Skysa Yamato moveset (Reframed)
Added 2021-12-06 15:19:23 +0000 UTCDemonstration:
A reframed moveset of my previous one,check the video above to see what's changed.
Requirements:
Skysa
Animation motion revolution (newest version)
Dynamic animation replacer
Stances
Tk dodge
IFrame generator
Yamato (It's in the attachment)
One click powerattack(Not required but highly recommended)
Include attacks,idle,block idle and blockhit,walk and run as well as sprint animation,tkdodge replacement,6 types of unequip animation,randomly used.
Yamato mod is made by Anchor and Qiankun,who generously permit me to share it with my patreons.
V1.7 Add equip and idle animation
V1.8-1.9 Add taunting animation,using a esp that made by one of my friend and is based on this mod
https://www.nexusmods.com/skyrimspecialedition/mods/47100
Install this mod together with Deadly taunt(in the attachmnet),it add spell that makes enemy reduce Def but increase Atk.
V2.0 Add judgement cut,scripts were written by on of my friend.
Install the kingsglavie and the new Yamato that are in the attachment.
Usage:If your already have one Yamato with you in your saves,drop it and get a new one ;otherwise just get a new one.
Judgement cut is powerattack1 of non-stances and low stances.If you use separate powerattack ,the usage will be pressing normal attack botton than press powerattack botton immediately.
Other attcks also trigger judgement cut.For normal attacks,don't press attack botton to jump to immediately and stop for a while;for powerattacks,trigger when sheathing.
2022.1.25
V2.1 Change the movement of dodging ,dodging while attacking will move to the back of the enemy ,just like Dante's trickster
https://m.youtube.com/watch?v=UWg7vcyEsrw
4.11
V2.2 : Fix that fast tramble of legs when stopping moving
4.12
For those who use Yamato Sacbbar Remastered,just install it + the requirements above + “Yamato Scabbar Remastered Compatibility.rarSkySA Vergil Yamato se V2.3(New) + Yamato Scabbar Remastered Compatibility.rar”in the attachment
5.5
V2.3:Update the idle animation.
Many and so do I had found it makes no sense when you were talking to a npc then suddenly use Yamato to point him or she.
So here's the idle animation
Comments
realy have no idea how to make it work, my char slice up and then right... thats it... nothing else
Kill It
2022-07-13 16:08:32 +0000 UTCYou need weapon and all the requirements
永日铭(Yong Ri Ming)
2022-06-23 12:36:15 +0000 UTCprobably a dumb question, but how do i install it? the animations aren't working for me
kevin
2022-06-23 11:26:03 +0000 UTCThere's no need to state the combo list cuz skysa already define it
永日铭(Yong Ri Ming)
2022-05-23 23:53:25 +0000 UTCwhere is combo list?
Christian A.
2022-05-23 17:53:35 +0000 UTCwhen will the mco version come out ?
RiddLeR
2022-05-22 08:07:02 +0000 UTCAlright, I'll just have to be more careful. Thanks again for the help. :)
Rodney L Riles
2022-05-05 04:25:03 +0000 UTCYes it's.There's nothing left to do
永日铭(Yong Ri Ming)
2022-05-05 04:23:01 +0000 UTCis it supposed to make you go flying if you dodge on uneven ground? I don't fly off all the time anymore at least but I want to make sure I'm not missing anything else.
Rodney L Riles
2022-05-05 04:18:43 +0000 UTCOh my God I'm an idiot! Thank you so much for the fast reply!
Rodney L Riles
2022-05-05 03:09:49 +0000 UTCUpdate AMR,1.4 or higher
永日铭(Yong Ri Ming)
2022-05-05 03:07:22 +0000 UTCHello whenever I use the step dodge I go shooting off really fast and can't control my character. Do you have any idea what may be causing that?
Rodney L Riles
2022-05-05 02:41:32 +0000 UTCOh god I'm retarded, I appreciate the help a lot.
kyrie
2022-04-27 19:02:53 +0000 UTCI guess you miswrote the baseid,which should be '0x000D71' instead of '0x07000D71'.
永日铭(Yong Ri Ming)
2022-04-27 12:25:20 +0000 UTCbut thanks for letting me know I was in the dark if it was possible or not. I'll keep working on it
kyrie
2022-04-27 12:00:43 +0000 UTCI actually tried that ranamed everything from skysa_sword1-9 to skysa_2hm1-9 and skysa_powersword1-10 to skysa_power2hm2-10 and set _conditions: IsEquippedRightType(5) AND IsEquippedRight("Yamato WK27.esp" | 0x07000D71) AND IsActorBase("Skyrim.esm" | 0x00000007)
kyrie
2022-04-27 11:48:57 +0000 UTCRename the files.
