NokiMo
hooh_hooah
hooh_hooah

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Particle Controller & Gimmick Update

Release Info

Mod Description

Here comes another update of Hooah Studio Extension. Another step for complete UI Frameworks!

This update brings new feature that allowing modders to create controllable particle effects.

Not only that, this patch try to lift the gimmick's dependency to node constraints. Its not really going to remove the dependency at once but at least you can choose the gimmick's target more easily.

I'm going to release the example complete scenes for Hooah supporters. 


It is really glad that everything is shaping up with my big picture. I can't wait to make first alpha version of UI of for new graphics plugin and convert my plugins to KK Sunshine.

Contents

Plugin (2)

Studio Item

Required Plugins

If you're using repacks, most plugins are already included.

Download Links

Community Links

You can visit links below if you're interested.

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Particle Controller & Gimmick Update Particle Controller & Gimmick Update Particle Controller & Gimmick Update Particle Controller & Gimmick Update Particle Controller & Gimmick Update

Comments

Did you? In my environment, Piston gimmick in the previous scene is no problem. wonder how it is for somebody else.

I've been waiting for this! Thanks for the gimmick update, hooh! I was able to more simplify the list of nodesconstraints by using Look at gimmick and Drag tracker which supported tracker target (chunnel).

Something wrong with the updated Gimmicks. When i try to load my old scene with Piston gimmick become LookAt gimmick

It is very possible but I dont fully grasp the use of that concept. It'd be good to send me detailed use-case and scenarios to see what i can do

With OrangeSpork's Additional Accessory Controls updated to allow node parenting to nodes on accessories, would it be possible to make some of your gimmicks work as accessory items? For instance, if someone wanted to create the one of those propeller hats that spun, they could use items to create the propeller shape, and bind that to a rotating gimmick that is in turn bound to the top of a hat.

That_Dude79


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