NotEnoughAttckEffects(NEAE)
Added 2022-04-20 13:35:44 +0000 UTC*If you walk into any bug or problem, I suggest sending e-mail with image or video to me. Because if you whisper or comment, I'll have to use a VPN and also open the post to look for the comment , sometimes I couldn't even find it.*
A mod contain some attack effect spells.
Made by my friends
Require payload interpreter and SSE Engine Fix
Just install it if it's required.
Update this when I update something
Requirements:
Elden Rim weapon arts: https://www.nexusmods.com/skyrimspecialedition/mods/65625
engine fix
(https://www.nexusmods.com/skyrimspecialedition/mods/17230)
Deadly taunt apply a spell that decrease ememies' def and increase their atk(just like MGRR) to mod 'Taunt animation(https://www.nexusmods.com/skyrimspecialedition/mods/47100)' which add an ability to taunt but it's just a pose without any other effects.
Mouse Tracker is the keytrace mod for mouse, aiming to fulfill the real charge (or holding ) attack
There's also Anchor's slash effects extend pack in the attachments, which requires his 'anchor spell for mco' , which should be in his moveset pack or something like that,you will have it if you install his Yamato moveset.
Comments
I never thought that would be the cause,thanks for the effort
永日铭(Yong Ri Ming)
2025-08-26 10:27:17 +0000 UTCHi, I had CTDs with this mod and the newest version of Engine Fixes. We figured out that the issue was with the MGEF records having malformed keyword data in them. This can be seen in 0x0010F9 for example: Keyword count (KSIZ) is set to 0, if the records dont have any keywords this should be removed entirely. The new version of Engine Fixes has a fix for this but think it would be good to fix anyways and might help anyone who had an issue with crashing. Thanks for everything!
zamio1
2025-08-26 09:19:50 +0000 UTCThe only reason I can think of that will cause CTD , is that you didn't install engine fix or Elden Rim properly
永日铭(Yong Ri Ming)
2025-08-22 06:44:19 +0000 UTCI'm having lots of trouble getting this to not cause CTD for me personally. ;-;
Genharrsong
2025-08-22 00:09:43 +0000 UTCFirst off, thank you to mod author for your amazing work. Secondly, perhaps someone can help me if they happen to see this? I've narrowed down that NEAE 2.0.7z causes CTD. Thus I haven't been able to use any of the MCO animations on this page. I've tried it with all my mods both disabled and enabled, but no dice. Been troubleshooting for a few days now. I see that others have reported the same and recommended to use crash logs to diagnose the issue, but I don't understand coding languages and can't make sense of it. I play 1.5.97.0 of the game, and I'm also using Vortex. I've also tried extracting the files into the game directory too. I have all of the prerequisites for each requirement listed including the single file 'anchor spell for mco'. r/skyrimmods says that a CTD after the bethesda logo indicates a missing master, so does that mean there's more dependencies than what's listed above? Do I gotta have the rest of the MCO mods on this page? I noticed the extracted file contains stuff for the rest of mods of the author. That being said, could there be files inside NEAE 2.0.7z that are incompatible with SKSE? If so, should I attempt to manually delete potentially conflicting files from the extracted files?
Genharrsong
2025-08-21 20:23:59 +0000 UTCThank you for your help. I have a question about Yamato Reanimated. I updated powerofthree's Tweaks to the current version 1.14.1 and now the sound works.
鳴神 武夜御
2025-08-13 01:26:11 +0000 UTCWould it be possible to get an older version to try to launch your mods ? I really want to try Vergil's and Dante's movesets :(
Valentin Combes
2025-08-02 20:06:37 +0000 UTCNEAE2.0.7 make my game crash on launch. I tried to open it in CreationKit to try and trace the problem. It made CreationKit Crash too... I got this crashlog : Skyrim SSE v1.6.1170 CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7224D601C SkyrimSE.exe+0CC601C mov [r8+0x10], rax Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to write memory at 0x000000000010 SYSTEM SPECS: OS: Microsoft Windows 11 Home v10.0.26100 CPU: GenuineIntel Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz GPU #1: Nvidia TU104M [GeForce RTX 2080 SUPER Mobile / Max-Q] GPU #2: Intel CometLake-H GT2 [UHD Graphics] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 13.71 GB/15.79 GB GPU MEMORY: 0.10/7.05 GB Detected Virtual Machine: Microsoft Hyper-V (100%) PROBABLE CALL STACK: [ 0] 0x7FF7224D601C SkyrimSE.exe+0CC601C -> 68156+0x16C mov [r8+0x10], rax [ 1] 0x7FF7224D5B92 SkyrimSE.exe+0CC5B92 -> 68146+0xC2 cmp rbx, [rdi+0x40] [ 2] 0x7FF7219E32E0 SkyrimSE.exe+01D32E0 -> 14255+0x1F0 nop [ 3] 0x7FF721954F3E SkyrimSE.exe+0144F3E -> 11057+0x47E jmp 0x00007FF721954EC3 [ 4] 0x7FF7219C1214 SkyrimSE.exe+01B1214 -> 13690+0x24 movzx esi, al [ 5] 0x7FF7219CC945 SkyrimSE.exe+01BC945 -> 13763+0xEA5 test rbx, rbx [ 6] 0x7FF7219CB936 SkyrimSE.exe+01BB936 -> 13760+0x276 test al, al [ 7] 0x7FF7219C9A08 SkyrimSE.exe+01B9A08 -> 13753+0x328 xor dil, dil [ 8] 0x7FF721E52F16 SkyrimSE.exe+0642F16 -> 36553+0x346 mov rcx, [0x00007FF7249791F0] [ 9] 0x7FF721E5C5BC SkyrimSE.exe+064C5BC -> 36644+0x1C xor eax, eax [10] 0x7FF7224E0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF7249DC318] [11] 0x7FFCD71FE8D7 KERNEL32.DLL+002E8D7 [12] 0x7FFCD8DBC34C ntdll.dll+003C34C REGISTERS: RAX 0x0 (size_t) [0] RCX 0xFFFFFFFF (size_t) [4294967295] RDX 0x206897D0020 (void*) RBX 0x206897D0020 (void*) RSP 0x725A91F190 (char*) " " RBP 0x8000000000000010 (size_t) [uint: 9223372036854775824 int: -9223372036854775792] RSI 0x206897D0000 (void*) RDI 0x2047E5C7F60 (ScrapHeap*) R8 0x0 (size_t) [0] R9 0xA0 (size_t) [160] R10 0x4000000000000000 (size_t) [4611686018427387904] R11 0x7FFCA3A806C1 (void* -> VCRUNTIME140.dll+00106C1 ) R12 0x206897D0010 (void*) R13 0x204402F7030 (EffectSetting*) File: "NotEnoughAttackEffect.esp" Flags: 0x00000000 Name: "凹陷撞击" FormID: 0x1E000D85 FormType: MagicEffect (18) GetFullName: "凹陷撞击" R14 0x3FFFFFFFFFFFFFFF (size_t) [4611686018427387903] R15 0x2042B60AC20 (void*) STACK: [RSP+0 ] 0x206897D0020 (void*) [RSP+8 ] 0x206897D0000 (void*) [RSP+10 ] 0x2041E000D85 (char*) "T" [RSP+18 ] 0x725A91F1A0 (void*) [RSP+20 ] 0x2047E5C7F60 (ScrapHeap*) [RSP+28 ] 0x7FF7224D5B92 (void* -> SkyrimSE.exe+0CC5B92 cmp rbx, [rdi+0x40]) [RSP+30 ] 0x206897D0020 (void*) [RSP+38 ] 0x768 (size_t) [1896] [RSP+40 ] 0x2042B60AC20 (void*) [RSP+48 ] 0x768 (size_t) [1896] [RSP+50 ] 0x0 (size_t) [0] [RSP+58 ] 0x7FF7219E32E0 (void* -> SkyrimSE.exe+01D32E0 nop) [RSP+60 ] 0x65 (size_t) [101] [RSP+68 ] 0x0 (size_t) [0] [RSP+70 ] 0x0 (size_t) [0] [RSP+78 ] 0x768 (size_t) [1896] [RSP+80 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+88 ] 0x2047E5C7890 (void*) [RSP+90 ] 0x204402F7158 (void*) [RSP+98 ] 0x768 (size_t) [1896] [RSP+A0 ] 0x2042B60AC20 (void*) [RSP+A8 ] 0x204402F6FF0 (EffectSetting*) File: "NotEnoughAttackEffect.esp" Flags: 