NokiMo
5eMagic.Shop
5eMagic.Shop

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v0.16.0 Released!

Gained 1d6 Charges After a Long Rest

It's been a long time coming, but today I'm excited to announce the release of v0.16.0, which I've suitably named after a common recharge mechanic for 5e magic items.

At face value, most people won't notice much of a difference, other than perhaps the occasional interface quirk going away (I'm looking at you, having-to-click-on-dropdowns-twice).

But there's a decent pile of other fixes and enhancements, including:

In addition, there's loads of back-end stuff that shouldn't affect you guys at all... but it pays off a huge technical debt I've accumulated over the past couple years, along with some admin tools to help me support users better. And, once again, we're laying more groundwork for some of the big stuff to come.

As always, you're welcome to check out the changelog for more details.

Comments

So, there should be a "Duplicate Results" toggle under Advanced Options for creating a shop as well as restocking a shop. If you have "Duplicate Results" set to "Prevent" (as opposed to "Allow") when generating a shop, it should generate inventory that does not have any repeats. To be clear, "restock" adds new inventory to an existing shop. So when "Duplicate Results" is set to "Prevent" as you restock, it should avoid adding new inventory to your shop that's already present. If it's not working for you, can you clarify which of the two situations is failing?

5eMagic.Shop

Well, I found the toggle to disable duplicates, but doesn't seem to work. Though I'm unclear at what you mean by *restock* creating duplicates. I'm just attempting to generate a new shop that doesn't have any duplicate items.

SlaugherMachine

I see it. Give me a few minutes, and I should have a fix in.

5eMagic.Shop

I keep getting an issue with trying to log in. It continues to say server error no matter how many times I try.

Star Child


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