NokiMo
PGSPOTSTUDIOS
PGSPOTSTUDIOS

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Glitch spotted!

Hello everyone,
please be advised that we have spotted a glitch.

We will fix it and release a patch in the coming days, but for the moment avoid using the "skip" button provided in the text boxes that appear after a sex scene. Just wait for them to go and you won't have any issues.

Basically we have created a glitch by fixing another one... damn codes... anyway... as soon as it is fixed we will upload a new version.


Comments

Thanks! So I made a testrun of the new version, and well, there is still quite a few bugs/issues in it I believe. I will include my findings below, even thou I suspect some of them might already be known by pgspot studios. Is this the best way of reporting bugs by the way? or is there some other way you prefer? Also is there a place I can read up on known bugs already, limiting the work with duplicates for you guys? Finally, I think it's a good idea to make a new main post about the bug fixed version btw. Most people don't read comments on a post they are not following after all, and patreons are not mailed or notified for comments on a post they are not following. So here we go: The dungeon and battle caverns is enabled/disabled in some parts of the intro, and the way they are disabled is by removing them entirely. Are they actually supposed to be removed or is this a glitch? If it's not a glitch then I think it would be better to draw a lock beside the text (like unavailable skills), gray out the text or possibly strike it over, showing more clearly that this feature do indeed exist, but it's currently not available. There have been several times that I wanted to go to the battle caverns, and it "felt" like the function should be available, yet it wasn't. Example of when this happens is when you are "free to explore by yourself", and you enter the battle caverns, leave and go to the main hall, and then want to go back to the caverns again but that choice is not possible any more. The first sex scene with Hottie (when you fuck her ass), is interrupted when she orgasms the first time you enter the dungeon, and have not pressed on the "home" button at the top, before entering the dungeon from the main hall. Hard to explain, but basically, it seems like that animation is not progressing properly in some cases. When you go back to the main hall after fucking Hottie's ass the first time, nothing happens (hey come on... she just asked you to meet her in the main hall). Instead nothing happens until you move into the battle caverns, where a sudden battle just starts out of nowhere. Seems like lots of dialog have disappeared from the original flash version of the game, compared to the downloadable unity version. Hmm, what just happened to that "heaven of a fuck". Yup, after winning that first battle with her, that fuck sure didn't happen... (I believe the animation where Hottie sit in Lust's lap riding his cock and mouth was suppose to start there, however... it didn't...) Even after running both threesome scenes (Hottie, Lust, Demonica) in the dungeon, the story don't seem to progress... Is it even possible to get to the state where you have access to the portal and overworld (when you start a game by skipping the intro) when you start a "new game"? Minor issue, but it would be nice to be able to press the entire textbox instead of the arrow to progress dialog. It's somewhat annoying trying to hit that small little thing when your mind... (and other hand) is focused on something else... (*^_^*) Minor issue or "nice to have feature". When you have ripped Monicas clothes the first time, then go upgrade your dick and come back, the clothes are not ripped until you click her and enter "sex mode", also you can ripp the clothes when she is Demonica, but that is not saved on the clickable sprite. Maybe a form of clothing system could be nice where you can give your sex toys clothing/non clothing or partially ripped clothing? =) Oh right! I almost forgot, fullscreen! Give us the possibility to indulge ourself non intrusively with a black background! Scaling would be awesome, but could also be quite the performence hit, considering it's actually flash animations running. Regards, and well... sorry for the long post =) // danter

danter

New version online and ready for download.

PGSPOTSTUDIOS

We will be uploading the new fixed version shortly! A short downtime is to be expected while the upload goes through.

PGSPOTSTUDIOS

That is a very good point you are making danter. We will indeed try to do just that this month. The problem normally is that we only have a complete and playable build ready a couple days before we do the actual release. We are always pushing to get as much content in as possible every month and we constantly barely meet our deadlines. This said we had months in which we were able to export a build like a week before launch and we hope to make that part of our standard procedure as it would allow us to do precisely what you have mentioned. Which is both very helpful and makes sense. We are getting better at this every month and I don't see why we shouldn't be able to achieve this more efficient pipe-line production system.

PGSPOTSTUDIOS

Are there any plans on releasing the downloadable game version some time earlier for the beta/official testers in the future? I mean bugs like these are usually found by beta testers =) This time you only released test versions of the new animation to the beta tester tier, so there was not really a chance for us to test it for actual game bugs/glitches before it was released to patreons... Now all tiers on patreon is basically a beta tester tier i suppose (or atlest you should expect an incomplete product), so should not really matter I guess. But it still would have been nice to be able to test it for actual game bugs before most people that don't expect it to be buggy experience them... =)

danter


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