0x00000000 Name: "凹陷撞击" FormID: 0x1E000D85 FormType: MagicEffect (18) GetFullName: "凹陷撞击" [RSP+B0 ] 0x0 (size_t) [0] [RSP+B8 ] 0x2047E5C7890 (void*) [RSP+C0 ] 0x725A91F2C9 (void*) [RSP+C8 ] 0x7FF721954F3E (void* -> SkyrimSE.exe+0144F3E jmp 0x00007FF721954EC3) [RSP+D0 ] 0x65 (size_t) [101] [RSP+D8 ] 0x65 (size_t) [101] [RSP+E0 ] 0x2047E5C7FF8 (char*) "e" [RSP+E8 ] 0x725A91F2C9 (void*) [RSP+F0 ] 0x204402F7158 (void*) [RSP+F8 ] 0x7FF72195496A (void* -> SkyrimSE.exe+014496A mov byte ptr [r14+0x1A], 0x12) [RSP+100] 0x65402F6FF0 (size_t) [434868547568] [RSP+108] 0x206897D0010 (void*) [RSP+110] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+118] 0x7FF700000065 (size_t) [140698833649765] [RSP+120] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+128] 0x7FF72390AC20 (void* -> SkyrimSE.exe+20FAC20 add [rax], al) [RSP+130] 0x2042B60AC20 (void*) [RSP+138] 0x0 (size_t) [0] [RSP+140] 0x2047E5C7FF8 (char*) "e" [RSP+148] 0x7FF721954682 (void* -> SkyrimSE.exe+0144682 nop) [RSP+150] 0x204402F6FF0 (EffectSetting*) File: "NotEnoughAttackEffect.esp" Flags: 0x00000000 Name: "凹陷撞击" FormID: 0x1E000D85 FormType: MagicEffect (18) GetFullName: "凹陷撞击" [RSP+158] 0x0 (size_t) [0] [RSP+160] 0x2042B60AC20 (void*) [RSP+168] 0x7FF72390AC20 (void* -> SkyrimSE.exe+20FAC20 add [rax], al) [RSP+170] 0x12 (size_t) [18] [RSP+178] 0x204402F6FF0 (EffectSetting*) File: "NotEnoughAttackEffect.esp" Flags: 0x00000000 Name: "凹陷撞击" FormID: 0x1E000D85 FormType: MagicEffect (18) GetFullName: "凹陷撞击" [RSP+180] 0xFFFFFFFF (size_t) [4294967295] [RSP+188] 0x8 (size_t) [8] [RSP+190] 0x2042B60AC20 (void*) [RSP+198] 0x7FF7219C1214 (void* -> SkyrimSE.exe+01B1214 movzx esi, al) [RSP+1A0] 0x204402F6FF0 (EffectSetting*) File: "NotEnoughAttackEffect.esp" Flags: 0x00000000 Name: "凹陷撞击" FormID: 0x1E000D85 FormType: MagicEffect (18) GetFullName: "凹陷撞击" [RSP+1A8] 0x2042B60AC20 (void*) [RSP+1B0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1B8] 0x7200000000 (size_t) [489626271744] [RSP+1C0] 0x204402F6FF0 (EffectSetting*) File: "NotEnoughAttackEffect.esp" Flags: 0x00000000 Name: "凹陷撞击" FormID: 0x1E000D85 FormType: MagicEffect (18) GetFullName: "凹陷撞击" [RSP+1C8] 0x7FF7219CC945 (void* -> SkyrimSE.exe+01BC945 test rbx, rbx) [RSP+1D0] 0x0 (size_t) [0] [RSP+1D8] 0x725A91F390 (void*) [RSP+1E0] 0xFFFFFFFF (size_t) [4294967295] [RSP+1E8] 0x7FF7232DBCC0 (void* -> SkyrimSE.exe+1ACBCC0 add [rax], al) [RSP+1F0] 0x7FF7249E7DD0 (void* -> SkyrimSE.exe+31D7DD0 loopne 0x00007FF7249E7D82) [RSP+1F8] 0x16 (size_t) [22] [RSP+200] 0x2047E5C7890 (void*) [RSP+208] 0x7FF7224FDE91 (void* -> SkyrimSE.exe+0CEDE91 movzx ecx, byte ptr [rsp+0x68]) [RSP+210] 0x6400000001 (size_t) [429496729601] [RSP+218] 0x7FF72250A078 (void* -> SkyrimSE.exe+0CFA078 add [rbx+0x170], eax) [RSP+220] 0x2043AB44900 (BSFile*) [RSP+228] 0x1 (size_t) [1] [RSP+230] 0x725A91F418 (void*) [RSP+238] 0x6 (size_t) [6] [RSP+240] 0x0 (size_t) [0] [RSP+248] 0x7FF7219D9D29 (void* -> SkyrimSE.exe+01C9D29 mov esi, eax) [RSP+250] 0x2042B60AC20 (void*) [RSP+258] 0x0 (size_t) [0] [RSP+260] 0xF (size_t) [15] [RSP+268] 0x1 (size_t) [1] [RSP+270] 0x0 (size_t) [0] [RSP+278] 0x7FF7219D8097 (void* -> SkyrimSE.exe+01C8097 cmp [rbx+0x284], edi) [RSP+280] 0x0 (size_t) [0] [RSP+288] 0xB44494445 (size_t) [48390292549] [RSP+290] 0x2042B60AC20 (void*) [RSP+298] 0x0 (size_t) [0] [RSP+2A0] 0x725A91F4B8 (void*) [RSP+2A8] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+2B0] 0x1 (size_t) [1] [RSP+2B8] 0x1 (size_t) [1] [RSP+2C0] 0x2042B60AC20 (void*) [RSP+2C8] 0x7FF7219D7D62 (void* -> SkyrimSE.exe+01C7D62 test al, al) [RSP+2D0] 0x1E000D80 (size_t) [503319936] [RSP+2D8] 0x1 (size_t) [1] [RSP+2E0] 0xF (size_t) [15] [RSP+2E8] 0x1 (size_t) [1] [RSP+2F0] 0x7FF72390AC20 (void* -> SkyrimSE.exe+20FAC20 add [rax], al) [RSP+2F8] 0x1 (size_t) [1] [RSP+300] 0x0 (size_t) [0] [RSP+308] 0x7FF7232DBCC0 (void* -> SkyrimSE.exe+1ACBCC0 add [rax], al) [RSP+310] 0x1 (size_t) [1] [RSP+318] 0x7FF7219CB936 (void* -> SkyrimSE.exe+01BB936 test al, al) [RSP+320] 0x2042B60AC20 (void*) [RSP+328] 0x2042B60AC20 (void*) [RSP+330] 0x7FF7232DBC01 (void* -> SkyrimSE.exe+1ACBC01 bswap ecx) [RSP+338] 0x7FF7232DBCC0 (void* -> SkyrimSE.exe+1ACBCC0 add [rax], al) [RSP+340] 0x2042B60AC00 (void*) [RSP+348] 0x7FF722F8D420 (char*) "FurnitureMarker01" [RSP+350] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+358] 0x7FF72390C020 (void* -> SkyrimSE.exe+20FC020 add [rax], al) [RSP+360] 0x20676E6964616F4C (size_t) [2334956330749620044] [RSP+368] 0x35312073656C6946 (size_t) [3832880437863934278] [RSP+370] 0x6E45746F4E282025 (size_t) [7945885138966552613] [RSP+378] 0x617474416867756F (size_t) [7022365543250752879] [RSP+380] 0x7463656666456B63 (size_t) [8386658421570890595] [RSP+388] 0x2900297073652E (size_t) [11540652025406766] [RSP+390] 0x297073652E6E72 (size_t) [11664114966228594] [RSP+398] 0x297073652E6863 (size_t) [11664114966227043] [RSP+3A0] 0x0 (size_t) [0] [RSP+3A8] 0x7FF722F8D538 (char*) "HelpPipBoyItems" [RSP+3B0] 0x7FF722F8D548 (char*) "HelpPipBoyRepair" [RSP+3B8] 0x0 (size_t) [0] [RSP+3C0] 0x0 (size_t) [0] [RSP+3C8] 0x0 (size_t) [0] [RSP+3D0] 0x0 (size_t) [0] [RSP+3D8] 0x0 (size_t) [0] [RSP+3E0] 0x0 (size_t) [0] [RSP+3E8] 0x0 (size_t) [0] [RSP+3F0] 0x7FF722F8D560 (char*) "HelpChargenTagSkills" [RSP+3F8] 0x7FF722F8D578 (char*) "HelpChargenRace" [RSP+400] 0x7FF722F8D588 (char*) "HelpLeveling" [RSP+408] 0x7FF722F8D598 (char*) "HelpDialogue" [RSP+410] 0x0 (size_t) [0] [RSP+418] 0x7FF722F8D5A8 (char*) "HelpHacking" [RSP+420] 0x7FF722F8D5B8 (char*) "HelpLockpickingPC" [RSP+428] 0x7FF722F8D5D0 (char*) "HelpVATSPC" [RSP+430] 0x7FF722F8D5E0 (char*) "HelpContainer" [RSP+438] 0x7FF722F8D5F0 (char*) "HelpBarter" [RSP+440] 0x7FF722F8D600 (char*) "HelpTerminal" [RSP+448] 0x7FF722F8D610 (char*) "HelpPipBoyStats" [RSP+450] 0x7FF722F8D620 (char*) "HelpPipBoyData" [RSP+458] 0x7FF722F8D630 (char*) "HelpVATSXBox" [RSP+460] 0x7FF722F8D640 (char*) "HelpLockpickingXBox" [RSP+468] 0x7FF7219CCC94 (void* -> SkyrimSE.exe+01BCC94 test al, al) [RSP+470] 0x0 (size_t) [0] [RSP+478] 0x0 (size_t) [0] [RSP+480] 0x2043AB56C60 (void*) [RSP+488] 0x0 (size_t) [0] [RSP+490] 0x2047E5C7E68 (void*) [RSP+498] 0x0 (size_t) [0] [RSP+4A0] 0x2042B62DB00 (void*) [RSP+4A8] 0x7FF72390AC20 (void* -> SkyrimSE.exe+20FAC20 add [rax], al) [RSP+4B0] 0x2042C895280 (void*) [RSP+4B8] 0x7FF7219C9A08 (void* -> SkyrimSE.exe+01B9A08 xor dil, dil) [RSP+4C0] 0x2040001EA58 (size_t) [2216203250264] [RSP+4C8] 0x2042B60AC20 (void*) [RSP+4D0] 0x2042C895200 (void*) [RSP+4D8] 0x204B3D7437A (size_t) [2219220353914] [RSP+4E0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+4E8] 0x725A91F6D8 (void*) [RSP+4F0] 0x768 (size_t) [1896] [RSP+4F8] 0x2043A0A5E01 (void*) [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x725A91F750 (void*) [RSP+518] 0x2047E5C7890 (void*) [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x7FF721E52F16 (void* -> SkyrimSE.exe+0642F16 mov rcx, [0x00007FF7249791F0]) [RSP+530] 0x2047E5C7FF8 (char*) "e" [RSP+538] 0x20300000002 (size_t) [2211908157442] [RSP+540] 