staggered

永日铭(Yong Ri Ming)

esp

永日铭(Yong Ri Ming)

Maybe,a bit busy

永日铭(Yong Ri Ming)

Since it's a beta mod,no wonder something went wrong

永日铭(Yong Ri Ming)

Until you try ,idk

永日铭(Yong Ri Ming)

So...Not sure if I did anything wrong as OAR released recently so I waited for stuff to get patched. I downloaded all the prerequisites when I use it. About half the animations play, and the other half default to my standard moveset for one handed. How do I use it properly?

victor miles

Hello YRM Is it okay to install Valhalla Combat Mod?

huwahuwa

will you update this with the newest Omeca Sin DT ? since seem like he fixed the fps drop bug

Hưng Trịnh

higher means it get priority or higher means it is above those mods (literally above) in load order list?

Brave Reprove

will it work better than the last uptade 1.6.0.6?

Judi R.M

Hi there, when i use "rising star" the enemy is not going up with me, it's staying on the ground. How can you fix this. I'm using last version of mco ad xp

Alexandru Tanase

Use amco 1.32 or 1.5.02 then

永日铭(Yong Ri Ming)

Because that belongs to eldenrim weapon arts

永日铭(Yong Ri Ming)

If nothing is changed after SDT,what's the meaning of it

永日铭(Yong Ri Ming)

That's so strange.. I have NEAE installed but there is no dodge effect. According to MO2, nothing is overwriting it.

Re_Undead

I would be really into a version without the demon trigger model change and voice line

Trevor

thank you i found the probleme i installed ADXP instead of AMCO pack in Nemesis now all animation good but some animations feel very slow sometimes but i think its cause of anothers mods thank you for your reply.

Judi R.M

1.Install his animation pack 1.2.62. 2.If it happen sometimes,probably you have too many scripts running at the same time

永日铭(Yong Ri Ming)

That's what patch means

永日铭(Yong Ri Ming)

Use sseedit,if you know how to use it

永日铭(Yong Ri Ming)

If we don't run schlongs of skyrim, we ignore the patch right?

Sun

How easy would it to replace the DemonTrigger model, with like another model, or just remove it entirely, but still keep the effects.

Lykk3

Iam new at modding i installed all the requirement mods but not the slashing effect from Anchor when i use the yamato the animation are noot good and sometimes the yamato disappears PLEASE how can i install this moveset correctly?

Judi R.M

NEED HELP

Judi R.M

I thought it was a DAR mode with new features. My bad Sorry

huwahuwa

Ahhhhh okay. The ones I have are 1.2.57 and the newest one that released yesterday

victor miles

Looks like you didn't know what it's made for

永日铭(Yong Ri Ming)

I've heard it said that motion connections are naturally ingrained. But now there's a lot of talk about script processing lag. Sorry, please forget about it ˚‧º-(˚ ˃̣̣̥᷄⌓˂̣̣̥᷅ )‧º-˚

huwahuwa

NEAE

永日铭(Yong Ri Ming)

The one I used is ver1.2.62

永日铭(Yong Ri Ming)

See the description

永日铭(Yong Ri Ming)

Why?

永日铭(Yong Ri Ming)

Hi YRM, The new mode OAR has been released. Can I expect to see the file format change from DAR to OAR in the next update?

huwahuwa

hi YRM, this is a great moveset and I am having fun with it! However, I noticed that the Judgement Cut disappears after a while. The animation where he sheathes the sword but it does not fire anything anymore even if my character's stamina is regenerated Any fix to this or am I missing anything?

Ivan Malvar

try downloading the yamato one

Re_Undead

I even just downloaded the newest package he has with the MH katana animation and there's still no spell

victor miles

i am using 1.2.57 he has several

victor miles

its an esp inside of his animation package

Re_Undead

i joined anchor but i cant find his spell for mco. i searched spell, anchor, and mco but nothing comes up for it

victor miles

It seems i stupidly didn't have the MCO esp enabled, so i enabled it and everything works for the most part, but when i trick dodge i don't disappear, do i need something special for that to work?

Re_Undead

Ever consider the possibility that you set the modifier to the same key for sprinting?

永日铭(Yong Ri Ming)

I'm having an issue where I'm doing vanilla running power attacks when i try to trick dodge, rising star, or upper slash jump. my one click power attack is set to M2 and the modifier is Shift. Could this be a Nemesis/FNIS issue?

