Wanted to share some more features of this game outside of what's been showcased in the proof-of-concept build. We do have NPC's with AI and goal tracking. And we have storage for objects to reside in other objects. So why not put both features together?
Gameplay-wise, putting enemies in the stocks can help you make them spit out particular things or fill them up for additional effects. But that doesnt' stop you from doing it for fun.
Lunarman.EXE
2022-04-28 19:42:56 +0000 UTCKaiser
2022-01-09 00:30:37 +0000 UTCNackV
2022-01-08 23:20:22 +0000 UTCRev
2022-01-08 21:15:27 +0000 UTCRev
2022-01-08 21:06:28 +0000 UTC