A Timeline for the Power of Ten
Added 2025-03-29 06:21:10 +0000 UTC| Index | 1985 or so: The Archmage arrives on Earth. 1988: The Archmage discovers the Earth is doomed. 1992?: The Archmage introduces the Po
| Index |
1985 or so: The Archmage arrives on Earth.
1988: The Archmage discovers the Earth is doomed.
1992?: The Archmage introduces the Power of Ten virtual reality gaming system as a proprietary system. Although it revolutionizes gaming, the plodding nature of the setting behind it means it never expands to great size, and other MMORPG’s soon eclipse it in popularity.
1998: Errant dies on Earth, and is reborn in Drakun by the game’s emplating magic.
2000: Haze dies on Earth, and is reborn in Drakun.
2003: The First Day (Ebook Set One); the Rapture finally happens. The Archmage dies saving the planet, the Powered are born from the Game. Memphistopheles is shunted over to Drakun by the Mazakeem; Sage Sama is born on Drakun, and promptly devoured by a Hagchild (Book One on Royal Road). Earth becomes the ringed world of Terra-Luna, in orbit around the great red world of Jotun.
The First Week (Ebook Set Two): The further events of The Fall: Aelryinth consolidates his Allegiance and starts planning low, broad power for the future. At the end of the week, Dusk to Dawn consolidates the entire remaining human population in the middle of North America, giving up on the rest of the world for now.
The First Month (Ebook set Three: Published)
The First Season (First Ebook published: Second coming along slowly).
The First Year
Sometime in this area, Sage Sama is sucked into the closed universe of the Warp Gods. Sensei Sama is born there. Outside the normal timestream, the centuries of conflict of Sensei Sama against the Emperor, Warp Gods, and Anti-Life occur, with the ultimate effect of changing the Hag Curse, which slowly begins rippling out through Creation.
The First Decade covers major events of the next nine years after the First Year, especially events of Stages Two through Five.
---Year Six – The cultivator rebellion on Terra-Luna (noted by Traveler). Over a million Chinese and Indians and numerous Powered die to Taoist Cultivators who have infiltrated the population.
Year Ten- Attempted invasion by Undead under the Shroud from the Tomb World of Pantera. The counter-invasion cleanses the planet. Ael intercepts a Death Curse from the Death Titan Demi-Lich, Be Gone, and is sent hurtling outside of the multiverse. He dismantles the Curse by carving off parts of his soul, diluting the Curse enough to grind it away.
Be Gone – Ael arrives on the distant world Korbald the Ironskull’s Allegiance was thrown to during the Rapture. No other humans are on the planet. (Patreon-only)
Shard Einz falls to the Shrouded Earth and becomes Traveler. (Royal Road Book Three)
Shard Zvei falls to the Amazon World and becomes Deuce. (partial beginning on Royal Road)
Shard Drei is sucked into a temporal vortex and goes to another world, story not yet covered.
Shard Vier is diverted by the Widow in the Web from her original destination and ends up in Marveldom as Dynamo/Dealer. (Royal Road Book Four)
Shard Funf is drawn into a temporal vortex similar to Drei, and ends up in a world with no gods, only self-interested Immortals. (BECMI world - Edge) (Royal Road Book Seven)
Shard Zeks ends up on a world recently drawn into a different area of magic. Ends up becoming Devra al-Ryin on Dereth, after the events of Asheron’s Fall. (Royal Road Book Six)
Shard Zeben plummets through the Aether into the Beast World, and becomes the Versatile Wizard Healer Fae. (Royal Road Book Five)
(note: passing time is very disjointed between Ael’s Shards, and does not occur at a constant pace!)
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Aelryinth clears the planar conjunction from Korbald’s World, setting Korbald on the Road to the Eternal, and uses a Pyramid to send himself home as he brings the PoT gods into that world. (Be Gone on Patreon)
Aelryinth reaches the Zeben World of Versatile Wizard and Healer Fae. (Royal Road). He is unable to actually contact her, as he is promptly shunted further along his journey by the events of that novel.