Re_Undead

Gotcha, thank you!

Fir

Delete the animation files added by Yamato weapon

永日铭(Yong Ri Ming)

Okay, I'm a bit confused on the installation part of this. When you say "①Install all the requirements above ②Open the folder of Yamato weapon,delete the "animations" folder in“Yamato Scabbard Remastered - Animated Behavior - HDT SMP - DAR Animations2\meshes\actors\character” ③Install“MCO Yamato Reanimated v1.3(Stances mod free).7z”and“Vergil_DevilTrigger_by_OmecaOne.7z”in the pack" am I installing the Yamato weapon, then going into the animation folder of my skyrim directory and deleting all of the folders added by the weapon mod, then installing Yamato Reanimated? That's what I'm assuming I need to do, but it's not super clear.

Fir

hm when i try to power attack to combo it just slashes downwards? i got all the mods installed so i've got not clue as to whats causing this. could be that my timing is off but at this point idk anymore Edit: Nvm got it working, looked at some other comments to see if anyone had a similar issue, turns out you should use MCO version 1.3.2 or 1.5.02, i use 1.3.2 and it all works now.

Synth

i got a problem about using power attacks. when im power attacking my character just froze for a few seconds then power attack using vanilla animations. i dont know how i got it wrong

jah lim

Try the recent ver here, https://youtu.be/E9bjaL3tuxc. Use the added shout to activated SDT

永日铭(Yong Ri Ming)

would it help if i record a video of the bug? i dont have a way to contact J.J, maybe he would know a solution.

Thanh Le

It didn't happen to me

永日铭(Yong Ri Ming)

2.Might be wrong OPCA setting

永日铭(Yong Ri Ming)

yes. still happening with the new one, too. Not sure if there is anything in my overwrite folder that I need to clean out. Hmm.

Thanh Le

Does it still happen?Try the new one

永日铭(Yong Ri Ming)

Use SOS patch if you also Installed SOS

永日铭(Yong Ri Ming)

Whenever I use DT, it gives me DT for a second but then makes my character naked. Could anybody please help me on this?

coolguy83628

I know,I've tested it. The problem is that the doppelganger only can't do any skill like Rapid slash and it do damage to the player

永日铭(Yong Ri Ming)

he's currently developing doppleganger so im going to wait for you to update the moveset along side with his mod i guess

Hưng Trịnh

Use the shout added by new ver,he changed the id of SDT.

永日铭(Yong Ri Ming)

can't transform anymore if using the newest ver :/

Hưng Trịnh

Simply delete them

永日铭(Yong Ri Ming)

Yes

永日铭(Yong Ri Ming)

In the 'skills' part, I said'Trick Dodge:dirention key +y(you can dodge sequentially)'

永日铭(Yong Ri Ming)

1.It shouldn't show up in nemesis and. 2.IDK

永日铭(Yong Ri Ming)

IDK,https://youtu.be/E9bjaL3tuxc,this is the one who write the scripts, you can try his recent version but the SOS patch doesn't work in recent ver.

永日铭(Yong Ri Ming)

Install Behavior data injector which is requirement

永日铭(Yong Ri Ming)

After the update my game doesn't crash anymore because of NEAE, BUT, yamato doesn't have its animations, my original one handed animation take over and yamato just stays in the scabbard.

Suuia IA

after each time i revert back to human form from sin devil trigger i noticed some fps drop, and will continue to drop and stay drop even more if i turn into devil trigger and revert back and forth, it even somehow effect paraglider mod now, after some transformation, activate paraglider also cause fps to drop a lot Edit: Yep, after some throughout testing with devil trigger installed and uninstalled this also happening with the DT version from arca live as well, fps drop only happens after transforming and then revert back to human, then drop even more after paragliding

Hưng Trịnh

3.Me too

永日铭(Yong Ri Ming)

1. Depend on what hotkey you want.

永日铭(Yong Ri Ming)

im having difficulties about 1. rapid slash - always spamming - can i manually change the hotkey of this? 2. one click power attack or just power attack - i dont have any animation of power attacks 3. i dont have stances animations also. please help me!

jah lim

I have this bug with the transformation where I transform back to human with an older set of outfit and I don't know how to fix that. Anybody know a solution to that?

