NokiMo
永日铭(Yong Ri Ming)
永日铭(Yong Ri Ming)

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Skysa Yamato moveset (Reframed)

Demonstration:

https://youtu.be/HOpzue0_s8I


A reframed moveset of my previous one,check the video above to see what's changed.


Requirements:

Skysa

Animation motion revolution (newest version)

Dynamic animation replacer

Stances

Tk dodge 

IFrame generator

 Yamato (It's in the attachment)

One click powerattack(Not required but highly recommended)


Include attacks,idle,block idle and blockhit,walk and run as well as sprint animation,tkdodge replacement,6 types of unequip animation,randomly used.


Yamato mod is made by Anchor and Qiankun,who generously permit me to share it with my patreons.


V1.7  Add equip and idle animation

https://youtu.be/plCWoeCn7m4


V1.8-1.9 Add taunting animation,using a esp that made by one of my friend and is based on this mod

https://www.nexusmods.com/skyrimspecialedition/mods/47100

Install this mod together with Deadly taunt(in the attachmnet),it add spell that makes enemy reduce Def but increase Atk.

https://youtu.be/QkNGgMA-1lA


V2.0 Add judgement cut,scripts were written by on of my friend.


https://youtu.be/f3xNR1PAbiE


Install the kingsglavie and the new Yamato that are in the attachment.

Usage:If your already have one Yamato with you in your saves,drop it and get a new one ;otherwise just get a new one.

Judgement cut is powerattack1 of non-stances and low stances.If you use separate powerattack ,the usage will be pressing normal attack botton than press powerattack botton immediately.

Other attcks also trigger judgement cut.For normal attacks,don't press attack botton to jump to immediately and stop for a while;for powerattacks,trigger when sheathing.


2022.1.25

V2.1 Change the movement of dodging ,dodging while attacking will move to the back of the enemy ,just like Dante's trickster

https://m.youtube.com/watch?v=UWg7vcyEsrw


4.11 

V2.2 :  Fix that fast tramble of legs when stopping moving



4.12

For those who use Yamato Sacbbar Remastered,just install it + the requirements above + “Yamato Scabbar Remastered Compatibility.rarSkySA Vergil Yamato se V2.3(New) + Yamato Scabbar Remastered Compatibility.rar”in the attachment


5.5

V2.3:Update the idle animation.

Many and so do I had found it makes no sense when you were talking to a npc then suddenly use Yamato to point him or she.

So here's the idle animation

Comments

realy have no idea how to make it work, my char slice up and then right... thats it... nothing else

Kill It

You need weapon and all the requirements

永日铭(Yong Ri Ming)

probably a dumb question, but how do i install it? the animations aren't working for me

kevin

There's no need to state the combo list cuz skysa already define it

永日铭(Yong Ri Ming)

where is combo list?

Christian A.

when will the mco version come out ?

RiddLeR

Alright, I'll just have to be more careful. Thanks again for the help. :)

Rodney L Riles

Yes it's.There's nothing left to do

永日铭(Yong Ri Ming)

is it supposed to make you go flying if you dodge on uneven ground? I don't fly off all the time anymore at least but I want to make sure I'm not missing anything else.

Rodney L Riles

Oh my God I'm an idiot! Thank you so much for the fast reply!

Rodney L Riles

Update AMR,1.4 or higher

永日铭(Yong Ri Ming)

Hello whenever I use the step dodge I go shooting off really fast and can't control my character. Do you have any idea what may be causing that?

Rodney L Riles

Oh god I'm retarded, I appreciate the help a lot.

kyrie

I guess you miswrote the baseid,which should be '0x000D71' instead of '0x07000D71'.

永日铭(Yong Ri Ming)

but thanks for letting me know I was in the dark if it was possible or not. I'll keep working on it

kyrie

I actually tried that ranamed everything from skysa_sword1-9 to skysa_2hm1-9 and skysa_powersword1-10 to skysa_power2hm2-10 and set _conditions: IsEquippedRightType(5) AND IsEquippedRight("Yamato WK27.esp" | 0x07000D71) AND IsActorBase("Skyrim.esm" | 0x00000007)

kyrie

Rename the files.

永日铭(Yong Ri Ming)

Hey I was wondering if there was a way where I could use this 1h animations for the 2h yamato using this mod (https://www.nexusmods.com/skyrimspecialedition/mods/61699).Or maybe a few pointers in the right direction on how to do so, much love.

kyrie

I think so.At that time I just want to make it longer but turn out to be surplus.Anyway I will make a new one

永日铭(Yong Ri Ming)

Can i make a request? I'd love for the idle animation to stop showing the sword all the time, i'd prefer it to be a taunt. It's weird when you are talking to a npc and you start pointing the sword at his face lol

Anderson Guimarães Maia

Yeah, no problem so far

Anderson Guimarães Maia

Nope,I'm waiting for MCO 1.3

永日铭(Yong Ri Ming)

Any more plans for this moveset or have you finished?

