Hi everyone,
It's about time I filled everyone in on where the current milestone of the game and other projects are at.
For Inquisitor Trainer: What I've been doing right now is making the mid to final chapters of the game for both ending (Heretic/Loyalist). This means, filling in pictures, writing stories, creating new characters and including adding small things like inventory items. One thing that I noticed when I set the point to change the morality of the main character, things tend to get complicated... exponentially. Especially when I want to make both ending to have an equal gameplay length, artworks, and interactions.
I will definitely going to change the morality choice checkpoints throughout the game as I continue to write additional story and content for both ending, which will make older save files incompatible. I only hope that I can make it occur less often.
For Dungeon Ravager: Right now I am making a new feature where in each level, the player will be able to enter rooms, there will be different rooms with different purposes such as releasing prisoners, killing enemies, or finding merchants. I also going to add "Lewd Attack" for the drones.
The Right hand interface of the play area was reworked, but it still needs a lot of improvement especially the player character image (big ones). What we have right now is based from the art style of Inquisitor Trainer. I think I need to give this game a different style despite it features a character from Inquisitor Trainer.

For The Upcoming Sequel Project, I am still making some concepts about the gameplay the artwork and the background story. I will tell you what I have so far. The game is about a male protagonist character, crash landed his ship on a planet with some of his female retinues. He later finds out that there are also several other ships that crashed and they are all looking for a way to get off the planet. There are indigenous creatures and exotic places there. I am planning this to be a simulation game where there will be less focus on story but more on gameplay. The pictures above are some of the artwork concepts that I made, nothing much interesting, aside the busty Yvraine concept which will definitely be featured in the game.
The estimate build release of this game will be around the end of this year, shortly before I finish Inquisitor trainer.
And now a shoutout to our friend ViNovella Games! They are making great games and you can consider to support them. Check out their Trailer Video and try the free demo!
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Hi! My name is Vi and I represent ViNovella Games - the team behind Fetish Locator and Vinovella University!
You might recognize us as the creators of Fetish Locator, and this week we have launched a new game - Vinovella University and you can play the first part of it for FREE here!
And we just released the second part today for our Patreon supporters! This is a next level game that we've been brewing in the shadows for over a year. Trust me, it will blow your mind!
We got a lot of experience working on our first game, Fetish Locator, and we're so excited to release Vinovella University for you! VU is a provocative, complex game full of mystery, romance, and has a high replayability factor!
VU's genre changes depending on what paths you take, making for a unique experience each time it's replayed. Between our unique story and lusty babes, we've made a delightful concoction of romance, excitement and secrets waiting to be uncovered. ;)
Download Vinovella University here:
https://www.patreon.com/VinovellaGames
Or you can find Fetish Locator here:
https://www.patreon.com/fetishlocator
Or get Week-1 on Steam:
https://store.steampowered.com/app/1360980/Fetish_Locator_Week_One/
And Week-2 on Steam:
https://store.steampowered.com/app/1684170/Fetish_Locator_Week_Two/