Thanh Le

Change your true directional movement settings back to the original settings if you’re using “smooth” moveset

Jeremiah Mangum

Same here :(

Leinad

My character keeps blink dodging when pressing power attack

Jeremiah Mangum

I can’t get this to show up in nemesis. Does this work with immersive & adult?

Mal781

do i need to install the requirements for the specific mods like Yamato scabbard remastered v23.0?

miz zer

You download whatever it is on the requirements(except stances since it is removed from the moveset while taunt is optional.). You download this file and install it like how you install mods manually on any other mod manager then launch nemesis, update engine and press "Launch Nemesis Behaviour Engine", wait for the process to finish and then just launch the game via Skse.

Eleson Tan84

hi im using Immersive & Epic Realms Of Nirn NSFW collection for skyrim se and i do not know how to install MCO Yamato Reanimated can you help me?

miz zer

There's a way to remove the walking animations? it's bugging out my default walking anymations and making the character spasm while walking.

Suuia IA

this keeps causing my Nemesis to give a non-unicode error, wth? it's either this or the Elden Rim mods, since those are the only things it ever does that with. are there any non-english characters into the files anywhere? even if it's in an ini, iirc it can mess with Nemesis. EDIT: nevermind, it's NEAE, that one has incompatible characters in the files apparently.

Stephen White

Yup! I have Behavior Data Injector, I've patched it through Nemesis as well. For that capture I took I had installed Yamato Scabbard Remastered incorrectly, and had included the DAR animation package that came bundled with the mod. They were higher priority so some animations and behaviors were actually overwriting YRM's Yamato Reanimated. I've since reinstalled it and made sure those animations were removed.... but pointing that out does make me think I've just installed something incorrectly somewhere... Also quick question, should the judgement cut be consuming stamina as well as magicka? I'm not sure if I neglected something during installation and if there would be any kind of interaction between the Yamato scabbard remastered judgement cut and YRM's judgement cut if it was still present.

Brother NieR

Do you have Behavior Data Injector (BDI)? It's a requirement for the YamatoIn and YamatoOut behavior, which can interfere with the execution of Judgement Cut. Also, on 2:24 in your video you can see that the recoil made the sword stay out of the scabbard in your hand, which is strange since YRM corrected that issue on early updates already.

José Guilherme Trevisan Alves

As I said,too much scripts running at the same time,which means reducing scripts may help

永日铭(Yong Ri Ming)

Would you know of something else I could try to troubleshoot if that's the case? Thanks again for all the help, trying to fix this is making me go crazy

Brother NieR

In this case, maybe there's too much scripts running at the same time then the script of Judgement Cut broke or lagged

永日铭(Yong Ri Ming)

I mistook dac as a dependency for dac ng. I've removed dac but it hasn't seemed to help. Would you have any old versions of neae I might be able to try?

Brother NieR

Why use two DAC at the same time

永日铭(Yong Ri Ming)

Yeah, the judgement cut still drains stamina and damages entities, the effects just don't show most of the time. They will sometimes, but stop appearing without any clear reason as to why. Also I have dynamic animation casting 1.5.1 and Dynamic Animation Casting NG Plus 3.2.3. Should I only be using one or a different version? As for payload interpreter I have 1.0.1

Brother NieR

@Austen Weber Make sure during the mco installation you enable Distar experience. That fixed the problem for me

Brother NieR

If it's, maybe you didn't install dynamic animation casting or payload interpreter or both

永日铭(Yong Ri Ming)

So there's no Judgement cut but the magicka still drained?

永日铭(Yong Ri Ming)

Oh I was using the command tgm for godmode in the console so I could use judgement cut without depleting magicka. Magicka depletes with tgm disabled

Brother NieR

Thanks for the reply! My new problem with that is your new version of NEAE makes my game crash in the main menu. I will see if I can figure something out because all the animations work

Vincent Conti

It consumes magicka and I didn't see it drain

永日铭(Yong Ri Ming)

Okay I tried downgrading mco to 1.5.02, but I'm still experiencing the same issue. I have all listed dependencies, and I've tried changing the load order to prioritize NEAE 1.5.4 for conflict overwrites with Yamato scabbard remastered. I tried mco 1.3.2 as well but I couldn't seem to get it to work. I appreciate your patience helping me, I'm at a loss of how else to troubleshoot. This was a capture I took to demonstrate: https://youtu.be/Ps8JXCEN83k

Brother NieR

Idk, it works the same way vanilla Skyrim sounds do.