DemonDude

Were you able to convert it to mco?

DemonDude

Wlep, My bad. It's precision afterall. Turns out i disabled wrong mod...sorry for wasting your time....

bot dagger

Well, I disabled it but still draining my health.....

bot dagger

I mean the WIP one,which change the hitbox.

永日铭(Yong Ri Ming)

You mean TDM? Can i somehow fix it? I can't live without TDM now.....

bot dagger

Are you using Ersh's mod?It does sometimes

永日铭(Yong Ri Ming)

um....Why the moveset can damage myself ?

bot dagger

https://www.youtube.com/watch?v=VFwW9dVUZiE yes watch this tutorial then just delete the SoundPlay.WPNSwingBladeMedium in annotations

Hello World Z

Ah okay. Just one more thing. Can I make the judgment cut activate only on the judgment cut animation? It's too OP to have it on all attacks lol

Anderson Guimarães Maia

I don't remember,maybe I forgot to delete it

永日铭(Yong Ri Ming)

Finally, I can comment, Thank you for the amazing animations and the new patch.

DemonDude

I think you can delete it. I did.

DemonDude

Hey man, can you tell me what Skysa10.hkx stand for? I'm trying to convert to MCO, but the converter it's not identifying

Anderson Guimarães Maia

he still not online/uploaded yet. he will update the changelog with date if it happens. but if you want to manually do it yes copy the .hkx from SKYSA Vergil Yamato V2.2

Hello World Z

The animations from YRM, in which download would that be? the SKYSA Vergil Yamato V2.2 sorry im difficult and thank you. that cleared up alot

Sean Goulden

I've sent a compatibility plug and play to YRM. He might release it when he is online. with that compatibility you just need to install my weapon + the requirement here + that compatibility

Hello World Z

which download would i choose to go with that Yamato, do you know? im currently trying to get that arthor to help. but also which file would have the needed animations in your download?? thank you and you work looks amazing, really want to use it.

Sean Goulden

there are 2 main files. The one called DAR Framework with Animation has the animations foldr. While the Chaos Yamato Scabbard Remastered has the weapon -drop your attack animations(.hkx) in the DAR folder 2119900101 and replace the .hkx only inside (maintain the _conditions.text inside. Don't replace it) -or create a new folder with numbers higher than it 2119900101, just copy the_conditions from 2119900101

Hello World Z

I haven't used that Yamato yet,maybe you just need to install that Yamato and this moveset as well as the requirements.

永日铭(Yong Ri Ming)

I have installed the "Yamato Scabbard Remastered" mod by Idextroyer released on Nexus 4/10/2022. The author doesn't give very well description on how to use your mod with his and since he said you gave him permission to upload videos of your mod use so i was hoping you could help get these 2 mods working together. its a really amazing animation and will be the craziest thing I've ever installed

Sean Goulden

Yes,its one of the powerattacks

永日铭(Yong Ri Ming)

Judgement cut can be used together skysa??

후링 켈

Really love this! Is there any way to have a matching stealth kill animation for this? I ask because when I stealth kill (throat slash) my weapon is invisible. I normally play a stealthy character

Raikage Russil

Try the new weapons I uploaded,might conduct more damage.

永日铭(Yong Ri Ming)

Nice! I'll check for the bat.

Acid

It works with ABR, you just need to rename the atks to ABRs format. There's a guide on how to do so in Adri's discord as well as a bat that does it for you, and a few YT vids available.

Austio

Hi there! Could you try to work on a ABR version of this moveset :)

Acid

Yeah that's because of the nature of the kingsglaive mod... Anyway, I've tried everything in SSEEdit but nothing worked, the attack is merely aesthetic because of the low damage...

José Guilherme Trevisan Alves

It's related to your conjuration due to some reason

永日铭(Yong Ri Ming)

How can I change judgement cut damage? It's too weak.

José Guilherme Trevisan Alves

Can you make Kingsglaive Skysa version to work with Yamato? i mean i want to use both mod at the same time. Kingsglaive Skysa and Kingsglaive vanilla basically use different esp files so the condition.txt for both version is different then the animations just won't work. It's either i choose to use Kingsglaive Skysa then your judgment cut script won't work or i choose to use your Yamato mod then Kingsglaive Skysa won't work

Hưng Trịnh

https://youtu.be/1XDGxZIlbjI With these settings, and changing the keybind of left hand to other key. I can judgement cut by just clicking right click or Shift+Left Click. [General] Keycode=257 AltKey=-1 ForceKeyCombination=42 ForceLeftKey=257 ForceDualKey=260 ForceRightKey=256 OnlyDuringAttack=-1 SkySACompatibility=1 Not really a problem but every judgement cut needs the animation to play in full thus can't spam it. Your mod is already perfect btw. Just giving some ideas. XD

Hello World Z

You can conduct judgement cut with this mod,but the inputting of attack command is different.You need to normal attack then immediately powerattack,because skysa' powerattack 1 and 2 are both triggered by normal attack1.The difference of triggering is the time you power attack

永日铭(Yong Ri Ming)

Hello again, with this new mod called One Click Power Attack https://www.nexusmods.com/skyrimspecialedition/mods/60878?tab=description ------------------- Can I request/suggest for the standing Power attack 1 judgement cut to be spammable/cancellable?