永日铭(Yong Ri Ming)
2022-04-27 09:10:11 +0000 UTCHey I was wondering if there was a way where I could use this 1h animations for the 2h yamato using this mod (https://www.nexusmods.com/skyrimspecialedition/mods/61699).Or maybe a few pointers in the right direction on how to do so, much love.
kyrie
2022-04-27 05:05:11 +0000 UTCI think so.At that time I just want to make it longer but turn out to be surplus.Anyway I will make a new one
永日铭(Yong Ri Ming)
2022-04-24 00:50:38 +0000 UTCCan i make a request? I'd love for the idle animation to stop showing the sword all the time, i'd prefer it to be a taunt. It's weird when you are talking to a npc and you start pointing the sword at his face lol
Anderson Guimarães Maia
2022-04-23 01:20:34 +0000 UTCYeah, no problem so far
Anderson Guimarães Maia
2022-04-19 03:23:07 +0000 UTCNope,I'm waiting for MCO 1.3
永日铭(Yong Ri Ming)
2022-04-19 02:17:51 +0000 UTCAny more plans for this moveset or have you finished?
DemonDude
2022-04-19 02:14:55 +0000 UTCWere you able to convert it to mco?
DemonDude
2022-04-19 02:13:39 +0000 UTCWlep, My bad. It's precision afterall. Turns out i disabled wrong mod...sorry for wasting your time....
bot dagger
2022-04-16 10:27:24 +0000 UTCWell, I disabled it but still draining my health.....
bot dagger
2022-04-16 10:14:01 +0000 UTCI mean the WIP one,which change the hitbox.
永日铭(Yong Ri Ming)
2022-04-16 09:25:30 +0000 UTCYou mean TDM? Can i somehow fix it? I can't live without TDM now.....
bot dagger
2022-04-16 09:17:55 +0000 UTCAre you using Ersh's mod?It does sometimes
永日铭(Yong Ri Ming)
2022-04-15 14:16:53 +0000 UTCum....Why the moveset can damage myself ?
bot dagger
2022-04-15 14:02:19 +0000 UTChttps://www.youtube.com/watch?v=VFwW9dVUZiE yes watch this tutorial then just delete the SoundPlay.WPNSwingBladeMedium in annotations
Hello World Z
2022-04-13 03:22:56 +0000 UTCAh okay. Just one more thing. Can I make the judgment cut activate only on the judgment cut animation? It's too OP to have it on all attacks lol
Anderson Guimarães Maia
2022-04-12 13:42:05 +0000 UTCI don't remember,maybe I forgot to delete it
永日铭(Yong Ri Ming)
2022-04-12 09:57:20 +0000 UTCFinally, I can comment, Thank you for the amazing animations and the new patch.
DemonDude
2022-04-12 09:56:24 +0000 UTCI think you can delete it. I did.
DemonDude
2022-04-12 09:54:58 +0000 UTCHey man, can you tell me what Skysa10.hkx stand for? I'm trying to convert to MCO, but the converter it's not identifying
Anderson Guimarães Maia
2022-04-12 07:49:51 +0000 UTChe still not online/uploaded yet. he will update the changelog with date if it happens. but if you want to manually do it yes copy the .hkx from SKYSA Vergil Yamato V2.2
Hello World Z
2022-04-12 05:02:54 +0000 UTCThe animations from YRM, in which download would that be? the SKYSA Vergil Yamato V2.2 sorry im difficult and thank you. that cleared up alot
Sean Goulden
2022-04-12 04:24:05 +0000 UTCI've sent a compatibility plug and play to YRM. He might release it when he is online. with that compatibility you just need to install my weapon + the requirement here + that compatibility
Hello World Z
2022-04-12 04:14:22 +0000 UTCwhich download would i choose to go with that Yamato, do you know? im currently trying to get that arthor to help. but also which file would have the needed animations in your download?? thank you and you work looks amazing, really want to use it.
Sean Goulden
2022-04-12 04:09:02 +0000 UTCthere are 2 main files. The one called DAR Framework with Animation has the animations foldr. While the Chaos Yamato Scabbard Remastered has the weapon -drop your attack animations(.hkx) in the DAR folder 2119900101 and replace the .hkx only inside (maintain the _conditions.text inside. Don't replace it) -or create a new folder with numbers higher than it 2119900101, just copy the_conditions from 2119900101
Hello World Z
2022-04-12 03:39:44 +0000 UTCI haven't used that Yamato yet,maybe you just need to install that Yamato and this moveset as well as the requirements.