永日铭(Yong Ri Ming)

Oh...so that's what fixed it, thanks by the way.

Eleson Tan84

Use mco 1.3.2 or 1.5.02

永日铭(Yong Ri Ming)

The sounds belong to NEAE

永日铭(Yong Ri Ming)

I appreciate the reply 永日铭! I got it working mostly as intended, the only issues that I'm experiencing now is that the judgement cut fx will only appear once, but will be absent after using it again until reloading. Would you have any idea how to resolve this? Thanks for the help!

Brother NieR

I have this version and engine fixes installed but still no sound. What version of MCO are you using?

Vincent Conti

I installed this version and it fixed. Have you tried having SSE Engine fixes mod installed as well?

Eleson Tan84

I have the same problem. Have you figured it out?

Vincent Conti

The Yamato didn't make a slash or any sword sound for me.

Eleson Tan84

Do I have to set the keypad too?

ดนุสรณ์ ศรีตาบุตร

I don't know then

永日铭(Yong Ri Ming)

I already installed

ดนุสรณ์ ศรีตาบุตร

If you don't know where it is, just search it

永日铭(Yong Ri Ming)

Install dtry's key util

永日铭(Yong Ri Ming)

I only use normal attacks, I can't use Void Slash or Rapid Slash, what's going on?

ดนุสรณ์ ศรีตาบุตร

Hi I'm having some issues with installing, do you think you could upload a video showing a step by step installation? If not I'm sort of hung up on the installation of the Yamato scabbard remastered v23.0 . I don't understand the installation instruction you gave saying (delete folder 'animations'). I can't make any sense out of the folder structure

Brother NieR

se

永日铭(Yong Ri Ming)

What game version does your mod support?

ดนุสรณ์ ศรีตาบุตร

Use 1.5.02 or 1.3.2 , these two are stable

永日铭(Yong Ri Ming)

OK, so it seems im stupid. I know what you mean now. Im using Attack - MCO|DXP version 1.6.0.6. I dont know if this is OK to work with.

Lafo

Dtry's key util

永日铭(Yong Ri Ming)

Are you using Ordinator perks?

永日铭(Yong Ri Ming)

Which version of mco you are using

永日铭(Yong Ri Ming)

It's involved in eldenrim weapon arts 2.05,so you don't need it anymore

永日铭(Yong Ri Ming)

Which version of mco you are using

永日铭(Yong Ri Ming)

I'm having trouble figuring out why I cant do all the combos. I only got the light attack combos, but nothing with the heavy attacks, only judgement cut. Tried out "without stances", yet same thing, only the 4 light attack combo, and judgement cuts for heavy only.

Lafo

Elden Rim Hound is no longer available on Nexus, where could I get it?

YooMan

so everything works great, the only problem im running into is the animations being really slow is there a way to fix that?

Austen Weber

Your game won't crash but those functions add by these two mods will no longer exist

永日铭(Yong Ri Ming)

It is possible to use without elden rim and tk dodge?

Rakuraden

don't know why but slow time effect have never worked for me, no mod that touch the quick reflex perk besides Notenoughattackeffect and USSEP

Hưng Trịnh

Alright I'll try that one. Using the latest release the animations for yamato are like crazy slow.

Lloyde Gildner

Hello i hope you are well YRM, I really love this mod, however i cant seem to get upper slash and rising star to work. What usually enables these animation to work?

Moyenul Hossain

I'm using 1.5.02

永日铭(Yong Ri Ming)

Probably

永日铭(Yong Ri Ming)

Is it possible to change the yamato texture with the phonix soul texture?

Lykk3

I have the newest mco, will it still work?

Chubby Mommy

Is this compatible with newer versions of MCO? The patch in the requirements doesnt exist anymore.

Lloyde Gildner

Have you ever considered making dodges for DMCO? (https://www.skyrim-guild.com/mods/dodge) From what I know they are TK Dodge exclusive.

Voiden Irritus

When I Alt + Tab from the game window without pausing the game the animation breaks. Is there a fix?

