NokiMo
thehoodah
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MAZE MUNCHER (Update #3: Sight Tracking)

I may be working on sketchies, but game dev still goes on! Today I'd like to share some of the progress made with visual tracking of enemies.

As you see here, a line is traced from the player to the enemy. The blue indicates a solid path traced, which means the enemy can see you within their cone of vision, represented by the triange within the white circle. When the Player is behind a wall, you can see the line turn red, meaning something is interfering with the direct line, and thus vision is considered blocked. When the Player enters that red square, they also lose "sight" of the enemy.

You can also see a few more sprites of enemies here too as a teaser.

MAZE MUNCHER (Update #3: Sight Tracking)

Comments

Huh, never thought line of sight games would use an actual line, but it makes sense

NackV


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