Hello World Z

I'm using the last one, I even looked at the CreationKit to see that it had the property CustomJudge related to the script. Kingsglaive on the Nexus works, only this attachment version that doesn't. Maybe its conflicting with another mod...

José Guilherme Trevisan Alves

Using gamepad won't influence judgementcut .Maybe you forgot to get a new Yamato .

永日铭(Yong Ri Ming)

Kingsglaive has a version for gamepad (which works). But when I use your friend script (judgementslash.pex) with this version it doesn't work (not kingsglaive nor yamato).

José Guilherme Trevisan Alves

In fact,I've tried.Animations performed well but it seems it couln't read the equip and unequip annotations of Yamato,which were design ed to control the position of Yamato.And the same situation happens to Rapid slash shout animation.Guess I'll have to ask Anchor to figure it out.

永日铭(Yong Ri Ming)

https://www.nexusmods.com/skyrimspecialedition/mods/50875 Can the animation in this Judgement Cut End shout animation be reframed also? This will be the perfect vergil mod if it happens. XD

Hello World Z

You mean you couldn't use judgemnt cut?

永日铭(Yong Ri Ming)

I use gamepad, the new script is not working. Do you know a fix?

José Guilherme Trevisan Alves

it works! thank you :)

Acid

I don't know.My friend who wrote the scripts told me just install the one in the attachment.Maybe just copy the animation of skysa version to the animation folder of the kingsglavie in the attachment

永日铭(Yong Ri Ming)

do i need kingslaive judgement cut to use the new yamato's sword? I already use the skysa version of kingslaive

Acid

Never mind,your idea is great.

永日铭(Yong Ri Ming)

Awesome!! Thanks for taking that request, loving your work!

José Guilherme Trevisan Alves

Good news for you,one of my friend just research Kingsglavie and figure out how to make the judgement cut work for Yamato.I will upload it after tests.

永日铭(Yong Ri Ming)

Just change the dar conditions,but the result will not be as good as Yamato,because it use annotations to control the position of weapon and the annotations only work for Yamato

永日铭(Yong Ri Ming)

yes

Hitz

You mean you want these weapons also use Yamato moveset?

永日铭(Yong Ri Ming)

do one for one handed weapons and daggers and mace etc.

Hitz

You mean change animation of werewolf?I can't do that,

永日铭(Yong Ri Ming)

Can I request werewolf motion mod?

이정민

I see... Thanks for taking your time looking into it, though!

José Guilherme Trevisan Alves

If you mean just ported the animation,it's ok.But I think you will not be content with just animation porting.So I have to tell you that the judgement cut effects belong to kingsglavie,which means Yamato couldn't use that effect.

永日铭(Yong Ri Ming)

Heard about this mod a lot,but I still haven't try it. I'll check it out later.

永日铭(Yong Ri Ming)

I don't want to be intrusive, but this mod (link below) has an exclusive animation for the normal judgement cut. Any way this can be ported to this moveset? https://www.nexusmods.com/skyrimspecialedition/mods/56282

José Guilherme Trevisan Alves

Awesome, will change to TKDodge asap

José Guilherme Trevisan Alves

i see. I have installed tk dodge while turning tudm's nemesis patch off and it seems to work now

Acid

I had tested TUDM,it seems that this mod didn't read the amr annotations of dodging.Sadly,my animation looks weird without amr annotations.

永日铭(Yong Ri Ming)

As far as I'm concerned,tk dodge can do the same,it could cancel attacks at anytime,before or after attacks. If I remove the annotation,it will not act like what's shown in the video

永日铭(Yong Ri Ming)

The only difference between TUDM and TKDodge is that TUDM has an "attack cancel" feature, where you can dodge before an attack hits. If you have the hkx without annotations maybe it would work on TUDM...

José Guilherme Trevisan Alves

thanks for your hard work :)

Acid

Kinda weird.Maybe it's because I used amr on it.Later I will try it.

永日铭(Yong Ri Ming)

i've tried but the character doesn't move

Acid

I haven't used it.Maybe just renamed the file?

永日铭(Yong Ri Ming)

the ultimate dodge mod

Acid

What is TDUM?

永日铭(Yong Ri Ming)

+1 These dodge animations are awesome

José Guilherme Trevisan Alves

Hi! Could you make dodge animation for TDUM?

Acid


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