Kenneth Cheah

As for rapid slash,there's no simple way to increase damage unless you know about annotation editing.Or you can just try smithing weapon

永日铭(Yong Ri Ming)

As for throw attack,edit YMD.ini(just search it),line '$atkmult70 = @CAST|0x00000D22|NotEnoughAttackEffect.esp|1|7000|0|0|0|0|0|0|0', edit '7000'.

永日铭(Yong Ri Ming)

Nope I guess since you need to hold forward and backwrad at the same time.

永日铭(Yong Ri Ming)

does void slash only work with keyboard? because I can't seem to get it to work with a controller

thehoboman

Is there a simple way to mod the damage? My "throw" attacks seems to just one shot everything, and also I would like to increase the damange on the Rapid slashes.. ?

Lykk3

I found out! Thanks so much!!!! I will continue to follow you for the rest of my life.

masa

Why not just remove the voice files?They are' cutintwo' and 'comboADTvoice'.Just search them in the folder of NEAE

永日铭(Yong Ri Ming)

Even if you remove those files, the voice will not disappear. Thank you for your reply! !

masa

mco_powerattack8 in 919998 and mco_attack9 in 959994

永日铭(Yong Ri Ming)

thank you. Let me ask you one last question. Could you tell me the file containing the male voice when performing SDT ComboA?

masa

If you are using mod that can cancel attack like tk dodge,it should work

永日铭(Yong Ri Ming)

Thank you. There is no choice but to give up on performing a rapid slash while running, right?

masa

Folder with the lowest number

永日铭(Yong Ri Ming)

I'm sorry, can you tell me the location of that hkx file?

masa

Bacause that's vanilla sprint attack,which you can't move till it ends.You can just delete the sprint attack hkx files in the filder

永日铭(Yong Ri Ming)

Doing Rapid Slash while running consumes a lot of stamina and makes me unable to move for a while.Do you know why? In neutral state, it is no problem to activate Rapid Slash.

masa

fine. A message for those who forgot to put it in.

masa

You mean you can't do Void Slash even when DTry's Key Utils is installed?

永日铭(Yong Ri Ming)

I forgot to install DTry's Key Utils when I thought Void Slash and so on wasn't working.

masa

Yep since I can only make human stagger animations

永日铭(Yong Ri Ming)

Elden Rim weapon arts and NEAE

永日铭(Yong Ri Ming)

what mod is needed to knockup enemies so i can do the aerial combos?

Joachim Fabregas

Question, is it only humans that are effected by the stagger effect? - And not beasts?

Lykk3

Oh alright then. The animation actually works so it should be fine

Sun

The reason why you should downgrade is something went wrong. I haven't used new version yet.

永日铭(Yong Ri Ming)

I got 1.5 MCO, would I have to downgrade in order to use these animations?

Sun

The pinned post,I guess something change the format

永日铭(Yong Ri Ming)

what was the patreon link leading to? it throws 404 now

Natasha Arizona

Thank you for the stanceless version, it feels really good and fixed some of my animation problems for some reason

That one Penguin Person

Updating requirements solves most of the problems except MCO

永日铭(Yong Ri Ming)

没有定身

永日铭(Yong Ri Ming)

I got it to work! Turns out I just needed to update dTry Keytrace with an AE patch.

That one Penguin Person

I think my issue lies with keytrace, but I'm not really sure how to fix it.

That one Penguin Person

I seem to be able to get most of it working, but there are some issues I encountered. - I can't seem to get combos that involve movement (like void slash-aerial cleave) to work. - I have no strafe animations while locked on with TDM. - I also can't seem to get the Evading with low stance "direction key + Y" to work. - The weapon moves much slower than yours in the videos. Despite these though, the mod is fairly functional without being able to do any of the aerial combat, and it's very polished with its animations. Any help would be greatly appreciated!

That one Penguin Person

can't get rapid slash to work. Can change stances into evade with so I know Keytrace conditions are correct but, ANYthing else with directions don't work

IronLegend747

永大,虚空斩我能搓出来。但是命中的敌人不会被定身你知道是什么原因吗 我的MCO是1.3.2 Elden rim 是2.0.5 本体和NEAE都是最新的

JJKaKa

that means w+s in keyboard right?

