NokiMo
永日铭(Yong Ri Ming)
永日铭(Yong Ri Ming)

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MCO Samuel's moveset V1.4.9 Reanimated

https://youtu.be/uOR_vuWYALQ

7.16 Changes 

https://youtu.be/zL_JtMoqK8E

Although the voting result is reanimating YAMATO ,I make this during the voting.

On a selfish note,I reanimated part of Samuel's moveset cuz some animations I made early is so unnatural that I feel unwell when I see them in game.

This is it now unless I finish reanimating YAMATO.

The default setting is apply these animations to vanilla Ebony blade and Grave digger of Legacy of the dragonborn. You may need to learn about how to change DAR condition correctly.

Skills (X: normal attack,Y: power attack)

Assaulting Rush: ↑ + Y to start ,X to release

4-hit combo:↑↓ + x

Throwing attack:↑↓ + y

Parry Counter Await:←→ + y

Taunt : equip deadly taunt (the name might be mistaken codes cuz I wrote it in Chinese characters),shout key to trigger

Elden Counter: Power attacl after blocking an attack

Now all the powerattack is charging slash,Y before the charging complete to release in advance

Requirements:

MCO

NotEnoughAttackEffects1.4.9 or above(in my another post)

EldenRim weapon arts

Elden Counter

MaxsuBlockOverhaul

DMCO

2.2

Add Throwing attack and another 4-hit combo

7.16

Add two 4-hit combo,one throw attack,new parry counter,Elden Counter replacer, dodge, movement, blocking,taunt.

Comments

not compatible with OAR ? also why the jetsream sam animation have duplicate folder ?

Devil Work

was the first thing i tried back then, didnt work. by any chance is One Click Power Attack at fault here? i notice other combat mods have problems with it

Foolius Meeser

Maybe use NEAE 1.7.0,I updated the patch for Maxsu's stagger mod

永日铭(Yong Ri Ming)

loving this mod, even fixed the ↑↓+ y problem i had before. anyway, i notice that the stagger anims aren't working with the throw attacks, what can fix that, making it higher priority in the DAR folders maybe?

Foolius Meeser

Yeah, I'm using ebony blade but it just uses normal attack animations.

Marvin Stone

Ebony blade

永日铭(Yong Ri Ming)

For me only the walking and sprinting animations work, i dont know what i need to do in order to get the attack animations to work.

Marvin Stone

Amazing update, a great moveset just gets better. Especially the new DMCO set, the dodging is just so smooth. Gotta love a backflip.

Anreme

No ,I think

永日铭(Yong Ri Ming)

Hi, also downgraded to 1.32, would also using not enough attack effects 1.4.9 also help aswell?

That mighty because of the mco version,try 1.32

永日铭(Yong Ri Ming)

combo's like Sam's rush does not work

What's the problem

永日铭(Yong Ri Ming)

Hi, it works great, however whenever I input any of the combos with the directional keys and do regular xxy combos instead of up + Y Is there something I'm missing?

It's in the reply below

永日铭(Yong Ri Ming)

Do you know where I found a tutorial to apply to another weapon

Rakuraden

Thank you! Now I just gotta patch my hand to hand animations.

Just Cullen

I see. thank you for teaching me.

A T

6.Change the line 'IsEquippedRight("LegacyoftheDragonborn.esm" | 0x1259F3)', the former part is the name of esp or esm file,the latter part is the part of base form,remember to replace the front two with '0x'

永日铭(Yong Ri Ming)

5.In the folder of the animation,open the _conditions.txt

永日铭(Yong Ri Ming)

4.On the right side there will be the base form of the weapon

永日铭(Yong Ri Ming)

3.Open console and click the weapon(make sure you actually click on it)

永日铭(Yong Ri Ming)

2.Throw the weapon on the ground in game

永日铭(Yong Ri Ming)

1.Install this https://www.nexusmods.com/skyrimspecialedition/mods/19250

永日铭(Yong Ri Ming)

It's easy to apply it to a specific weapon.

永日铭(Yong Ri Ming)

Maybe I forgot to change it

永日铭(Yong Ri Ming)

Or possibly for at least tournament of the ten bloods?

Just Cullen

Is anyone willing to help me patch this to work with the animated armory katanas?

Just Cullen

Great animation. Throw attack damage is too low, do you know why?

A T

nice , we need a raiden moveset from metal gear

tom nom

I forgot something. The default setting is set to apply these animations to be used for Ebony blade and Grave digger of Legacy of the Dragonborn. You may need to learn about how to apply it to another weapon if you want to.

永日铭(Yong Ri Ming)

Yep since It's also a pain when I see those movement I made early in game. :P

永日铭(Yong Ri Ming)

Install it like normal mod and run nemesis for the first time(you can run it again if you worry about it). Make sure you have all the requirements.

永日铭(Yong Ri Ming)

i agree

JPCKing1586

DUDE LOOK AT THIS QUALITY. You sure are the best anim maker in Skyrim modding scene, period. Can't wait to see Yamato! Btw, pls reanimate Yamato movement (walk, run, jump) as well?

José Guilherme Trevisan Alves

Hi, how do i install your mods? Do I need to run nemesis or something? Help please.

nick diaz


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