NokiMo
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xavster_gaming

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Callisto v0.80 - Week 7 Update

Right in the middle of the image creation process and am immersed in the Ball event renders. These turned out to be a little more challenging than expected, due to the number of characters required in order to fill out the room. With my current hardware, I can generally get two characters and a background to render on my GPU, without taking in any steps to optimise. When you have an image with 26 figures, well this gets more complicated. Thankfully I have managed to get past this memory management headache and the remaining renders are far easier to manage.

I mentioned last week that I used the second option for Rachel dress poll, as I had designs to use that particular asset as above. Yes, Sam and more importantly Jerry, got an invite to the ball as well. So on to the numbers.

Better get back to the production line,

Xav



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