Dayne

you hold up and down arrow at the same time and then power attack

Hero Of Kvackers

For some reason, character spamming the same attacks and not doing the void slash, what do I have to delete?

Dayne

hello everyone, how can I find the taunt mod?

LuciTheNobody

Hello, Is there a way to disable the voiceline during the SDT Combo A?

nimmoz hoskie

also, where do i put precision in the modlist because it doesn't show weapon trail and i dont see it in MCM

Dayne

i cant see the content of this https://www.nexusmods.com/skyrimspecialedition/mods/78607)

Dayne

https://www.nexusmods.com/skyrimspecialedition/mods/78525 I recommend this mod if you want to hide yamato during Judgement cut end ap05

Hello World Z

Can I rename the DAR folders to re-order them and will everything work fine? Wanted to make sure your Extra Attack file would work fine as I do not know how it works technically

Voiden Irritus

https://youtu.be/EHaTSrYzCWg the enemy wont be stun in the air when using the arial B. They drop down so fast. Do you know what cause this problem?

okok1234

You will use the old animation files in it .

永日铭(Yong Ri Ming)

what happens if i dont delete animations folder

Dayne

when i switch to low stance , the yamato became 0 damage , how to fix it ??

tri cao

thank you!

K SW

Install Behavior data injector

永日铭(Yong Ri Ming)

Swords do not come out of the sword when using Rapid slash, upper slash, guard attack. What's the problem? I'm using the latest version of yamato mod.

K SW

好的 我试试降到1.3.2

JJKaKa

高版本mco是会这样

永日铭(Yong Ri Ming)

永大,所有的招都能搓出来。 我装了freestyle kustom, 但是就是没有蓝色剑气怎么办? 这个要怎么解决 是装的版本不对吗

JJKaKa

X stands for normal attack,Y stands for power attack

永日铭(Yong Ri Ming)

Sorry, I'm new to this. What are those X+Y buttons not sure how to map or use them.

nick diaz

I'm still working on adding more like Aerial Rave and provocation.

永日铭(Yong Ri Ming)

Oh my bad I didn't see the update. Also is this moveset completed? Or you are adding more to it?

okok1234

Did you updated?I just uploaded a new version yesterday,should help fix this. By the way, it's caused by mixed animation of vanilla skyrim. When moving ,the character use not just one run or walk animation but the mix of run and walk, so when the pace of two animation isn't appropriate, it becomes a mess.

永日铭(Yong Ri Ming)

https://youtu.be/zh2Tvk_uAmk This is what I meant. When I lockon an npc with TDM, the walikng animation to the back and side turn into the vanilla moveset, which look very awkward

okok1234

OMG the strafing animations are great! Guys, I recommend using them with Distar's Arena Movement (AMMCO). Since you walk when fighting, it looks a lot like DMC playstyle.

José Guilherme Trevisan Alves

Is there any problem right now?If you mean the move of feet is strange,you might forgot to delete the animation files from chaos yamato

永日铭(Yong Ri Ming)

Also you mention about TDM magic effect. Does it mean you can fix the lockon walking animation in the future?

okok1234

Don't know.Maybe the newset one.

永日铭(Yong Ri Ming)

I don't have that good relation with him. Besides,his slash effects are a bit small for void slash and SDT comboA.

永日铭(Yong Ri Ming)

So it means you can fix it in the future?

okok1234

What payload version should I use? 1.01 or 0.4

okok1234

slow motion effect also have never worked for me either, i don't have anything that actually touch the perk trees, magic,.. etc because most of the time my character only use swords

Hưng Trịnh

can you borrow some of the effect from using anchor magic esp? like you did with rebellion movesets? he has a slashing effect for yamato that works on lastest mco

Hưng Trịnh

Alright seems deleting combatidlea, combatidleb and combatidlec I'm able to do the pull out animation and deal damage. There's combatidlesmalla and b, not sure if I should delete those too but everything is working now. Thank you very much for helping!

PMP

I don't know how since the slash effects comes from mod Free Style Katana Kustom.Anyway,the rest works with new version mco

永日铭(Yong Ri Ming)

If it's like your discrition,it's cause by payload interpreter or version of NEAE(require 1.4.4). You can check whether you have a buff called 'excution' in your status or not when you hit the target. If it's,you might delete all the animation files from Chaos Yamato,you can also search 'combatidlea' to see if there's any other file with the same named. If it isn't,update NEAE might help.

