NokiMo
StalkerRoguen
StalkerRoguen

patreon


Public release and about the next update...

Well, there is not much to say. This version adds three sidequests to the game and updated facesets for Zack and Diana.

Quests localization:

- Temple of Rinets.

- Craftsman shop

-Eremits hut.

I wanted to start the party, but some quests ended up being extremely large... (At east, more than I expected...)

Well, for those who are a little annoyed for the lack of H-content... The next update will have H-content! (Finally)

Stay tuned end thanks for playing. 

PS: I am also putting the links for mac and android on the overview.


https://mega.nz/#!IA1CyIhS!2FPOpAGXOy6HKd78d9SEGU7G1XqF1LB3FYN-V1oJYbY

 

Comments

Thank you for your support! I changed the system before, in the past he was CTB(charge turn based) (But it was a messs), so I believe that this one is ok. I think Hippo's issue was more about the bug that I mentioned, that one can be pretty annoying.

StalkerRoguen

I enjoyed the demo, enough that I went and pledged just now. Really looking forward to seeing more of it. I had a bit of trouble until I realized that you could switch the rows back by hitting escape. Other than that I wanted to comment to say I disagree with Hippo. You shouldn't change your version system. You're doing it correctly. First number should be complete, second number increments are for major implementation and the last for minor. If you were doing a four number system it would be different, since the last would be for bugs. I'd say your version number is about right for what I saw in the game so far.

DamienPascal

Thanks man. Zack can't attack if he is on the second row (with Diana on the front). Aside from that, I think I know what bug you are talking about... I broke my head trying to fix this until I realized that, when the mouse is positioned close to a target, he overlaps the arrows selection, making it unable to select another character (Seriosly). When this problem happens, try moving the mouse.

StalkerRoguen

You have a pretty good game already. I really like your quest design and the characters you created. The battle system also makes a great impression, has a few raw edges though, in some situations I don't get enough information why a certain action isn't allowed, although sometimes it is. In some situations Zack for instance couldn't attack, and Diana couldn't heal Zack, without a hint why this doesn't work at the time. You also might consider a different (public) versioning scheme it really baffles me why so many people use this 3 separate numbers versioning scheme. Maybe try to use one which gives the player some hint about what he most cares the most for (like the number of locations, quests, scenes in your game). Yours suggests (to normal users) that you are at the very early stages of development, there are other games out there with such a number as your last one which barely hat one or two screens of content, you already have so much more.

Hippo Melanion

Feedback is fuel. Good to see they may be some surprises at the party. I just don't like knowing all in advance. You have some lengthy high tear rewards, but the first levels seem pretty fair to me. Tho' I don't usually like release delays, because games often leak and you end up having supporters waiting while everyone else is playing.

stoperArt

Thank you man, when I release new versions and no one says anything... Well, it's a strange feeling. About the scenes... Well, it was never my intention to keep suspence about these ones, but I can tell you that... "It's not necessarily what you think that they will be". One of the reasons that I don't have enough patreon might be that my rewards are to expensive and kinda suck, I will make a pool and change them in the next days. Fingers crossesd.

StalkerRoguen

Finally got time to play it. As expected, it was pretty good. Interesting, well written quests, with some sweet character development. I'm liking the two protagonists more and more with each step (especially Diana, a real bad-ass girl). The supporting cast is very colorful as well. The battles are still challenging and fun. Looking forward to see some spicy stuff in the next update. Speaking of the spicy stuff, didn't you give too much info during those quests? I feel like I know what scenes to expect during the feast, and that kind of spoils it. Anyways, keep it up and hopefully the next update will bring some more patrons to the party, your game deserves it.

stoperArt


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