0x2 (size_t) [2] [RSP+548] 0x2039E3CFDB0 (PlayerCharacter*) Flags: 0x00200400 Name: "Prisoner" FormID: 0x00000014 FormType: ActorCharacter (62) Flags: 0x00200400 Name: "Prisoner" FormID: 0x00000014 FormType: ActorCharacter (62) Object Reference: File: "ccbgssse018-shadowrend.esl" Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl Flags: 0x00040001 kDestructible Name: "Prisoner" FormID: 0x00000007 FormType: NPC (43) ParentCell: None Flags: 0x00200400 FormID: 0x00000014 FormType: ActorCharacter (62) [RSP+550] 0x2039E1C4950 (Sky*) [RSP+558] 0x2043AB15540 (LoadedAreaBound*) [RSP+560] 0x0 (size_t) [0] [RSP+568] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+570] 0x7FF723822620 (SettingT*) [RSP+578] 0x7FF723822638 (SettingT*) [RSP+580] 0x7FF723822650 (SettingT*) [RSP+588] 0x7FF723822668 (SettingT*) [RSP+590] 0x7FF723822680 (SettingT*) [RSP+598] 0x7FF723822698 (SettingT*) [RSP+5A0] 0x7FF7238226B0 (SettingT*) [RSP+5A8] 0x7FF7238226C8 (SettingT*) [RSP+5B0] 0x7FF7238226E0 (SettingT*) [RSP+5B8] 0x7FF7238226F8 (SettingT*) [RSP+5C0] 0x0 (size_t) [0] [RSP+5C8] 0x0 (size_t) [0] [RSP+5D0] 0x0 (size_t) [0] [RSP+5D8] 0x0 (size_t) [0] [RSP+5E0] 0x0 (size_t) [0] [RSP+5E8] 0x7FF721E5C5BC (void* -> SkyrimSE.exe+064C5BC xor eax, eax) [RSP+5F0] 0x725794FD40 (InitTESThread*) [RSP+5F8] 0x0 (size_t) [0] [RSP+600] 0x2 (size_t) [2] [RSP+608] 0x20300000002 (size_t) [2211908157442] [RSP+610] 0x725794FD40 (InitTESThread*) [RSP+618] 0x7FF7224E0DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF7249DC318]) [RSP+620] 0x7FF7249DC370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) [RSP+628] 0x725794FD40 (InitTESThread*) [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x0 (size_t) [0] [RSP+640] 0x725794FD40 (InitTESThread*) [RSP+648] 0x0 (size_t) [0] [RSP+650] 0x0 (size_t) [0] [RSP+658] 0x7FFCD71FE8D7 (void* -> KERNEL32.DLL+002E8D7 mov ecx, eax) [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x0 (size_t) [0] [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x0 (size_t) [0] [RSP+680] 0x0 (size_t) [0] [RSP+688] 0x7FFCD8DBC34C (void* -> ntdll.dll+003C34C jmp 0x00007FFCD8DBC376) [RSP+690] 0x0 (size_t) [0] [RSP+698] 0x0 (size_t) [0] [RSP+6A0] 0x4F0FFFFFB30 (size_t) [5433133628208] [RSP+6A8] 0x4D0FFFFFB30 (size_t) [5295694674736] [RSP+6B0] 0x21 (size_t) [33] [RSP+6B8] 0x7FFCD6329B00 (void* -> KERNELBASE.dll+0119B00 mov [rsp+0x10], rbx) [RSP+6C0] 0x725A91E240 (void*) [RSP+6C8] 0x725A91E240 (void*) [RSP+6D0] 0x0 (size_t) [0] [RSP+6D8] 0x0 (size_t) [0] [RSP+6E0] 0x0 (size_t) [0] [RSP+6E8] 0x0 (size_t) [0] [RSP+6F0] 0x0 (size_t) [0] [RSP+6F8] 0x0 (size_t) [0] [RSP+700] 0x0 (size_t) [0] [RSP+708] 0x0 (size_t) [0] [RSP+710] 0x0 (size_t) [0] [RSP+718] 0x0 (size_t) [0] [RSP+720] 0x0 (size_t) [0] [RSP+728] 0x0 (size_t) [0] [RSP+730] 0x0 (size_t) [0] [RSP+738] 0x0 (size_t) [0] [RSP+740] 0x0 (size_t) [0] [RSP+748] 0x0 (size_t) [0] [RSP+750] 0x0 (size_t) [0] [RSP+758] 0x0 (size_t) [0] [RSP+760] 0x0 (size_t) [0] [RSP+768] 0x0 (size_t) [0] [RSP+770] 0x0 (size_t) [0] [RSP+778] 0x0 (size_t) [0] [RSP+780] 0x0 (size_t) [0] [RSP+788] 0x0 (size_t) [0] [RSP+790] 0x0 (size_t) [0] [RSP+798] 0x0 (size_t) [0] [RSP+7A0] 0x0 (size_t) [0] [RSP+7A8] 0x0 (size_t) [0] [RSP+7B0] 0x0 (size_t) [0] [RSP+7B8] 0x0 (size_t) [0] [RSP+7C0] 0x0 (size_t) [0] [RSP+7C8] 0x0 (size_t) [0] [RSP+7D0] 0x0 (size_t) [0] [RSP+7D8] 0x0 (size_t) [0] [RSP+7E0] 0x0 (size_t) [0] [RSP+7E8] 0x0 (size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] [RSP+890] 0x0 (size_t) [0] [RSP+898] 0x0 (size_t) [0] [RSP+8A0] 0x0 (size_t) [0] [RSP+8A8] 0x0 (size_t) [0] [RSP+8B0] 0x0 (size_t) [0] [RSP+8B8] 0x0 (size_t) [0] [RSP+8C0] 0x0 (size_t) [0] [RSP+8C8] 0x0 (size_t) [0] [RSP+8D0] 0x0 (size_t) [0] [RSP+8D8] 0x0 (size_t) [0] [RSP+8E0] 0x0 (size_t) [0] [RSP+8E8] 0x0 (size_t) [0] [RSP+8F0] 0x0 (size_t) [0] [RSP+8F8] 0x0 (size_t) [0] [RSP+900] 0x0 (size_t) [0] [RSP+908] 0x0 (size_t) [0] [RSP+910] 0x0 (size_t) [0] [RSP+918] 0x0 (size_t) [0] [RSP+920] 0x0 (size_t) [0] [RSP+928] 0x0 (size_t) [0] [RSP+930] 0x0 (size_t) [0] [RSP+938] 0x0 (size_t) [0] [RSP+940] 0x0 (size_t) [0] [RSP+948] 0x0 (size_t) [0] [RSP+950] 0x0 (size_t) [0] [RSP+958] 0x0 (size_t) [0] [RSP+960] 0x0 (size_t) [0] [RSP+968] 0x0 (size_t) [0] [RSP+970] 0x0 (size_t) [0] [RSP+978] 0x0 (size_t) [0] [RSP+980] 0x0 (size_t) [0] [RSP+988] 0x0 (size_t) [0] [RSP+990] 0x0 (size_t) [0] [RSP+998] 0x0 (size_t) [0] [RSP+9A0] 0x0 (size_t) [0] [RSP+9A8] 0x0 (size_t) [0] [RSP+9B0] 0x0 (size_t) [0] [RSP+9B8] 0x0 (size_t) [0] [RSP+9C0] 0x0 (size_t) [0] [RSP+9C8] 0x0 (size_t) [0] [RSP+9D0] 0x0 (size_t) [0] [RSP+9D8] 0x0 (size_t) [0] [RSP+9E0] 0x0 (size_t) [0] [RSP+9E8] 0x0 (size_t) [0] [RSP+9F0] 0x0 (size_t) [0] [RSP+9F8] 0x0 (size_t) [0] [RSP+A00] 0x0 (size_t) [0] [RSP+A08] 0x0 (size_t) [0] [RSP+A10] 0x0 (size_t) [0] [RSP+A18] 0x0 (size_t) [0] [RSP+A20] 0x0 (size_t) [0] [RSP+A28] 0x0 (size_t) [0] [RSP+A30] 0x0 (size_t) [0] [RSP+A38] 0x0 (size_t) [0] [RSP+A40] 0x0 (size_t) [0] [RSP+A48] 0x0 (size_t) [0] [RSP+A50] 0x0 (size_t) [0] [RSP+A58] 0x0 (size_t) [0] [RSP+A60] 0x0 (size_t) [0] [RSP+A68] 0x0 (size_t) [0] [RSP+A70] 0x0 (size_t) [0] [RSP+A78] 0x0 (size_t) [0] [RSP+A80] 0x0 (size_t) [0] [RSP+A88] 0x0 (size_t) [0] [RSP+A90] 0x0 (size_t) [0] [RSP+A98] 0x0 (size_t) [0] [RSP+AA0] 0x0 (size_t) [0] [RSP+AA8] 0x0 (size_t) [0] [RSP+AB0] 0x0 (size_t) [0] [RSP+AB8] 0x0 (size_t) [0] [RSP+AC0] 0x0 (size_t) [0] [RSP+AC8] 0x0 (size_t) [0] [RSP+AD0] 0x0 (size_t) [0] [RSP+AD8] 0x0 (size_t) [0] [RSP+AE0] 0x0 (size_t) [0] [RSP+AE8] 0x0 (size_t) [0] [RSP+AF0] 0x0 (size_t) [0] [RSP+AF8] 0x0 (size_t) [0] [RSP+B00] 0x0 (size_t) [0] [RSP+B08] 0x0 (size_t) [0] [RSP+B10] 0x0 (size_t) [0] [RSP+B18] 0x0 (size_t) [0] [RSP+B20] 0x0 (size_t) [0] [RSP+B28] 0x0 (size_t) [0] [RSP+B30] 0x0 (size_t) [0] [RSP+B38] 0x0 (size_t) [0] [RSP+B40] 0x0 (size_t) [0] [RSP+B48] 0x0 (size_t) [0] [RSP+B50] 0x0 (size_t) [0] [RSP+B58] 0x0 (size_t) [0] [RSP+B60] 0x0 (size_t) [0] [RSP+B68] 0x0 (size_t) [0] [RSP+B70] 0x0 (size_t) [0] [RSP+B78] 0x0 (size_t) [0] [RSP+B80] 0x0 (size_t) [0] [RSP+B88] 0x0 (size_t) [0] [RSP+B90] 0x0 (size_t) [0] [RSP+B98] 0x0 (size_t) [0] [RSP+BA0] 0x0 (size_t) [0] [RSP+BA8] 0x0 (size_t) [0] [RSP+BB0] 0x0 (size_t) [0] [RSP+BB8] 0x0 (size_t) [0] [RSP+BC0] 0x0 (size_t) [0] [RSP+BC8] 0x0 (size_t) [0] [RSP+BD0] 0x0 (size_t) [0] [RSP+BD8] 0x0 (size_t) [0] [RSP+BE0] 0x0 (size_t) [0] [RSP+BE8] 0x0 (size_t) [0] [RSP+BF0] 0x0 (size_t) [0] [RSP+BF8] 0x0 (size_t) [0] [RSP+C00] 0x0 (size_t) [0] [RSP+C08] 0x0 (size_t) [0] [RSP+C10] 0x0 (size_t) [0] [RSP+C18] 0x0 (size_t) [0] [RSP+C20] 0x0 (size_t) [0] [RSP+C28] 0x0 (size_t) [0] [RSP+C30] 0x0 (size_t) [0] [RSP+C38] 0x0 (size_t) [0] [RSP+C40] 0x0 (size_t) [0] [RSP+C48] 0x0 (size_t) [0] [RSP+C50] 0x0 (size_t) [0] [RSP+C58] 0x0 (size_t) [0] [RSP+C60] 0x0 (size_t) [0] [RSP+C68] 0x0 (size_t) [0] [RSP+C70] 0x0 (size_t) [0] [RSP+C78] 0x0 (size_t) [0] [RSP+C80] 0x0 (size_t) [0] [RSP+C88] 0x0 (size_t) [0] [RSP+C90] 0x0 (size_t) [0] [RSP+C98] 0x0 (size_t) [0] [RSP+CA0] 