大家好,
监狱迷宫 (名字暂定)是我新开的一个坑。
相较于之前的游戏,有以下一些改动:
1. 改回了自由控制玩家的操作方式;
2. 玩家在游戏中可以进入随机副本,每个副本会有1个boss、少数精英敌人和其他普通敌人,boss难度较高,可以尽量避免战斗;
3. 简化了战斗选项,主角只需要决定服务、说服或逃跑。服务可以增加满意度,敌人满意度高了可以增加说服的成功率,服务、说服失败和逃跑会增加敌人怒气,到达一定怒气的敌人会使用惩罚技能且怒气越高逃跑概率越低。不同敌人的初始怒气、说服率、逃跑率会有所不同;
4. 由于rpgmaker播放视频会卡顿,且我这一直没找到解决办法,所以这次尝试使用图片连播代替视频(类似GIF);
目前只有 一个副本,之后会推出更多其他风格的副本。
由于1.0版本制作需要时间,所以本次更新大多数素材是来自于老游戏的。
感谢支持
Hello everyone,
Prison Maze (temporary name) is a new game I am currently working on.
Compared with previous, there are some changes:
1. Changed back to free control to the player;
2. Players can enter random dungeons. Each dungeon will have 1 boss, a few elite enemies and other ordinary enemies. The boss is difficult and you can try to avoid fighting;
3. The combat options have been simplified. The player only needs to decide to serve, persuade or escape. Serving can increase satisfaction. High enemy satisfaction can increase the success rate of persuasion. Serving, persuading failure and escaping will increase enemy anger. Enemies that reach a certain anger will use punishment skills and the higher the anger, the lower the probability of escape. The initial anger, persuasion rate and escape rate of different enemies will be different;
4. Since rpgmaker will stuck when playing videos, and I have not found a solution, I tried to use picture playback instead of video (similar to GIF) this time;
Currently there is only one dungeon, and more dungeons of other styles will be released later.
Since it takes time to make version 1.0, most of the materials for this update are from the old game.
Thank you all for your support
Link:
尼玛死 大屁股裂了
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