NokiMo
adeptusceleng
adeptusceleng

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Something a little different...

Dear friends,

I come to you today with the sincerest of apologies, a few sheepish glances, and an offering of imaginary cookies to make up for my temporary shortcomings. The truth is, despite my best efforts, this month’s update has not made it out of the oven. The update I had planned for this month is running a little behind, and the culprit? The final ending of the visual novel has proven to be a more elusive beast than expected.

I thought I had it—all wrapped up, tied with a narrative bow, ready to go. But as I stared at the conclusion, something whispered, "Is this really the best ending?" And that whisper turned into a full-blown existential crisis for both me and my characters. Every twist, every choice, every line had to be just right, because once the final scene plays out, there’s no turning back. So I dove deep into revisions, refining and reworking until the story truly felt complete.

While the final ending for the visual novel is still cooking, I didn’t want to leave you empty-handed—so, in the meantime, I’ve been working on something entirely different: a playable action game prototype featuring our beloved main protagonist! Ever wondered what they'd be like in a fast-paced combat setting?

Well, now you can find out! This prototype lets you step into their shoes and experience a different side of their journey while I polish up the visual novel’s grand finale. It’s still early in development, but I’d love for you to try it and let me know what you think!

Originally, my grand vision was to merge both the visual novel and action game into one cohesive experience, seamlessly blending narrative depth with fast-paced gameplay. However, reality decided to remind me that game development isn’t always so simple—the two projects are built in different game engines, making integration a technical nightmare.

Ah yes, some of you might remember Dungeon Ravager, the ambitious project that, much like an untested boss fight, didn’t quite make it to completion. Well, here’s a fun twist—its basic mechanics and code have found new life in this action game prototype! While the core systems originate from that older project, I’ve ditched the pixel art style this time around, simply because, well… let’s just say my pixel art skills weren’t exactly masterpiece-worthy. Instead, I’ve taken a fresh visual approach that better fits my strengths, ensuring the gameplay feels polished and immersive. So in a way, Dungeon Ravager lives on—just in a completely new form! And unlike Dungeon Ravager, this new action game prototype will be playable on both Android and HTML5, making it more accessible for everyone. No need to stick to one platform—whether you prefer mobile gaming or browser play, you’ll be able to jump right in.

🔗 Play the HTML5 version here

I can't wait for you all to try it out and let me know what you think! Your feedback is always invaluable in shaping the game’s future. Let’s make this an awesome experience together! 🙌

Oh and this game WILL contain lewd content but those won't be made available for public but only exclusively for patrons only due to its sensitive content. BTW there is also a PC executable file that you can try

🔗 Play the PC version here

Something a little different...

Comments

called it! I knew that was going to happen at one point.

Kalash_Neko


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