Took me a bit longer as the client wanted a few last minute changes to the scene. I also went ahead and made a variant of the scene final with a more "normal" human. Though she's still wearing the mask because a lot of the animation depends on it since she's hanging off the horns. It is more flexible when it comes to character swaps though for those that enjoy playing in the scene.
I didn't make a variant of the scene without deformation this time but it's because it just works if you toggle them off in timeline so there was no need to make something custom this time. So if you want no deformation just open timeline and turn off the body blendshape, preg+ and the spine/waist bones from being animated.
Also this scene might require an updated version of the HF patch as I'm using a ton of new features. The coom is done using particle systems. They can be animated now using relatively new plugins which is why it might break if you're on too old of a version.
Also I learned how to make links into buttons so it should fix the missing key problem I've had before.
Download: Click here
aPieceOfTissue
2025-06-21 17:55:44 +0000 UTCScratch-Key
2025-06-20 23:31:07 +0000 UTCbread
2025-06-20 22:41:20 +0000 UTC