Some Tutorials and Projects
Added 2021-09-01 02:24:20 +0000 UTC
Just making this post to share some of what I've been working on lately. A new armor should be coming up in the next couple of days as well as some mod updates later. But for now, I've also been doing some research in order to understand better some things, especially related to physics. One of these days I should be setting up a Special Edition install too, and hopefully start releasing mods for both versions of the game if possible.
Anyway, this past couple of weeks, besides mod projects, I've also been making some tutorials:
The first one of them refers to followers and body type morphs.
- There is a technique that can be used to ensure NPCs in game use a custom body type other than what each user has in their own setting. In example, say you use "UNPB" as your setting, and you download a follower by someone else who uses "7BO" but then on your game, your body type doesnt really fit this follower and you are limited to using the clothing and body models the author provided, or the follower looks completely different than what was intended. Well, thanks to a RaceMenu utility called BodyGen Randomize, it is possible to apply a body morph to a specific character that will get them looking as intended and you can keep using your own preset. Even better is the fact that any clothing item you give the actor, as long as it responds to bodyslide morphs, can now adjust its shape to the actor, so they can wear anything you give them on your game, and they'll still look like themselves. The entire process is detailed on this guide.
The second guide, is about body physics and how to set them right.
- As the whole HDT/SMP dynamic may be very confusing to understand and it's possible that even if most people think they're doing it right, they havent really accomplished to install a functional physics setting. This guide is about claryfing what those physics are all about, and how to really install them properly. The link is here.