NokiMo
Woodcocker
Woodcocker

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— BENCHMARK —

Instructions:

  1. Download the archive: https://drive.google.com/file/d/1fW38TwHOMe9QIhWqPf15JwbiFjdxLy5I/view

  2. Extract it into the root folder of the game (Steam → Rust → Browse local files). After extraction, the maps and demos folders should appear in the root directory (if they weren’t there already).

  3. Open the “Maps” folder and find the newly added file with "XXX" in its name.

  4. Replace the Xs with the current devblog number (you can figure it out by looking at nearby files. At the time of this post, it’s "269", after tomorrow update it will be changed to "270").
    If the number in the filename doesn’t match the devblog version, the demo will either freeze during the heightmap loading or the character will fly through the ground.

Here is the correct filename as of JULY 2025 UPDATE:
proceduralmap.4000.1.269.map

Here is the correct filename as of AUGUST 2025 UPDATE:
proceduralmap.4000.1.270.map

  1. Launch the game and enter the following command into the console:
    client.benchmark_demo woodcock_bm*

  2. Wait 3–4 minutes for the test to complete.

  3. Open the benchmark folder (it will appear in the game’s root directory after the test). Inside, you’ll find data on the average FPS during the benchmark.

* THE BUILT-IN BENCHMARK IS BROKEN IN JULY UPDATE!
Hopefully, it’ll be fixed in the global patch, but for now the only way to run the demo is:
demo.play woodcock_bm

FPS won’t be measured automatically this way, but you can track it using third-party software (RTSS / FRAPS / CapFrameX ...). Other than that, it works the same.

Let’s thank the devs for killing a feature that worked for years ❤️

— BENCHMARK —

Comments

hm i did all and im getting no mesh data available errors in console,when i type command it just flashes DONE and my specs

Tilja

Read the instructions my friend. You need to update the map file name (269->270)

Woodcock

stuck at height map after new update

EzO-

whenever I enter the command after changing the file name it just stays on menu and does nothing is that how its suppose to work?

EzO-

For those struggling with what to name the file, try this... Exit Rust Rename the map folder to map.bak Launch Rust Join a Facepunch server Disconnect from the server Now there will be a new map folder. There should be one file in it that looks similar to this... proceduralmap.4500.646509112.269_d1425d012e2e9b6ce7c0ec322812714d.map Copy the "XXX" file to that folder. Find the magic number in the file name. See it hiding in there? .269_ Rename "XXX" to match that number, so 269 , or next month's update 270, etc. The new file should be proceduralmap.4000.1.269.map, for the current version. 06AUG2025

David


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