NokiMo
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WIP: Tutorial + I'm back!

I'm back home! I went out of town for a few days for my birthday. Since the client wasn't able to reach back out for his animation I decided to actually slip in that tutorial I keep promising to make.

This has actually been a work in progress for a longish time it's just about time I actually sat down and made it lol. Every time I got close enough to make it, I'd discover some new mod or technique that changes everything and I'll need to start figuring out how to add it into my workflow and as a result the flow of the tutorial changes.

I'll send out the scene data before I animate and after I finish as well just in case people want to follow along or just look at the final work and see what I did.

If you want to be prepared ahead of time I recommend adding some plugins to your KK Installed

Latest HF or BR update. If something breaks in one of my scenes, 99% chance you just need to update this.

HF patch: https://github.com/ManlyMarco/KK-HF_Patch/releases/tag/v3.31

Shallty utils is essentially a bunch of very convenient tweaks to studio, nodes constraints and timeline and probably a few other areas. Insanely important for animation and last I checked not included in the HF/BR installs

Shallyutils: https://github.com/ShalltyB/ShalltyUtils/releases

You'll also want lightsettings. It's just an excellent way to manage lights and gives you the ability to turn them on/off which I use a lot. I used to use augh's lightswitch mod for it but this has since made it redundant. If you've loaded one of my scenes before and it was brighter than mine this is likely why. I'd also recommend just grabbing all of Starstorms mods they're pretty much all useful.

LightSettings (on the discord): https://discord.com/channels/447114928785063977/1238934059883954276/1312843371517050880

Finally, I'll be using a plugin called Blenderlike. I can't link it though because it's not released yet. I'm using a WIP version atm and I don't want to leak an incomplete plugin. However, It just changes the controls to be closer to blenders controls, so you don't need it to follow along. Waiting to hear back from the plugin author and if he gives permission I'll update it to share it.

Thanks for the read!

WIP: Tutorial + I'm back!

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