Ael exits Versatile Terra and is redirected to a Warpworld nearing its End Times. (Patreon Only)
---Aelryinth has numerous other encounters with other worlds, some alternate Earths, some not, that are well outside the reach of the PoT gods and magic/psi system.
One of those is on the world of Hlaeth. (Current Patreon-only story)
Ael reaches World Zeks, the world of Asheron’s Fall.
--Ael leaves Zeks and has several other world encounters on the way…
Aelryinth reaches World Funf in BECMI, where Funf is shaking up the world of the Immortals who act as the divine powers there. (Book Seven on Royal Road!)
From there, Aelryinth has yet more interruptions on the way to Vier’s original destination of Golarion, which she never reached, and has to deal with matters there (not yet covered).
Ael then follows Vier's trail to and then redirects to Marveldom, then follows her to an alternate DCdom. (covered on RR, Book Four Epilogues!)
---Ael gets diverted or skips between a few other superheroic or odd universes, including the Palladium Megaverse and Grrl Power.
Ael re-enters resonant Aruan territory again, and reaches World Drei. This is Toril from the Forgotten Realms, and Shard Drei was thrown back into the distant past of Netheril (not yet covered).
--- There are several other ‘gaming’ worlds Ael skips between that are derived from D&D, including Oerth, Eberron, Birthright, and potentially others.
Ael reaches the Amazon world of Shard Zvei/Deuce, which is at the fringes of Aruan Pantheon territory.
Ael goes from World Zvei to the ex-Shrouded Earth of Royal Road Book Three with almost no diversions. Traveler is already on another world under a different Shroud.
From there, Aelryinth is diverted to Drakun, the Homeworld of Sage Sama, by the Hagskull he acquired on the Shrouded Earth. Events not yet covered.
Aelryinth finally retraces his route to Pantera, where he skips immediately to Terra-Luna and finally reaches home. He has been gone almost six months in Terran time, but it has taken him personal years to get home. He brings back an army of Powered to help Drakun out.
The First Decade ends.
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The story continues for the First Century, but most of that has not been written yet, although I know what some of the special events are.
Aelryinth eventually makes Eternal. With the Karmic boost from his trips, he’s the first Human to do so on Terra-Luna.
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Other potential Stops along the way:
Star Wars universe: no magic, only psionics/the Force. Ael would be restricted to passives and ki powers. Still, immunity to Fire and Radiance, plus Argent Savant, means lightsabers and the Force are not much of a threat to him...
Dresdenverse: urban fantasy world.
Shadowrun world: Cyberpunk fantasy.
Eberron.
Dark Sun.
Spelljammer. I’d literally write through The Dark Fist campaign.
Mystara, the world of BECMI D&D (taken!)
Lord of the Rings?...
A true DC-dom story would start with a modified Dynamo.
Greek/Norse Age of Myth.
Norse Ragnarok.
The World of the Trench Crusade.
World dominated by Chi-users.
World fallen to the One God.
World fallen to Orcs.
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There are many other possibilities, but I’d have to be familiar with the worlds or invent new ones. For instance, I am aware of the SCP world, but the sheer amount of SCP’s involved now exceeds my ability to remember the setting adequately. I’d be more likely to do Cthulutech.
There are MANY other worlds that could be visited. All are possibilities, subject to only time to write and how long the story would be. There is nothing fixed between the worlds the various Shrouds are on, at least before leaving the ex-Shrouded Earth with Tusk Annie’s skull.
| Index |
Comments
Ha! Technically that is a spoiler, and it's not even accurate at this point, since it has been revised entirely (Timeline subject to revision!) Shard Funf is actually BECMI, the next novel! I will edit accordingly... nice catch!
Robert Drouin
2025-03-29 22:17:08 +0000 UTCSorry, Dynamo became Sylune, where was that covered??
Harrison Vanderbyl
2025-03-29 09:29:18 +0000 UTC