This short clip shows some light menu work along with scene transitions and gameplay.
The purple hue on the character is to signify being a new size level without having a whole new sprite for it for testing purposes. Projectiles and collisions are also working, along with enemy states of seeking and stun. The bar on the bottom signifies a "stamina" meter that slowly drains as the player moves, and acts as a stage timer to clear all enemies before it runs out.
NackV
2022-07-09 11:37:00 +0000 UTC