NokiMo
StalkerRoguen
StalkerRoguen

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H-Animations

Geez, I can’t believe I didn’t say anything in all month. Sorry about that.

Anyway, to business:

I will be releasing the first RPG Maker MZ build... this week (let’s say by the next 7 days), there will be no new content, just the same prologue, but AT LEAST, the base is all 100% imported from one project to another.

There are some changes in gameplay. There will be less customization (no JP), but now you will be able to choose what type of Rinet you will be. I will tell you all more when I release the build.

Anyway... what's this post about?

I spend all night animating a cut scene. Then I looked and... it was good I guess, but then I thought.

“Do I really need that?”

I mean, it would REALLY speed up the project if I could just throw in static images (with some variations like... pré sex, sex, orgasm) and write de descriptions.

BUT if you guys like the animation, I suppose I can keep making them. It’s Just a thought, really.

Comments

Why not both? Do static CGs first and implement animations later once you have more time. Most Patreon projects do that if they want to add animations. I can imagine animations will eat a LOT of time.

Hellomellowyellow

It is. The main problem is that static pictures gives me more freedom in the writting. Let's say, if I wanted a hand to grab something, remove a garment, pull hair... That's three more movents in an animation, and it becomes weird describing them without showing it. : P But It's okay either way.

StalkerRoguen

As for my insignificant self - the most important thing about h-scene is not that pictures move in a weird way but the situation protagonists find themselves in. That is where the spice lies. Is it not even faster for you to do the static scenes?

Miroslav Turský


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