MCO Samuel's moveset V1.4.9 Reanimated
Added 2022-11-01 16:36:55 +0000 UTC7.16 Changes
Although the voting result is reanimating YAMATO ,I make this during the voting.
On a selfish note,I reanimated part of Samuel's moveset cuz some animations I made early is so unnatural that I feel unwell when I see them in game.
This is it now unless I finish reanimating YAMATO.
The default setting is apply these animations to vanilla Ebony blade and Grave digger of Legacy of the dragonborn. You may need to learn about how to change DAR condition correctly.
Skills (X: normal attack,Y: power attack)
Assaulting Rush: ↑ + Y to start ,X to release
4-hit combo:↑↓ + x
Throwing attack:↑↓ + y
Parry Counter Await:←→ + y
Taunt : equip deadly taunt (the name might be mistaken codes cuz I wrote it in Chinese characters),shout key to trigger
Elden Counter: Power attacl after blocking an attack
Now all the powerattack is charging slash,Y before the charging complete to release in advance
Requirements:
MCO
NotEnoughAttackEffects1.4.9 or above(in my another post)
EldenRim weapon arts
Elden Counter
MaxsuBlockOverhaul
DMCO
2.2
Add Throwing attack and another 4-hit combo
7.16
Add two 4-hit combo,one throw attack,new parry counter,Elden Counter replacer, dodge, movement, blocking,taunt.
Comments
not compatible with OAR ? also why the jetsream sam animation have duplicate folder ?
Devil Work
2025-04-04 09:05:08 +0000 UTCwas the first thing i tried back then, didnt work. by any chance is One Click Power Attack at fault here? i notice other combat mods have problems with it
Foolius Meeser
2023-10-04 19:38:49 +0000 UTCMaybe use NEAE 1.7.0,I updated the patch for Maxsu's stagger mod
永日铭(Yong Ri Ming)
2023-10-04 17:58:30 +0000 UTCloving this mod, even fixed the ↑↓+ y problem i had before. anyway, i notice that the stagger anims aren't working with the throw attacks, what can fix that, making it higher priority in the DAR folders maybe?
Foolius Meeser
2023-09-25 03:34:04 +0000 UTCYeah, I'm using ebony blade but it just uses normal attack animations.
Marvin Stone
2023-07-24 16:03:01 +0000 UTCEbony blade
永日铭(Yong Ri Ming)
2023-07-24 14:58:37 +0000 UTCFor me only the walking and sprinting animations work, i dont know what i need to do in order to get the attack animations to work.
Marvin Stone
2023-07-24 08:10:28 +0000 UTCAmazing update, a great moveset just gets better. Especially the new DMCO set, the dodging is just so smooth. Gotta love a backflip.
Anreme
2023-07-24 00:24:24 +0000 UTCNo ,I think
永日铭(Yong Ri Ming)
2023-05-31 04:45:02 +0000 UTCHi, also downgraded to 1.32, would also using not enough attack effects 1.4.9 also help aswell?
2023-05-31 04:40:45 +0000 UTCThat mighty because of the mco version,try 1.32
永日铭(Yong Ri Ming)
2023-05-30 22:56:38 +0000 UTCcombo's like Sam's rush does not work
2023-05-17 16:42:49 +0000 UTCWhat's the problem
永日铭(Yong Ri Ming)
2023-05-17 15:16:27 +0000 UTCHi, it works great, however whenever I input any of the combos with the directional keys and do regular xxy combos instead of up + Y Is there something I'm missing?
2023-05-17 15:05:34 +0000 UTCIt's in the reply below
永日铭(Yong Ri Ming)
2023-04-15 02:50:19 +0000 UTCDo you know where I found a tutorial to apply to another weapon
Rakuraden
2023-04-15 02:39:38 +0000 UTCThank you! Now I just gotta patch my hand to hand animations.
Just Cullen
2023-02-18 01:53:23 +0000 UTCI see. thank you for teaching me.
A T
2023-02-15 04:51:49 +0000 UTC6.Change the line 'IsEquippedRight("LegacyoftheDragonborn.esm" | 0x1259F3)', the former part is the name of esp or esm file,the latter part is the part of base form,remember to replace the front two with '0x'
永日铭(Yong Ri Ming)
2023-02-14 23:43:52 +0000 UTC5.In the folder of the animation,open the _conditions.txt
永日铭(Yong Ri Ming)
2023-02-14 23:37:11 +0000 UTC4.On the right side there will be the base form of the weapon
永日铭(Yong Ri Ming)
2023-02-14 23:34:53 +0000 UTC3.Open console and click the weapon(make sure you actually click on it)
永日铭(Yong Ri Ming)
2023-02-14 23:33:56 +0000 UTC2.Throw the weapon on the ground in game
永日铭(Yong Ri Ming)
2023-02-14 23:32:12 +0000 UTC1.Install this https://www.nexusmods.com/skyrimspecialedition/mods/19250
永日铭(Yong Ri Ming)
2023-02-14 23:31:03 +0000 UTCIt's easy to apply it to a specific weapon.
永日铭(Yong Ri Ming)
2023-02-14 23:30:17 +0000 UTCMaybe I forgot to change it
永日铭(Yong Ri Ming)
2023-02-14 23:29:27 +0000 UTCOr possibly for at least tournament of the ten bloods?
Just Cullen
2023-02-14 21:45:06 +0000 UTCIs anyone willing to help me patch this to work with the animated armory katanas?
Just Cullen
2023-02-13 22:11:06 +0000 UTCGreat animation. Throw attack damage is too low, do you know why?
A T
2023-02-06 00:49:03 +0000 UTCnice , we need a raiden moveset from metal gear
tom nom
2022-11-08 19:48:10 +0000 UTCI forgot something. The default setting is set to apply these animations to be used for Ebony blade and Grave digger of Legacy of the Dragonborn. You may need to learn about how to apply it to another weapon if you want to.
永日铭(Yong Ri Ming)
2022-11-02 09:49:00 +0000 UTCYep since It's also a pain when I see those movement I made early in game. :P
永日铭(Yong Ri Ming)
2022-11-01 23:28:14 +0000 UTCInstall it like normal mod and run nemesis for the first time(you can run it again if you worry about it). Make sure you have all the requirements.
永日铭(Yong Ri Ming)
2022-11-01 23:27:08 +0000 UTCi agree
JPCKing1586
2022-11-01 18:06:51 +0000 UTCDUDE LOOK AT THIS QUALITY. You sure are the best anim maker in Skyrim modding scene, period. Can't wait to see Yamato! Btw, pls reanimate Yamato movement (walk, run, jump) as well?
José Guilherme Trevisan Alves
2022-11-01 17:42:17 +0000 UTCHi, how do i install your mods? Do I need to run nemesis or something? Help please.
nick diaz
2022-11-01 17:27:40 +0000 UTC