0x0 (size_t) [0] [RSP+CA8] 0x0 (size_t) [0] [RSP+CB0] 0x0 (size_t) [0] [RSP+CB8] 0x0 (size_t) [0] [RSP+CC0] 0x0 (size_t) [0] [RSP+CC8] 0x0 (size_t) [0] [RSP+CD0] 0x0 (size_t) [0] [RSP+CD8] 0x0 (size_t) [0] [RSP+CE0] 0x0 (size_t) [0] [RSP+CE8] 0x0 (size_t) [0] [RSP+CF0] 0x0 (size_t) [0] [RSP+CF8] 0x0 (size_t) [0] [RSP+D00] 0x0 (size_t) [0] [RSP+D08] 0x0 (size_t) [0] [RSP+D10] 0x0 (size_t) [0] [RSP+D18] 0x0 (size_t) [0] [RSP+D20] 0x0 (size_t) [0] [RSP+D28] 0x0 (size_t) [0] [RSP+D30] 0x0 (size_t) [0] [RSP+D38] 0x0 (size_t) [0] [RSP+D40] 0x0 (size_t) [0] [RSP+D48] 0x0 (size_t) [0] [RSP+D50] 0x0 (size_t) [0] [RSP+D58] 0x0 (size_t) [0] [RSP+D60] 0x0 (size_t) [0] [RSP+D68] 0x0 (size_t) [0] [RSP+D70] 0x0 (size_t) [0] [RSP+D78] 0x0 (size_t) [0] [RSP+D80] 0x0 (size_t) [0] [RSP+D88] 0x0 (size_t) [0] [RSP+D90] 0x0 (size_t) [0] [RSP+D98] 0x0 (size_t) [0] [RSP+DA0] 0x0 (size_t) [0] [RSP+DA8] 0x0 (size_t) [0] [RSP+DB0] 0x0 (size_t) [0] [RSP+DB8] 0x0 (size_t) [0] [RSP+DC0] 0x0 (size_t) [0] [RSP+DC8] 0x0 (size_t) [0] [RSP+DD0] 0x0 (size_t) [0] [RSP+DD8] 0x0 (size_t) [0] [RSP+DE0] 0x0 (size_t) [0] [RSP+DE8] 0x0 (size_t) [0] [RSP+DF0] 0x0 (size_t) [0] [RSP+DF8] 0x0 (size_t) [0] [RSP+E00] 0x0 (size_t) [0] [RSP+E08] 0x0 (size_t) [0] [RSP+E10] 0x0 (size_t) [0] [RSP+E18] 0x0 (size_t) [0] [RSP+E20] 0x0 (size_t) [0] [RSP+E28] 0x0 (size_t) [0] [RSP+E30] 0x0 (size_t) [0] [RSP+E38] 0x0 (size_t) [0] [RSP+E40] 0x0 (size_t) [0] [RSP+E48] 0x0 (size_t) [0] [RSP+E50] 0x0 (size_t) [0] [RSP+E58] 0x0 (size_t) [0] [RSP+E60] 0x0 (size_t) [0] [RSP+E68] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x0000776C0000 po3_PapyrusExtender.dll 0x020390670000 SkyrimSE.exe 0x7FF721810000 nvppex.dll 0x7FFB915B0000 nvspcap64.dll 0x7FFB91770000 gameoverlayrenderer64.dll 0x7FFB91C40000 wheeler.dll 0x7FFB91DE0000 SkyPatcher.dll 0x7FFB91FD0000 skee64.dll 0x7FFB92200000 SimpleBeheading.dll 0x7FFB92470000 Precision.dll 0x7FFB92640000 po3_SpellPerkItemDistributor.dll 0x7FFB92900000 PapyrusUtil.dll 0x7FFB92DB0000 PapyrusIniManipulator.dll 0x7FFB92F20000 OpenAnimationReplacer.dll 0x7FFB93010000 MergeMapper.dll 0x7FFB93370000 loki_DynamicAnimationCasting.dll 0x7FFB93450000 KratosCombat.dll 0x7FFB935F0000 JContainers64.dll 0x7FFB938C0000 ImmersiveEquipmentDisplays.dll 0x7FFB93BA0000 hdtSMP64.dll 0x7FFB94130000 CrashLogger.dll 0x7FFB94970000 ConvenientSlowMotion.dll 0x7FFB94C60000 BetterThirdPersonSelection.dll 0x7FFB94EA0000 InfinityUI.dll 0x7FFB96E80000 MCMHelper.dll 0x7FFBAAEC0000 dmenu.dll 0x7FFBAFAA0000 CombatPathingRevolution.dll 0x7FFBB1380000 ConsoleUtilSSE.dll 0x7FFBB8C30000 cbp.dll 0x7FFBB8FE0000 MCOBlockRecovery.dll 0x7FFBD89B0000 MaxsuIFrame.dll 0x7FFBD8AC0000 nvwgf2umx.dll 0x7FFC03C30000 nvgpucomp64.dll 0x7FFC08F50000 MCO.dll 0x7FFC0CF00000 AnimationMotionRevolution.dll 0x7FFC0D130000 HDT-SMP Force Fields.dll 0x7FFC12420000 ResampleDmo.DLL 0x7FFC12640000 DSOUND.DLL 0x7FFC12700000 NvMemMapStoragex.dll 0x7FFC14370000 nvldumdx.dll 0x7FFC15650000 tier0_s64.dll 0x7FFC169B0000 steamclient64.dll 0x7FFC16B50000 vstdlib_s64.dll 0x7FFC26B20000 FlatMapMarkersSSE.dll 0x7FFC27E60000 msdmo.dll 0x7FFC29DC0000 BehaviorDataInjector.dll 0x7FFC44DE0000 skse64_1_6_1170.dll 0x7FFC45210000 ENBHelperSE.dll 0x7FFC47FB0000 DynDOLOD.DLL 0x7FFC492D0000 AudioDevProps2.dll 0x7FFC63350000 DualWieldParryingNG.dll 0x7FFC6C620000 CustomSkills.dll 0x7FFC6D0D0000 ClassicSprintingRedone.dll 0x7FFC6F9B0000 MSVCP140_ATOMIC_WAIT.dll 0x7FFC79AB0000 VLSeranaOffensiveSpellAI.dll 0x7FFC7AE30000 TrueHUD.dll 0x7FFC7AF00000 OpenAnimationReplacer-IEDConditionExtensions.dll 0x7FFC7B670000 TheNewGentleman.dll 0x7FFC7B7E0000 po3_KeywordItemDistributor.dll 0x7FFC7B920000 AttackDataTransitionFix.dll 0x7FFC7D0D0000 bink2w64.dll 0x7FFC87370000 TrueDirectionalMovement.dll 0x7FFC879E0000 winmmbase.dll 0x7FFC9AAE0000 DtryKeyUtil.dll 0x7FFC9B020000 aswhook.dll 0x7FFC9B2F0000 DodgeFramework.dll 0x7FFC9CA70000 SSEDisplayTweaks.dll 0x7FFCA1B30000 SkipEquipAnimation.dll 0x7FFCA1D00000 BetterJumpingSE.dll 0x7FFCA2B90000 MSVCP140.dll 0x7FFCA38D0000 VCRUNTIME140.dll 0x7FFCA3A70000 ScrambledBugs.dll 0x7FFCA3C90000 FaceGenFixes.dll 0x7FFCA4C20000 EquipEnchantmentFix.dll 0x7FFCA4C90000 VCRUNTIME140_1.dll 0x7FFCA5150000 XAudio2_7.dll 0x7FFCA5320000 po3_Tweaks.dll 0x7FFCA53B0000 steam_api64.dll 0x7FFCA5D70000 DINPUT8.dll 0x7FFCA6340000 BackportedESLSupport.dll 0x7FFCA7AD0000 po3_SimpleOffenceSuppression.dll 0x7FFCA7D50000 Paraglider.dll 0x7FFCA7DF0000 po3_ClassicParalysis.dll 0x7FFCA8160000 PAPER.dll 0x7FFCA8200000 inputhost.dll 0x7FFCAB2C0000 PairedAnimationImprovements.dll 0x7FFCABBE0000 AnimationQueueFix.dll 0x7FFCAE260000 Windows.UI.dll 0x7FFCB5A40000 MPR.dll 0x7FFCB6E80000 SimpleDualSheath.dll 0x7FFCBC2A0000 OneClickPowerAttack.dll 0x7FFCBC770000 NvMessageBus.dll 0x7FFCBD770000 WINMM.dll 0x7FFCC0050000 textinputframework.dll 0x7FFCC1330000 TK_Dodge_RE.dll 0x7FFCC1CC0000 AudioSes.dll 0x7FFCC1D20000 igc64.dll 0x7FFCC4760000 igdgmm64.dll 0x7FFCC7000000 drvstore.dll 0x7FFCC72F0000 cryptnet.dll 0x7FFCC7470000 igd10iumd64.dll 0x7FFCC74D0000 CoreUIComponents.dll 0x7FFCC8CC0000 PayloadInterpreter.dll 0x7FFCC99D0000 avrt.dll 0x7FFCC9B30000 MMDevApi.dll 0x7FFCCA670000 WINHTTP.dll 0x7FFCCAD60000 d3dx9_42.dll 0x7FFCCB3C0000 wevtapi.dll 0x7FFCCCB60000 VERSION.dll 0x7FFCCD420000 ProductInfo.dll 0x7FFCCD4F0000 SMP-NPC crash fix.dll 0x7FFCCD510000 PropSys.dll 0x7FFCD0740000 Microsoft.Internal.WarpPal.dll 0x7FFCD0E60000 D3DCOMPILER_47.dll 0x7FFCD0E80000 d3d11.dll 0x7FFCD1E20000 dcomp.dll 0x7FFCD2090000 xinput1_4.dll 0x7FFCD22C0000 CoreMessaging.dll 0x7FFCD2760000 Secur32.dll 0x7FFCD2B20000 apphelp.dll 0x7FFCD2B50000 uxtheme.dll 0x7FFCD2C30000 dxcore.dll 0x7FFCD2D30000 directxdatabasehelper.dll 0x7FFCD2D80000 dxgi.dll 0x7FFCD2E00000 dwmapi.dll 0x7FFCD2F70000 resourcepolicyclient.dll 0x7FFCD32F0000 dbghelp.dll 0x7FFCD3550000 windows.storage.dll 0x7FFCD3A60000 HID.DLL 0x7FFCD42D0000 IPHLPAPI.DLL 0x7FFCD4760000 rsaenh.dll 0x7FFCD4B90000 kernel.appcore.dll 0x7FFCD4C30000 ntmarta.dll 0x7FFCD4D60000 SSPICLI.DLL 0x7FFCD4EE0000 MSWSOCK.dll 0x7FFCD51C0000 CRYPTBASE.DLL 0x7FFCD5480000 cryptsp.dll 0x7FFCD5490000 wldp.dll 0x7FFCD5540000 msasn1.dll 0x7FFCD55B0000 NTASN1.dll 0x7FFCD5650000 ncrypt.dll 0x7FFCD56A0000 CFGMGR32.dll 0x7FFCD5A00000 devobj.dll 0x7FFCD5A60000 UMPDC.dll 0x7FFCD5CF0000 POWRPROF.dll 0x7FFCD5D10000 bcrypt.dll 0x7FFCD5DA0000 profapi.dll 0x7FFCD5DD0000 ucrtbase.dll 0x7FFCD5EB0000 msvcp_win.dll 0x7FFCD6000000 bcryptPrimitives.dll 0x7FFCD60B0000 win32u.dll 0x7FFCD6150000 wintrust.dll 0x7FFCD6180000 KERNELBASE.dll 0x7FFCD6210000 wintypes.dll 0x7FFCD66D0000 gdi32full.dll 0x7FFCD6850000 CRYPT32.dll 0x7FFCD6990000 imagehlp.dll 0x7FFCD6B90000 OLEAUT32.dll 0x7FFCD6BC0000 WS2_32.dll 0x7FFCD6DB0000 SHCORE.dll 0x7FFCD6E30000 ole32.dll 0x7FFCD6F30000 KERNEL32.DLL 0x7FFCD71D0000 RPCRT4.dll 0x7FFCD72C0000 ADVAPI32.dll 0x7FFCD73E0000 PSAPI.DLL 0x7FFCD74A0000 USER32.dll 0x7FFCD74B0000 MSCTF.dll 0x7FFCD7680000 SHELL32.dll 0x7FFCD77F0000 SETUPAPI.dll 0x7FFCD7F40000 IMM32.DLL 