永日铭(Yong Ri Ming)

the throwing attack is getting overwrite by the yamato scabbard remastered mod, i recommend to delete all the folders below from 2119900000 - 2************ because those folder have old movesets made for the old yamato movesets, projectile reflection is from Valhalla combat mod

Hưng Trịnh

can you update it so it can work with the newest MCO version? they updated it to 1.6 recently, none of the slash effect works, i really cannot downgrade MCO because a lot of my animation set required it

Hưng Trịnh

Well I did update payload, hitstuns are working though the throw attack does the taunt animation instead of just the normal stab unless that's intentional And the projectile reflection is still not working.

PMP

Probably you are using old version payload interpreter

永日铭(Yong Ri Ming)

When using the throwing attack like in the most recent video, the stab happens, but I have no animation. Only the NPC has the animation, also for some reason can't trigger the projectile reflection either

PMP

Great news!!! I'm already playing DMC inside Skyrim, this is getting awesome!

José Guilherme Trevisan Alves

ah now i understand , thank you

tri cao

I remember it.This happens when you use mco1.4 and above

永日铭(Yong Ri Ming)

i have installed all the mod but still cant get get the slash effect when using Void Slash , a bit anoying ...

tri cao

Good news,I just asked someone else and found out TDM actually provide a maggic effect to let you determine whether you are locking on a target or not

永日铭(Yong Ri Ming)

Walkforward and runforward are the real problem since I already made them. There's no way for me if I want to switch them through locking on

永日铭(Yong Ri Ming)

Tks for the explanation. As for the condition, I think that TDM already uses strafing animations when you are locked on. 1hm_walkBackward.HkX 1hm_walkBackwardLeft.HkX 1hm_walkBackwardRight.HkX 1hm_walkForwardLeft.HkX 1hm_walkForwardRight.HkX 1hm_walkLeft.HkX 1hm_walkRight.HkX This set of animations are related to strafing, right? There is a demonstration in the TDM mod link, in the section TARGET LOCK (https://www.nexusmods.com/skyrimspecialedition/mods/51614)

José Guilherme Trevisan Alves

Animations are easier to make than to define whether you are locking on a target or not. Locking on a target doesn't add anything ,which makes it hard to arrange the DAR folder.

永日铭(Yong Ri Ming)

Hi! As always, animations are awesome!!! I've noticed that the walking animations doesn't have "strafe" animations (like when you are LOCK ON with True Directional Movement). Do you think it can be created? When locked on, walking back or to the sides feels strange.

José Guilherme Trevisan Alves

thank you

tri cao

SE 1.5.97

永日铭(Yong Ri Ming)

sorry , can i ask which version skyrim did you use ?

tri cao

As I know, t pose when idling or moving can be fixed by waiting for a while when you enter your game. That's because it's loading animations. If this doesn't work,I don't know any other way.

永日铭(Yong Ri Ming)

Yes, the attack animations are fine it’s just the moving animations that cause t pose, i have all the requirements also

cyril

That slow motion effect comes from vanilla perk 'Quick Reflexes'. You might need to check if any mod change it.

永日铭(Yong Ri Ming)

Thank you so much. Also I never been able to make the slow motion effect happen from the previous version to this. all effect work fine except the slo motion

okok1234

Have you launched nemesis behavior engine ?

永日铭(Yong Ri Ming)

I have t pose when idle and moving animations but attack animations are fine, what am i doing wrong?

cyril

Stances is a mod,which is in the requirement. The hotkey can be changed in mcm menu if you have it installed

永日铭(Yong Ri Ming)

What do you mean by switch to low stance? I dont know how to trigger it

okok1234

The slash effect comes from Free Style Katana Kustom ,you should check it

永日铭(Yong Ri Ming)

I already written it in the discription.Don't how to make it more exhaustive.

永日铭(Yong Ri Ming)

i didnt have any effect in any skillset , and how do i perform the evade ? , can you teach me

tri cao

Upper Slash doesn't has slash effect actually.Check the video in case you want to know which attack has.

永日铭(Yong Ri Ming)

i cant get the slash effect when doing Upper Slash , i installed all the mod but still cant get it

tri cao

looking great so far!

JPCKing1586


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