永日铭(Yong Ri Ming)
2022-04-12 02:43:43 +0000 UTCI have installed the "Yamato Scabbard Remastered" mod by Idextroyer released on Nexus 4/10/2022. The author doesn't give very well description on how to use your mod with his and since he said you gave him permission to upload videos of your mod use so i was hoping you could help get these 2 mods working together. its a really amazing animation and will be the craziest thing I've ever installed
Sean Goulden
2022-04-12 02:31:05 +0000 UTCYes,its one of the powerattacks
永日铭(Yong Ri Ming)
2022-04-07 15:07:46 +0000 UTCJudgement cut can be used together skysa??
후링 켈
2022-04-07 14:41:31 +0000 UTCReally love this! Is there any way to have a matching stealth kill animation for this? I ask because when I stealth kill (throat slash) my weapon is invisible. I normally play a stealthy character
Raikage Russil
2022-02-09 13:04:24 +0000 UTCTry the new weapons I uploaded,might conduct more damage.
永日铭(Yong Ri Ming)
2022-01-26 09:38:53 +0000 UTCNice! I'll check for the bat.
Acid
2022-01-26 06:25:15 +0000 UTCIt works with ABR, you just need to rename the atks to ABRs format. There's a guide on how to do so in Adri's discord as well as a bat that does it for you, and a few YT vids available.
Austio
2022-01-26 00:37:57 +0000 UTCHi there! Could you try to work on a ABR version of this moveset :)
Acid
2022-01-25 18:37:48 +0000 UTCYeah that's because of the nature of the kingsglaive mod... Anyway, I've tried everything in SSEEdit but nothing worked, the attack is merely aesthetic because of the low damage...
José Guilherme Trevisan Alves
2022-01-25 10:25:57 +0000 UTCIt's related to your conjuration due to some reason
永日铭(Yong Ri Ming)
2022-01-25 04:30:34 +0000 UTCHow can I change judgement cut damage? It's too weak.
José Guilherme Trevisan Alves
2022-01-24 18:32:24 +0000 UTCCan you make Kingsglaive Skysa version to work with Yamato? i mean i want to use both mod at the same time. Kingsglaive Skysa and Kingsglaive vanilla basically use different esp files so the condition.txt for both version is different then the animations just won't work. It's either i choose to use Kingsglaive Skysa then your judgment cut script won't work or i choose to use your Yamato mod then Kingsglaive Skysa won't work
Hưng Trịnh
2022-01-07 05:34:37 +0000 UTChttps://youtu.be/1XDGxZIlbjI With these settings, and changing the keybind of left hand to other key. I can judgement cut by just clicking right click or Shift+Left Click. [General] Keycode=257 AltKey=-1 ForceKeyCombination=42 ForceLeftKey=257 ForceDualKey=260 ForceRightKey=256 OnlyDuringAttack=-1 SkySACompatibility=1 Not really a problem but every judgement cut needs the animation to play in full thus can't spam it. Your mod is already perfect btw. Just giving some ideas. XD
Hello World Z
2021-12-29 06:11:22 +0000 UTCYou can conduct judgement cut with this mod,but the inputting of attack command is different.You need to normal attack then immediately powerattack,because skysa' powerattack 1 and 2 are both triggered by normal attack1.The difference of triggering is the time you power attack
永日铭(Yong Ri Ming)
2021-12-29 02:51:56 +0000 UTCHello again, with this new mod called One Click Power Attack https://www.nexusmods.com/skyrimspecialedition/mods/60878?tab=description ------------------- Can I request/suggest for the standing Power attack 1 judgement cut to be spammable/cancellable?
Hello World Z
2021-12-29 02:39:06 +0000 UTCI'm using the last one, I even looked at the CreationKit to see that it had the property CustomJudge related to the script. Kingsglaive on the Nexus works, only this attachment version that doesn't. Maybe its conflicting with another mod...
José Guilherme Trevisan Alves
2021-12-15 11:25:49 +0000 UTCUsing gamepad won't influence judgementcut .Maybe you forgot to get a new Yamato .
永日铭(Yong Ri Ming)
2021-12-15 06:40:59 +0000 UTCKingsglaive has a version for gamepad (which works). But when I use your friend script (judgementslash.pex) with this version it doesn't work (not kingsglaive nor yamato).
José Guilherme Trevisan Alves
2021-12-14 20:24:10 +0000 UTCIn fact,I've tried.Animations performed well but it seems it couln't read the equip and unequip annotations of Yamato,which were design ed to control the position of Yamato.And the same situation happens to Rapid slash shout animation.Guess I'll have to ask Anchor to figure it out.
永日铭(Yong Ri Ming)
2021-12-14 14:42:37 +0000 UTChttps://www.nexusmods.com/skyrimspecialedition/mods/50875 Can the animation in this Judgement Cut End shout animation be reframed also? This will be the perfect vergil mod if it happens. XD
Hello World Z
2021-12-14 14:33:05 +0000 UTCYou mean you couldn't use judgemnt cut?