0x7FFCD85D0000 combase.dll 0x7FFCD8660000 SHLWAPI.dll 0x7FFCD89F0000 msvcrt.dll 0x7FFCD8A70000 clbcatq.dll 0x7FFCD8B30000 GDI32.dll 0x7FFCD8BE0000 sechost.dll 0x7FFCD8C10000 ntdll.dll 0x7FFCD8D80000 SKSE PLUGINS: AnimationMotionRevolution.dll AnimationQueueFix.dll v1.0.1 AttackDataTransitionFix.dll v0.1.2 BackportedESLSupport.dll BehaviorDataInjector.dll v0.1.3 BetterJumpingSE.dll BetterThirdPersonSelection.dll v0.8.1 cbp.dll ClassicSprintingRedone.dll v2.3.1 CombatPathingRevolution.dll v0.30.1 ConsoleUtilSSE.dll v1.5.1 ConvenientSlowMotion.dll CrashLogger.dll v1.15 CustomSkills.dll v3.1 dmenu.dll v1 DodgeFramework.dll v1 DtryKeyUtil.dll v0.0.2 DualWieldParryingNG.dll v1.0.1 DynDOLOD.DLL v3.0.33 ENBHelperSE.dll v2.2 EquipEnchantmentFix.dll v1.3.6 FaceGenFixes.dll v1.0.3 FlatMapMarkersSSE.dll v1.5.0.1 HDT-SMP Force Fields.dll hdtSMP64.dll ImmersiveEquipmentDisplays.dll v1.7.4 InfinityUI.dll v2.0.3 JContainers64.dll v4.2.9 KratosCombat.dll loki_DynamicAnimationCasting.dll v3.2.3 MaxsuIFrame.dll v1.0.6 MCMHelper.dll v1.5 MCO.dll v1 MCOBlockRecovery.dll v1.0.1 MergeMapper.dll v1.5 OneClickPowerAttack.dll v1 OpenAnimationReplacer-IEDConditionExtensions.dll v1.0.2 OpenAnimationReplacer.dll v2.3.6 PairedAnimationImprovements.dll v1.0.2 PAPER.dll v2.2.4 PapyrusIniManipulator.dll v1.9.7 PapyrusUtil.dll Paraglider.dll v3.2 PayloadInterpreter.dll v1 po3_ClassicParalysis.dll v3.3.1.1 po3_KeywordItemDistributor.dll v3.4.0.1 po3_PapyrusExtender.dll v5.10.0.1 po3_SimpleOffenceSuppression.dll v2.2.1.1 po3_SpellPerkItemDistributor.dll v7.1.3.1 po3_Tweaks.dll v1.13.0.1 Precision.dll v2.0.5 ScrambledBugs.dll SimpleBeheading.dll v1.0.5 SimpleDualSheath.dll v1.5.7 skee64.dll SkipEquipAnimation.dll SkyPatcher.dll v1.0.0.1 SMP-NPC crash fix.dll SSEDisplayTweaks.dll v0.5.16 TheNewGentleman.dll v4.2.3 TK_Dodge_RE.dll TrueDirectionalMovement.dll v2.2.6 TrueHUD.dll v1.1.9 VLSeranaOffensiveSpellAI.dll v1.11.0.1 wheeler.dll v1 PLUGINS: Light: 218 Regular: 138 Total: 356 [ 0] Skyrim.esm [ 1] Update.esm [ 2] Dawnguard.esm [ 3] HearthFires.esm [ 4] Dragonborn.esm [ 5] ccasvsse001-almsivi.esm [ 6] ccbgssse001-fish.esm [ 7] cctwbsse001-puzzledungeon.esm [ 8] cceejsse001-hstead.esm [ 9] ccbgssse016-umbra.esm [ A] ccbgssse031-advcyrus.esm [ B] ccbgssse067-daedinv.esm [ C] ccbgssse025-advdsgs.esm [ D] cceejsse005-cave.esm [ E] ccafdsse001-dwesanctuary.esm [ F] RSkyrimChildren.esm [10] unofficial skyrim special edition patch.esp [11] MajesticMountains_Landscape.esm [12] Natural Waterfalls.esp [13] TARDIS-STL-Reborn.esm [14] Vigilant.esm [15] Embers XD.esm [16] High Poly Head.esm [17] Lux Via.esp [18] RaceCompatibility.esm [19] SkyUI_SE.esp [1A] SMIM-SE-Merged-All.esp [1B] RaceMenu.esp [1C] RaceMenuPlugin.esp [1D] EldenSkyrim.esp [1E] NotEnoughAttackEffect.esp [1F] Nature of the Wild Lands.esp [20] castle volkihar rebuilt.esp [21] Folkvangr - Grass and Landscape Overhaul.esp [22] GodsAndWorship.esp [23] Sanctuary Reborn.esp [24] Embers XD.esp [25] Undeath.esp [26] Odin - Skyrim Magic Overhaul.esp [27] EldenSkyrim_RimSkills.esp [28] Air Dash.esp [29] CommunityOverlays3.esp [2A] CommunityOverlays2_31T50.esp [2B] CommunityOverlays1_0T30.esp [2C] UndeathFixes.esp [2D] The Brotherhood of Old.esp [2E] UFO - Ultimate Follower Overhaul.esp [2F] man_DaedricShrines.esp [30] Cloaks.esp [31] BecomeKingofSkyrim.esp [32] NewArmoury.esp [33] SaveTheBrotherhood.esp [34] ww_AlternateDBEnding.esp [35] TW3_femaleArmors_zzjay.esp [36] AK_RM_PubicStyles_All_In_One.esp [37] Attack_MCO.esp [38] AbilityTaunt.esp [39] CVDNMaster.esp [3A] AddFromuniverse.esp [3B] AltairVampireRoyal.esp [3C] Anchor Animations Spell V2.esp [3D] Anchor spell for MCO.esp [3E] Anchor weapon package.esp [3F] AnchorYamatoSlashExtend.esp [40] P1FlyingRing.esp [41] Cloaks - Dawnguard.esp [42] Asgardian - Thor.esp [43] Attack_DXP.esp [44] Bald Head.esp [45] Blade of Chaos.esp [46] Cathedral Weathers.esp [47] Cathedral - Water.esp [48] RaceMenuMorphsCBBE.esp [49] Cloaks - USSEP Patch.esp [4A] CorruptedDawnbreaker.esp [4B] Visual Improvement For Absorb Enchantments.esp [4C] Cosmic Spells.esp [4D] SprintSlide.esp [4E] DX Succubus Armor.esp [4F] HistoricalWeapons.esp [50] Paragliding.esp [51] The Infinity Gauntlet.esp [52] Heart of Thunder - Ragnarok Edition.esp [53] ENB Light.esp [54] FNIS.esp [55] FreeStyleKustom SE.esp [56] LostGrimoire.esp [57] Mjolnir_Hammer.esp [58] HavenBag.esp [59] FableArmor.esp [5A] High Poly Head Vampire Fix.esp [5B] HotKeySkill.esp [5C] HumanEnemyDrops.esp [5D] HNVMain.esp [5E] HNVNord.esp [5F] Beards.esp [60] IsabelStandalone.esp [61] MMI.esp [62] MovementDXP.esp [63] Neo's Selene.esp [64] PPM PKiS.esp [65] RSChildren.esp [66] RaceCompatibilityUSKPOverride.esp [67] Ragnarok.esp [68] RaceMenuHH.esp [69] RapidSlash SE.esp [6A] dD - Realistic Ragdoll Force - Realistic.esp [6B] Rebellion_1K_BySLN.esp [6C] SkyrimStyleSystem.esp [6D] SimpleMarkRecall.esp [6E] SkyHUD.esp [6F] Skyrim Unlimited Rings And Amulets SSE.esp [70] SlowTime.esp [71] Soul Reaver Sword.esp [72] Spaghetti Western.esp [73] Stances - Dynamic Weapon Movesets SE.esp [74] TKDodge.esp [75] Lost Chapter Weapons.esp [76] _Fuse00_Backpack.esp [77] UIExtensions.esp [78] Selene.esp [79] SeleneRmPsAssets.esp [7A] Unlimited Dragon Aspect SE.esp [7B] LFWPreRelease.esp [7C] Vikings Weaponry - Johnskyrim.esp [7D] Vorpal.esp [7E] Volkihar Knight.esp [7F] XPMSE.esp [80] Ragnar.esp [81] devil may cry5 suit.esp [82] keyblade.esp [83] Sacrosanct - Vampires of Skyrim.esp [84] BVFE_Serana.esp [85] Sorcerer.esp [86] SovngardeQuest.esp [87] Lux.esp [88] open cities skyrim.esp [89] FWMF for Fantasy Paper Maps.esp [FE: 0] ccbgssse002-exoticarrows.esl [FE: 1] ccbgssse003-zombies.esl [FE: 2] ccbgssse004-ruinsedge.esl [FE: 3] ccbgssse005-goldbrand.esl [FE: 4] ccbgssse006-stendarshammer.esl [FE: 5] ccbgssse007-chrysamere.esl [FE: 6] ccbgssse010-petdwarvenarmoredmudcrab.esl [FE: 7] ccbgssse011-hrsarmrelvn.esl [FE: 8] ccbgssse012-hrsarmrstl.esl [FE: 9] ccbgssse014-spellpack01.esl [FE: A] ccbgssse019-staffofsheogorath.esl [FE: B] ccbgssse020-graycowl.esl [FE: C] ccbgssse021-lordsmail.esl [FE: D] ccmtysse001-knightsofthenine.esl [FE: E] ccqdrsse001-survivalmode.esl [FE: F] ccqdrsse002-firewood.esl [FE: 10] ccbgssse018-shadowrend.esl [FE: 11] ccbgssse035-petnhound.esl [FE: 12] ccfsvsse001-backpacks.esl [FE: 13] cceejsse002-tower.esl [FE: 14] ccedhsse001-norjewel.esl [FE: 15] ccvsvsse002-pets.esl [FE: 16] ccbgssse037-curios.esl [FE: 17] ccbgssse034-mntuni.esl [FE: 18] ccbgssse045-hasedoki.esl [FE: 19] ccbgssse008-wraithguard.esl [FE: 1A] ccbgssse036-petbwolf.esl [FE: 1B] ccffbsse001-imperialdragon.esl [FE: 1C] ccmtysse002-ve.esl [FE: 1D] ccbgssse043-crosselv.esl [FE: 1E] ccvsvsse001-winter.esl [FE: 1F] cceejsse003-hollow.esl [FE: 20] ccbgssse038-bowofshadows.esl [FE: 21] ccbgssse040-advobgobs.esl [FE: 22] ccbgssse050-ba_daedric.esl [FE: 23] ccbgssse052-ba_iron.esl [FE: 24] ccbgssse054-ba_orcish.esl [FE: 25] ccbgssse058-ba_steel.esl [FE: 26] ccbgssse059-ba_dragonplate.esl [FE: 