Alright, it's taking me a bit longer to do the next part of the scene as it requires a bit more setup work so I can properly change the poses (mostly for the BG character)
However, I kind of feel like it's been a long dang time since my last scene release lol. So I thought it'd be fun to drop a sort of "demo" of the scene file while it's still being worked on since I thought the HJ portion feels somewhat complete. Though I for sure will go back and touch it up down the line.
I haven't made any special versions for smaller chested characters or anything yet. Once I do a full release I'll make a variant that's more flexible like I usually do but the demo version of the scene will be as is lol.
Also in the mean time I've also been working on putting together Sua for the scene I'll be using her in. I couldn't find her outfits anywhere so I assume they were never ported over so excuse the fact that she has the wish dot com version of her outfits. I still think they came out pretty alright. I'll be releasing her model alongside her scene when I get around to it. I've already been workshopping a few ideas
Demo scene is below! Be sure to report any really glaring problems!
Download: https://mega.nz/file/XvAXDL7a#fqMqUlJUoBgnVxdB8g9yWugyZy2rPYnU4CQRtT41O5I
(edit)
from my limited testing the faces might mess up badly if you use a head type besides turime since I did so much animation to the bones. the "compatible" version later will likely have simplified expressions for those that want to swap lol. A quick and dirt fix would be to turn off all "facebones" interpolables in timeline and then reset the face in KKPE and it should just use blendshape guided expressions only
Night5oul
2024-09-15 02:25:01 +0000 UTCScratch-Key
2024-09-15 02:04:48 +0000 UTCFrancis Laracuente
2024-09-15 00:41:52 +0000 UTCSammy Rodriguez
2024-09-14 15:52:17 +0000 UTCNight5oul
2024-09-14 12:16:36 +0000 UTC