永日铭(Yong Ri Ming)
2021-12-14 01:54:37 +0000 UTCI use gamepad, the new script is not working. Do you know a fix?
José Guilherme Trevisan Alves
2021-12-14 01:44:21 +0000 UTCit works! thank you :)
Acid
2021-12-12 16:12:43 +0000 UTCI don't know.My friend who wrote the scripts told me just install the one in the attachment.Maybe just copy the animation of skysa version to the animation folder of the kingsglavie in the attachment
永日铭(Yong Ri Ming)
2021-12-12 14:46:43 +0000 UTCdo i need kingslaive judgement cut to use the new yamato's sword? I already use the skysa version of kingslaive
Acid
2021-12-12 14:32:54 +0000 UTCNever mind,your idea is great.
永日铭(Yong Ri Ming)
2021-12-12 14:32:09 +0000 UTCAwesome!! Thanks for taking that request, loving your work!
José Guilherme Trevisan Alves
2021-12-12 14:29:10 +0000 UTCGood news for you,one of my friend just research Kingsglavie and figure out how to make the judgement cut work for Yamato.I will upload it after tests.
永日铭(Yong Ri Ming)
2021-12-12 08:58:47 +0000 UTCJust change the dar conditions,but the result will not be as good as Yamato,because it use annotations to control the position of weapon and the annotations only work for Yamato
永日铭(Yong Ri Ming)
2021-12-12 00:39:27 +0000 UTCyes
Hitz
2021-12-12 00:21:28 +0000 UTCYou mean you want these weapons also use Yamato moveset?
永日铭(Yong Ri Ming)
2021-12-12 00:05:54 +0000 UTCdo one for one handed weapons and daggers and mace etc.
Hitz
2021-12-11 23:57:33 +0000 UTCYou mean change animation of werewolf?I can't do that,
永日铭(Yong Ri Ming)
2021-12-10 23:45:13 +0000 UTCCan I request werewolf motion mod?
이정민
2021-12-10 17:00:46 +0000 UTCI see... Thanks for taking your time looking into it, though!
José Guilherme Trevisan Alves
2021-12-10 00:57:40 +0000 UTCIf you mean just ported the animation,it's ok.But I think you will not be content with just animation porting.So I have to tell you that the judgement cut effects belong to kingsglavie,which means Yamato couldn't use that effect.
永日铭(Yong Ri Ming)
2021-12-09 04:50:46 +0000 UTCHeard about this mod a lot,but I still haven't try it. I'll check it out later.
永日铭(Yong Ri Ming)
2021-12-09 03:29:42 +0000 UTCI don't want to be intrusive, but this mod (link below) has an exclusive animation for the normal judgement cut. Any way this can be ported to this moveset? https://www.nexusmods.com/skyrimspecialedition/mods/56282
José Guilherme Trevisan Alves
2021-12-09 02:38:45 +0000 UTCAwesome, will change to TKDodge asap
José Guilherme Trevisan Alves
2021-12-08 22:02:08 +0000 UTCi see. I have installed tk dodge while turning tudm's nemesis patch off and it seems to work now
Acid
2021-12-07 20:46:38 +0000 UTCI had tested TUDM,it seems that this mod didn't read the amr annotations of dodging.Sadly,my animation looks weird without amr annotations.
永日铭(Yong Ri Ming)
2021-12-07 13:47:54 +0000 UTCAs far as I'm concerned,tk dodge can do the same,it could cancel attacks at anytime,before or after attacks. If I remove the annotation,it will not act like what's shown in the video
永日铭(Yong Ri Ming)
2021-12-07 01:15:36 +0000 UTCThe only difference between TUDM and TKDodge is that TUDM has an "attack cancel" feature, where you can dodge before an attack hits. If you have the hkx without annotations maybe it would work on TUDM...
José Guilherme Trevisan Alves
2021-12-07 01:10:19 +0000 UTCthanks for your hard work :)
Acid
2021-12-07 00:01:49 +0000 UTCKinda weird.Maybe it's because I used amr on it.Later I will try it.
永日铭(Yong Ri Ming)
2021-12-06 23:59:53 +0000 UTCi've tried but the character doesn't move
Acid
2021-12-06 23:55:10 +0000 UTCI haven't used it.Maybe just renamed the file?
永日铭(Yong Ri Ming)
2021-12-06 23:50:58 +0000 UTCthe ultimate dodge mod
Acid
2021-12-06 23:46:55 +0000 UTCWhat is TDUM?
永日铭(Yong Ri Ming)
2021-12-06 23:31:47 +0000 UTC+1 These dodge animations are awesome
José Guilherme Trevisan Alves
2021-12-06 23:27:19 +0000 UTCHi! Could you make dodge animation for TDUM?
Acid
2021-12-06 16:42:50 +0000 UTC