27] ccbgssse061-ba_dwarven.esl [FE: 28] ccpewsse002-armsofchaos.esl [FE: 29] ccbgssse041-netchleather.esl [FE: 2A] ccedhsse002-splkntset.esl [FE: 2B] ccbgssse064-ba_elven.esl [FE: 2C] ccbgssse063-ba_ebony.esl [FE: 2D] ccbgssse062-ba_dwarvenmail.esl [FE: 2E] ccbgssse060-ba_dragonscale.esl [FE: 2F] ccbgssse056-ba_silver.esl [FE: 30] ccbgssse055-ba_orcishscaled.esl [FE: 31] ccbgssse053-ba_leather.esl [FE: 32] ccbgssse051-ba_daedricmail.esl [FE: 33] ccbgssse057-ba_stalhrim.esl [FE: 34] ccbgssse066-staves.esl [FE: 35] ccbgssse068-bloodfall.esl [FE: 36] ccbgssse069-contest.esl [FE: 37] ccvsvsse003-necroarts.esl [FE: 38] ccvsvsse004-beafarmer.esl [FE: 39] ccffbsse002-crossbowpack.esl [FE: 3A] ccbgssse013-dawnfang.esl [FE: 3B] ccrmssse001-necrohouse.esl [FE: 3C] ccedhsse003-redguard.esl [FE: 3D] cceejsse004-hall.esl [FE: 3E] cckrtsse001_altar.esl [FE: 3F] cccbhsse001-gaunt.esl [FE: 40] _ResourcePack.esl [FE: 41] MajesticMountains_Moss.esp [FE: 42] Lux Orbis - Master plugin.esm [FE: 43] 1NDArmor.esl [FE: 44] 1Markynaz.esl [FE: 45] Lux - Master plugin.esm [FE: 46] 1SilverArmor.esl [FE: 47] Attack Speed Framework.esp [FE: 48] Blades of Chaos +.esl [FE: 49] DodgeFramework.esl [FE: 4A] Dodge_MCO-DXP.esl [FE: 4B] Heels Sound.esm [FE: 4C] Lux - Resources.esp [FE: 4D] Natural Waterfalls - Blackreach.esp [FE: 4E] Natural Waterfalls - Dawnguard.esp [FE: 4F] Natural Waterfalls - Dragonborn.esp [FE: 50] OCPA.esl [FE: 51] RunemasterMagic.esl [FE: 52] StormCalling.esl [FE: 53] Blade of Olympus WK27.esl [FE: 54] TheNewGentleman.esp [FE: 55] TrueHUD.esl [FE: 56] iWant Widgets.esl [FE: 57] Particle Patch for ENB.esp [FE: 58] TrueDirectionalMovement.esp [FE: 59] NotEnoughAttackEffect_Extra.esp [FE: 5A] Lux Orbis.esp [FE: 5B] Lux Via - plugin.esp [FE: 5C] Stormcrown.esp [FE: 5D] RimImpactOfPlayer.esp [FE: 5E] FallingArtExpan.esp [FE: 5F] XingAirDash.esp [FE: 60] Keytrace.esp [FE: 61] KeyTraceForEldenRim.esp [FE: 62] RimImpactOfMob.esp [FE: 63] MajesticMountains.esp [FE: 64] Lux Orbis - Undeath patch.esp [FE: 65] Markarth - City of Stone.esp [FE: 66] Markarth -CoS OpenCitiesPatch.esp [FE: 67] Hidden DB Entrances.esp [FE: 68] Attack_MCO_DXP.esp [FE: 69] MCOFloatingSwordCommand.esp [FE: 6A] AnchorMHkatana.esp [FE: 6B] AnchorRedQueen.esp [FE: 6C] AnchorShdSwd.esp [FE: 6D] AnchorSpear.esp [FE: 6E] AnchorYamato.esp [FE: 6F] Anchor_FF7Fenrir.esp [FE: 70] MoonBladeSWD.esp [FE: 71] Animated Wings Ultimate.esp [FE: 72] ArmorOfBlades.esp [FE: 73] Cloaks_SMP_Patch.esp [FE: 74] BalancedLongcoatsSSE.esp [FE: 75] BashToMcoPA.esp [FE: 76] Beards for High Poly Head.esp [FE: 77] Beards of Power.esp [FE: 78] BecomeAVampire.esp [FE: 79] BetterThirdPersonSelection.esp [FE: 7A] BladeStaff.esp [FE: 7B] water mod.esp [FE: 7C] CBBE.esp [FE: 7D] ChaosYamato.esp [FE: 7E] MirageEdgeChaos.esp [FE: 7F] DarkWitch.esp [FE: 80] Daughter of Coldharbor.esp [FE: 81] GildDMCDante.esp [FE: 82] wp DMC.esp [FE: 83] Judgement Cut End - ap05's Remake.esp [FE: 84] OmecaOneDanteSDT.esp [FE: 85] DAstaffAnimation.esp [FE: 86] Lux Orbis - Saints and Seducers patch.esp [FE: 87] Lux Orbis - CC Fish patch.esp [FE: 88] Nature of the Wild Lands - CC Tundra Homestead.esp [FE: 89] Lux Orbis - USSEP patch.esp [FE: 8A] Lux Orbis - Embers XD patch.esp [FE: 8B] Nature of the Wild Lands - Lux Via.esp [FE: 8C] GotDragonsStandalone.esp [FE: 8D] Nature of the Wild Lands - Daedric Shrines.esp [FE: 8E] DragonPriestPlayerAnimation.esp [FE: 8F] DragonsUseThuum.esp [FE: 90] Dynamic Activation Key.esp [FE: 91] DynamicArmorMenu.esp [FE: 92] Dynamic Sprint.esp [FE: 93] Embers XD - Fire Magick Add-On.esp [FE: 94] Embers XD - Patch - Survival Mode.esp [FE: 95] EnhancedNightVision.esp [FE: 96] Flames of Coldharbour.esp [FE: 97] FSMPM - The FSMP MCM.esp [FE: 98] MCM for FWMF.esp [FE: 99] GildDMCSparda.esp [FE: 9A] GoTDragonsEnemy.esp [FE: 9B] GodsAndWorship - Stormcrown patch.esp [FE: 9C] GuardianShieldSLN.esp [FE: 9D] [full_inu] Mjolnir.esp [FE: 9E] KratosCombat.esp [FE: 9F] God of War.esp [FE: A0] _Fuse00HairPack01.esp [FE: A1] 1NDArmor.esp [FE: A2] HDT-SMP Vanilla.esp [FE: A3] Half-Devil Race.esp [FE: A4] man_kynarethStatue.esp [FE: A5] HPP - Vaermina's Torpor.esp [FE: A6] Dovapotter.esp [FE: A7] HottNocturnal.esp [FE: A8] GTS Spells Addon.esp [FE: A9] _Fuse00_ArmorInquisitor.esp [FE: AA] JumpAttack.esp [FE: AB] KratosCombat-BladesOfChaos.esp [FE: AC] Draupnir Spear Mechanic.esp [FE: AD] LOK TDP Kain Set.esp [FE: AE] MCMHelper.esp [FE: AF] Lux Orbis - Riften Sconce Patch.esp [FE: B0] MCO - First Person Patch.esp [FE: B1] [Melodic] Raven.esp [FE: B2] MouseTracker.esp [FE: B3] Natural Waterfalls - Sounds.esp [FE: B4] NotWL - Autumn Tundra.esp [FE: B5] Relics of Sparta.esp [FE: B6] Precision.esp [FE: B7] RapidSlashChaos.esp [FE: B8] Raziel.esp [FE: B9] SummonSwords.esp [FE: BA] Soul Reaver Spectral Sword.esp [FE: BB] man_maraStatue.esp [FE: BC] [TheMilkDrinker] YoRHa 2B Attire.esp [FE: BD] Torches of Quality - Brighter. Warmer. Better..esp [FE: BE] VampireLordSerana.esp [FE: BF] RTRWolfnir.esp [FE: C0] YaldabaothArmor.esp [FE: C1] aMidianBorn_Book of Silence.esp [FE: C2] 2b.esp [FE: C3] Altair-gqsq.esp [FE: C4] AwpDanteWeapon.esp [FE: C5] DanteRoyalGuard.esp [FE: C6] adxp_modern_movement_combat_overhaul.esp [FE: C7] ksws03.esp [FE: C8] man_sithis.esp [FE: C9] Sacrosanct - Non-Starved Draining and Sneak Draining.esp [FE: CA] VLrn Patch 00.esp [FE: CB] VLrn Patch 01.esp [FE: CC] VLrn Patch 03.esp [FE: CD] VLrn Patch 05.esp [FE: CE] VLrn Patch 07.esp [FE: CF] VLrn Patch 11.esp [FE: D0] VLrn Patch 12.esp [FE: D1] Lux - CC Fish patch.esp [FE: D2] Lux - Castle Volkihar Rebuilt patch.esp [FE: D3] Lux - Embers XD patch.esp [FE: D4] Lux - Saints and Seducers patch.esp [FE: D5] Lux - Undeath patch.esp [FE: D6] OmecaOneVergilSDT.esp [FE: D7] VergilSDT - TKDodge + TDM Patch.esp [FE: D8] VergilSDT - OCPA Patch.esp [FE: D9] Solstheim Map by Geevee for FWMF.esp
Valentin Combes
2025-08-02 20:05:13 +0000 UTChey were you able to fix this?
Karim Mahrous
2025-05-31 17:59:29 +0000 UTCOnly those that contain MCO hkx files need to be converted
永日铭(Yong Ri Ming)
2025-05-15 15:23:21 +0000 UTCDoes these attachments need to be converted to BFCO?
Zenen Zarcon
2025-05-15 14:30:49 +0000 UTCHello, I wrote you a private message. Please reply.
Алексей Годунов
2025-03-03 17:17:16 +0000 UTCI was worrying when I saw the new mods but everything worked out fine, everything works as intended it seems and I'm on AE version 1.6.1170. I was wondering though, do I overwrite existing mods with NEAE or the other way around?
Omnipotent
2025-03-01 01:17:20 +0000 UTCPerhaps you should use netscriptframework to generate the log, which should be generated in 'overwrite' folder when CTD
永日铭(Yong Ri Ming)
2025-02-13 12:38:41 +0000 UTCAE or SE
永日铭(Yong Ri Ming)
2025-02-13 12:36:59 +0000 UTCyup, downloaded all the requirements. I also removed that particular file with SSEEdit as it showed up as 0500d85 and the game still crashed with the same error log.
Ash
2025-02-13 09:18:57 +0000 UTCEngine Fix?
永日铭(Yong Ri Ming)
2025-02-13 07:00:25 +0000 UTCNEAE causes CTD on menu screen, crash log says this:Skyrim SSE v1.5.97 CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6C4DC401A SkyrimSE.exe+0C0401A mov [rcx+0x10], rax Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to write memory at 0x000000000010 PROBABLE CALL STACK: [ 0] 0x7FF6C4DC401A SkyrimSE.exe+0C0401A -> 66895+0x16A mov [rcx+0x10], rax [ 1] 0x7FF6C4DC3B90 SkyrimSE.exe+0C03B90 -> 66885+0xD0 cmp rbx, [rdi+0x40] [ 2] 0x7FF6C4348210 SkyrimSE.exe+0188210 -> 14147+0x1D0 nop [ 3] 0x7FF6C42BA9FF SkyrimSE.exe+00FA9FF -> 10990+0x3AF jmp 0x00007FF6C42BAB42 [ 4] 0x7FF6C4327244 SkyrimSE.exe+0167244 -> 13594+0x24 movzx esi, al [ 5] 0x7FF6C4331162 SkyrimSE.exe+0171162 -> 13654+0xD72 test bl, bl [ 6] 0x7FF6C4330282 SkyrimSE.exe+0170282 -> 13652+0x1A2 test al, al [ 7] 0x7FF6C4334773 SkyrimSE.exe+0174773 -> 13687+0x63 mov rax, [rsi+0x08] [ 8] 0x7FF6C432E988 SkyrimSE.exe+016E988 -> 13645+0x328 or edx, 0xFFFFFFFF [ 9] 0x7FF6C4770463 SkyrimSE.exe+05B0463 -> 35554+0x343 call 0x00007FF6C437B9D0 [10] 0x7FF6C47785FC SkyrimSE.exe+05B85FC -> 35631+0x1C mov rcx, rbx [11] 0x7FF6C4DCD6BD SkyrimSE.exe+0C0D6BD -> 67147+0x3D mov rcx, [0x00007FF6C712B9D8] [12] 0x7FFC875DE8D7 KERNEL32.DLL+002E8D7 [13] 0x7FFC8917BF2C ntdll.dll+00BBF2C REGISTERS: RAX 0x0 (size_t) [0] RCX 0x0 (size_t) [0] RDX 0x1ADEAC90020 (void*) RBX 0x1ADEAC90020 (void*) RSP 0x9DC7BDF610 (void*) RBP 0x8000000000000000 (size_t) [uint: 9223372036854775808 int: -9223372036854775808] RSI 0x1ADEAC90000 (void*) RDI 0x1ADD4231520 (ScrapHeap*) R8 0x0 (size_t) [0] R9 0x4000000000000000 (size_t) [4611686018427387904] R10 0x7FFC601C0000 (void*) R11 0x7FFC601D06C1 (void* -> VCRUNTIME140.dll+00106C1 ) R12 0x1ADD42315B8 (char*) "e" R13 0x1ACD2522370 (EffectSetting*) File: "NotEnoughAttackEffect.esp" Flags: 0x00000000 Name: "凹陷撞击" FormID: 0x52000D85 FormType: MagicEffect (18) GetFullName: "凹陷撞击" R14 0x3FFFFFFFFFFFFFFF (size_t) [4611686018427387903] R15 0x1ACBCDB1A50 (void*)
Ash
2025-02-13 00:52:02 +0000 UTCdisable the SSSkyrimstyle mod
Arcania
2025-01-30 18:51:24 +0000 UTCInstalled this for moveset requirements, how do I make it so the voice and text is not popping up in combat ?
Isaac
2025-01-27 05:19:57 +0000 UTChow to properly use Mouse Tracker and what are the requirements? I can't use charge attacks on Jetstream Sam moveset
Arcania
2025-01-14 09:19:57 +0000 UTCthank you so much
garou
2024-12-04 12:28:20 +0000 UTCthanks for update
david cho
2024-09-01 07:15:57 +0000 UTCwhat version are you using YRM? i still cant get it to work on 1.6.640 so maybe ill have to downgrade
Extravagazor
2024-08-27 21:21:26 +0000 UTCHello, regarding the mouse tracker (holding charge) mod. I'm unable to charge the attack initially and need to use a power attack first to enable charging (I'm currently using a one-click power attack). Are there any specific settings within the mod to address this?
Phong Sơn Bùi
2024-08-20 09:07:52 +0000 UTCHas anyone been able to get this to work on 1.6.640? If so, could you tell me exactly which versions of the required mods you use? I tried a fresh mod list with only the required mods and NEAE active, but whenever I enabled NEAE I got CTD once again. I'm at a loss for what to do
Extravagazor
2024-08-19 13:08:44 +0000 UTCProbably
永日铭(Yong Ri Ming)
2024-08-16 15:29:34 +0000 UTCis there something like a crash log that can help me understand what is causing the CTD?
Extravagazor
2024-08-16 14:44:58 +0000 UTCTechnically it works on both SE and AE,cuz it only contains spells and something else in esp. Even if it actually can't work on AE, I don't get any idea of how to patch it. I already ask some mod author I know and they said even NEAE works on both version, some of its requirements might not.
永日铭(Yong Ri Ming)
2024-08-15 20:11:42 +0000 UTCthis mod causes CTD for me, is it compatible with version 1.6.640?
Extravagazor
2024-08-15 18:04:25 +0000 UTCWas having issues with charge attacks for a couple days until I found out the "papyrus ini manipulator" on nexus was linked and listed as a requirement for mouse tracker on your other page. So I am commenting this for the people that might be experiencing the same issue as I have.
OkageNavy
2024-08-04 03:27:36 +0000 UTCOK
永日铭(Yong Ri Ming)
2024-06-21 16:16:58 +0000 UTCHey YRM, I wanted to ask you about permissions. I made a mashup using your old one-handed moveset from Nier Replicant + some animations from Black and I would like to publish it on Nexus if possible, crediting both obviously.
JGYT
2024-06-21 14:42:05 +0000 UTCJakub Dude, its not hard to get these functioning normally. install requirements and try things for yourself. Ask for help if needed.
Wyatt Williams
2024-06-12 18:59:37 +0000 UTCthese mods work and are amazing
Fathom
2024-05-25 22:33:59 +0000 UTCSkill issue, bro.
Jin Ken
2024-05-16 21:54:16 +0000 UTCShould I treat that as if you don't want any solution?
永日铭(Yong Ri Ming)
2024-05-11 08:09:17 +0000 UTCLooks like you've deleted the issue you posted though I can still see it in my email
永日铭(Yong Ri Ming)
2024-05-11 08:07:51 +0000 UTCdont bother scrolling, none of these mods work, updates are fake and ai generated, responses too
Jakub Dabrowski
2024-05-11 07:07:02 +0000 UTCMy Nemesis is throwing an error because the SwordEffect in the Neae file has Kanji characters in it.
弘 西郷
2024-04-21 20:01:45 +0000 UTCThanks a lot for your amazing work, have you by any chance a video or a doc to explain how to set up stance ? i'll keep pulling my hair with this one, i'm maybe juste dunb...
TheIDarKIKnight#2254
2024-03-30 19:13:53 +0000 UTCVery cool, but hum, is there a way to reduce the effects of the stagger animations? one specifically that sends you flying backwards, happened a lot that bandits can just sent me across the room and giants hit the ground when im running the other way or dodging and i just get pushed into the attack, a bit frustrating
Rabyth
2024-01-22 17:07:46 +0000 UTCbro, What mod is YRM animation?
Tung Mai
2024-01-06 03:25:36 +0000 UTCUse maxsu MCO
永日铭(Yong Ri Ming)
2024-01-05 01:52:33 +0000 UTCIDK how
永日铭(Yong Ri Ming)
2024-01-05 01:52:07 +0000 UTCMan I think you need to create an update for AE version
Garin Alham
2024-01-05 01:36:23 +0000 UTCBro update yamato pleasee, v 1.5.5 yamato attack slow
Tung Mai
2024-01-02 09:14:38 +0000 UTCthe yamato for some reason stays on the right hand when it does any attack that it draws from the sheath, and then when i use rapid slash it does not draw it. how do you make it so that they go up the air with some attacks?
Blackwolf 47
2023-12-02 06:53:33 +0000 UTCThere's an animation you put in here that overwrites h2h combat animations its the "GreatSwordNPC" folders inside of (\NEAE1.7.3\meshes\actors\character\animations\OpenAnimationReplacer)
KMHTech
2023-11-20 02:01:17 +0000 UTCCan you make Deadly taunt work with this? https://www.nexusmods.com/skyrimspecialedition/mods/72023
KMHTech
2023-11-20 00:30:05 +0000 UTChow to disable the blueish weapon trail?
JGYT
2023-10-29 01:43:05 +0000 UTCim having the same problem
nazThree Robison
2023-10-09 17:23:10 +0000 UTCYou have to also enable octodirectional trace for gamepad on the dTry's Key Utils ini file. Here is the part from the mod description that mentions it: "Optionally, you can enable octodirectional trace for gamepad. In this case, thumbstick is divided into 8 zones: right, up+right, up, up+left, left, down+left, down, down+right. Having your thumbstick in simple zones gives you one of the 4 directional trace magic effects. Having your thumbstick in combined zones gives you a combination of corresponding spells. For example, having the thumbstick in 45 degree, the player receives both up and right spell."
Caio
2023-10-06 17:45:58 +0000 UTCEdit the conditions files
永日铭(Yong Ri Ming)
2023-10-04 17:53:27 +0000 UTCCould you explain how you were able to do this please? I can't get the two button direction inputs working on gamepad
kool
2023-10-03 03:16:35 +0000 UTCI figured it out, I can just replace the up&down with up&left or up&right and it works on gamepad
Caio
2023-09-28 15:45:49 +0000 UTCI see. Can you tell me what is the id of the magic effect that ↑↓ activates? I think I could replace it on DAR/OAR with an effect from Elden Rim that works by using the sprint button
Caio
2023-09-27 16:53:13 +0000 UTCIdk what combinations a gamepad could has
永日铭(Yong Ri Ming)
2023-09-27 10:23:10 +0000 UTCNope,since I have never used a gamepad
永日铭(Yong Ri Ming)
2023-09-27 10:20:41 +0000 UTCSo, no gamepad support?
Caio
2023-09-27 09:41:38 +0000 UTCHold these two keys at the same time
永日铭(Yong Ri Ming)
2023-09-27 03:54:03 +0000 UTCWhat does ↑↓ means?
Caio
2023-09-27 02:05:11 +0000 UTCokay you need to also list see engine fixes as a requirement for your mod. i had to disable it myself to test something and the moment i get to the title screen is when i get an instant ctd. did it 3 more times every issue in the 4 logs said notenoughatttackeffects.esp
victor miles
2023-08-14 19:54:36 +0000 UTCIt is already fixed with the last release so i can't really tell which one it was
MomsCreditCard
2023-07-21 13:02:56 +0000 UTCWhat's the path of the word file you deleted?
Andrew
2023-07-21 12:37:54 +0000 UTCprobably not as converting to esl plugin changes Form Id's and the mods that require NEAE won't be able to find said Form Id's
Double00023
2023-07-20 22:26:03 +0000 UTCis it safe to flag NEAE as esl plugin?
Trevor
2023-07-19 07:08:36 +0000 UTCWhich is one of requiremments
永日铭(Yong Ri Ming)
2023-07-19 00:11:52 +0000 UTCIs EldenSkyrim necessary?
Andrew
2023-07-18 17:36:31 +0000 UTCNo, I did not
Andrew
2023-07-18 17:26:30 +0000 UTCI'm not asking you to turn it off ,I'm asking if you turn it off or not
永日铭(Yong Ri Ming)
2023-07-18 17:25:33 +0000 UTCHow do I turn off vanilla sounds?
Andrew
2023-07-18 17:23:59 +0000 UTCGuess you should look the esp up in sseedit
永日铭(Yong Ri Ming)
2023-07-18 17:04:43 +0000 UTCDid you turn off vanilla sounds?
永日铭(Yong Ri Ming)
2023-07-18 17:04:12 +0000 UTCstill doesn't work :(
Andrew
2023-07-18 16:57:08 +0000 UTCwell the new one just released and it has sound files
Eleson Tan84
2023-07-18 16:41:51 +0000 UTCIf the previous works, can you post it so we can download it? Thank you so much :)
Andrew
2023-07-18 13:59:13 +0000 UTCThe new version I found out that the mod only have meshes and no sound files when I enable it. I still used the previous while the new one overwrites the meshes.
Eleson Tan84
2023-07-18 13:52:16 +0000 UTCHave you tried reinstalling SSE engine fixes mod?
Eleson Tan84
2023-07-18 13:49:50 +0000 UTCHi all! No matter what I do, I can't make the swing sound work. Everything else, like swing animations, work perfectly except for Judgement Cut End. Does anyone have the same issue?
Andrew
2023-07-18 08:00:05 +0000 UTCman you're the only one that gave a very specific fix and I thank you for that. However, with the new version deleting the said MagicEffect doesnt seem to stop me from CTD anymore
Ivan Malvar
2023-07-15 04:02:46 +0000 UTCso how exactly did you fix it?
Ivan Malvar
2023-07-15 03:50:51 +0000 UTCYeah still crashing for me
Ivan Malvar
2023-07-15 02:40:23 +0000 UTCAnd which folder did you find that?
Ivan Malvar
2023-07-15 02:36:50 +0000 UTCI don't know whether it supports AE or not, I'm using SE ver
永日铭(Yong Ri Ming)
2023-07-12 09:56:45 +0000 UTCI get the game crash crashes when I start it, I don't know why happends because vortex doesn't detect anything. I have version 1.6.64 or smth like that.
jose carretero
2023-06-23 18:10:15 +0000 UTCActually I fixed it because my sse engine fixes wasn't working, sorry!
Jordan Pera
2023-06-02 03:42:07 +0000 UTCIf ver1.5.7 still crash your game,I have not idea waht could possibly be the reason
永日铭(Yong Ri Ming)
2023-06-02 03:11:27 +0000 UTCI'm still getting crashes using NEAE T.T
Jordan Pera
2023-06-02 02:54:24 +0000 UTCIt's ok now since I add the missing scripts
永日铭(Yong Ri Ming)
2023-05-30 22:49:47 +0000 UTCSolved the problem, i booted up SSEdit and under Magic Effects i removed: xxx0000D85 which is related to armor break. After that my game stopped crashing
Suuia IA
2023-05-18 06:58:37 +0000 UTCI can't get it to work, everytime i open my game NEAE crashes it on the main menu. I know it's NEAE because of this exception on the crashlogger: File: "NotEnoughAttackEffect.esp" Flags: 0x00000000 Name: "凹陷撞击" FormID: 0xC0000D85 FormType: MagicEffect (18) GetFullName: "凹陷撞击" i've read about some ppl saying to delete a pdf file, but i can't seem to find it to delete it and make it work.
Suuia IA
2023-05-18 06:16:31 +0000 UTCThe judgement cut effects like to just stop working, for some reason
BigMan
2023-05-16 00:37:25 +0000 UTCIt's mentioned in the description of the yamato Moveset right beneath NEAE - if you didn't install it, that's the problem for sure. For me the problematic file was yamatofeature_BDI.json - under SKSE/Plugins/BehaviorDataInjector.
Nic H
2023-05-14 03:33:32 +0000 UTCdoesn't say anything about that in the post, but i'll try installing it and see if it works. if it actually works i will be rather annoyed to put it lightly
Stephen White
2023-05-14 02:56:01 +0000 UTCI have a problem with these throw attacks and cant - for the life of me - get them to work properly. I already tried the Yamato moveset as well as the Samuel Moveset. In both instances my character will perform the throw attack - hit the enemy upon which the enemy shows the special stagger animation. My character however does not switch his idle to the special "Throw-has-hit"-combatidle. Anyone know what might be the problem? Edit: If it helps - I also checked my character for the "Excution"-MagicEffect - he has it for ~2sec after hitting the enemy Edit2: Alright I got it fixed - in case anyone else runs into this problem here's the solution: turns out I had to change the _conditions.txt of the folder that contains the combatidle-animations (997000) from HasMagicEffect("NotEnoughAttackEffect.esp"|0xD47) to HasMagicEffectWithKeyword("NotEnoughAttackEffect.esp"|0xD3F). No idea why but my DAR doesn't like to be pointed at a magic effect - he likes keywords and is apparently very particular about that...
Nic H
2023-05-14 02:44:07 +0000 UTCHm I doubt unreadable characters are the problem... for me it works without CTD; but I remember I had a similar problem once. In the end it turned out that Behavior Data Injector was the culprit that was somehow not installed correctly - you might want to check that.
Nic H
2023-05-14 02:41:34 +0000 UTCyes, i have Payload Interpreter installed. this mod appears to contain characters incompatible with Nemesis as well, that might have something to do with it. in addition, your Yamato Reanimated mod requires Elden Rim, which is similarly incompatible with Nemesis due to non-unicode characters being present in files. if you don't know, non-unicode means any non-latin characters, such as the letters with symbols on them seen in languages other than english, and chinese characters, which seems like it's the culprit here.
Stephen White
2023-05-09 04:43:03 +0000 UTCHave you installed all the requirements
永日铭(Yong Ri Ming)
2023-05-09 04:22:32 +0000 UTCHow?
永日铭(Yong Ri Ming)
2023-05-09 04:20:14 +0000 UTCeither this or your Yamato Reanimated mod is causing my game to CTD as soon as i reach the title screen, help
Stephen White
2023-05-09 04:09:45 +0000 UTCNevermind. I think I got it work somehow on the latest anniversary edition by installing the SSE Engine Fixes mod.
Eleson Tan84
2023-04-22 16:33:09 +0000 UTCIt doen't matter what you use ,just contact me
永日铭(Yong Ri Ming)
2023-04-16 04:52:50 +0000 UTCCheck introduction you say the e-mail or discord advise? Sorry Im not good with patreon functions.
Rakuraden
2023-04-16 04:45:07 +0000 UTCNo idea,they work the same way
永日铭(Yong Ri Ming)
2023-04-16 04:41:38 +0000 UTCOne more thing I only can use the Samuel attack moveset, the raiden and yamato reanimated is crashing in title screen. Have a way to fix it?
Rakuraden
2023-04-16 04:39:22 +0000 UTCCheck introduction again,I just add it in it
永日铭(Yong Ri Ming)
2023-04-16 03:50:50 +0000 UTCWhere I get "AbilityTaunt.esp", this mod is requiring ?
Rakuraden
2023-04-16 03:36:37 +0000 UTCI don't have either because I update it by adding things in the previous one.
永日铭(Yong Ri Ming)
2023-04-11 12:22:08 +0000 UTCIt's fine I guess. Can you upload the previous version again? I kinda deleted mine already.
Eleson Tan84
2023-04-11 12:12:21 +0000 UTCI didn't find anything wrong actually,but I still removed some possible events.If it didn't work,I don't know what maight cause it
永日铭(Yong Ri Ming)
2023-04-11 03:44:34 +0000 UTCI forget to remove somthing, you may use the previous one then.I'll fix it tomorrow, it's too late here
永日铭(Yong Ri Ming)
2023-04-10 15:32:20 +0000 UTCThe 1.5.2 version crash my game while the previous version does not. Is there a fix?
Eleson Tan84
2023-04-10 15:24:35 +0000 UTChi, your mod has magic effect weapon one handed dmg that increase a lot like 7000% its so overpowered which i don't like. Is there anyway can I lower the value ? If so how to do it ?
Tuan Anh Nguyen Duy
2023-03-29 22:44:22 +0000 UTCCan NEAE be safely turned into ESP-FE? SSEEDIT says it is, but I'm not so sure and I don't want to break something unknowingly
GrayNish
2023-03-04 08:36:06 +0000 UTC2. It's used together with taunt animation mod
永日铭(Yong Ri Ming)
2023-01-28 02:34:02 +0000 UTC1. It doesn't since Elden Rim wasn't published when I created Beowulf
永日铭(Yong Ri Ming)
2023-01-28 02:32:55 +0000 UTCA question: do most MCO Movesets, Such as your Beowulf Work with the Elden Rim Mod? And what is Deadly Taunt? Haven't downloaded it, just yet.
Aum Tulgear
2023-01-27 19:06:28 +0000 UTCThank you for spending your time for finding what I wanted. Really grateful!
Chan Lee
2023-01-23 04:53:52 +0000 UTCHair is from Apachii hair
永日铭(Yong Ri Ming)
2023-01-23 04:39:06 +0000 UTCAnd here's the tutorial but in Chinese : http://www.9damaogame.net/thread-29651-1-1.html
永日铭(Yong Ri Ming)
2023-01-23 04:36:48 +0000 UTCThe name is Alforttes Elves follower. You may find it somewhere else.
永日铭(Yong Ri Ming)
2023-01-23 04:34:03 +0000 UTCSo there's no way to get it? Such a shame. Still enjoying your mods though. Hope you keep it up!
Chan Lee
2023-01-23 04:13:31 +0000 UTCI actually get this preset from a follower mod that has been set to hidden
永日铭(Yong Ri Ming)
2023-01-23 01:43:08 +0000 UTCThanks for pinning NEAE which I definitely needed! One other question though. I'm actually liking your presets for character you're using for demonstration videos. What kind of hair, face mod or body mod are you using for your male character? My character looks a bit... too chubby compared to yours. I don't mind my male character looking bad on a game but it went too far so I'd want him to look closer to your chracter then how he is now. I've skimmed through your posts and other people's comments but no one seems to be asking even a similar question so I'm here to ask.
Chan Lee
2023-01-22 18:31:38 +0000 UTCMCO red queen animations are too fast is there anyway i can slow it down?
Saul Nieves
2022-12-09 21:36:14 +0000 UTCI don't even remember when and why I put that in it
永日铭(Yong Ri Ming)
2022-11-13 00:12:43 +0000 UTCThe game crashes with the last update. I'm using payload 0.4 mco 1.3.2 and MCO patch(https://www.nexusmods.com/skyrimspecialedition/mods/78607). Fixed by deleting the microsoft word file with the chinese words
MomsCreditCard
2022-11-12 23:49:07 +0000 UTCFor some reason, the Chinese characters in the folder were what caused it.
Poponline
2022-06-06 23:26:11 +0000 UTCMy nemesis breaks when this is enabled. Any solutions?
Poponline
2022-06-06 23:21:11 +0000 UTChow do i install this
JaQuez Jones
2022-05-25 05:06:23 +0000 UTCShowcase?
KMHTech
2022-04-20 21:28:07 +0000 UTC