NokiMo
SoulsOfSinStudio
SoulsOfSinStudio

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Patch 0.45 - Encounter reworks

Greetings, Sinners. In this mid-patch, 0.45, we have overhauled some aspects of the game, all of which are still subject to change. Before I begin, I would advise everybody to start a new save, as I'm unsure how old ones will translate into this patch. Also, there will be a poll after this, as we are curious as to which website you all come from, so feel free to vote on that.

To summarize the most critical shifts:

○ Monster Encounters are no longer RNG, instead each has their own area, and tribute can be used to improve relations with any one of them. You can challenge them to fights, and socialize with them a bit.

○ The UI is a bit improved I think, along with the main menu, but will most likely be heavily altered as I learn how to do better UI things.

○ Music has been added to some parts of the game, along with some voice-lines for Nox in the opening - which will be expanded upon for 0.5.

○ Catgirl and Slime girl have more scenes now, and we have added more BGs to existing scenes.

○ Escape/Grapple timing mechanic removed, replaced with new mechanics - Escape requires Gold for now, or if you have none, then HP; Grapple escapes roll 1-100, and factor in a percentage. So if the chance to escape is 69%, then you must roll between 1-69 to escape, anything higher will fail. Willpower boosts escape chance now.

○ Traits being bugged and not properly assigning bonuses to stats and variables are fixed - all traits should work as intended now, but if there are any new bugs that popped up, DM on Patreon.

I believe this covers what has been shifted in this patch, along with a bunch of bugs. Some mechanics were removed for the sake of my sanity, like the timing event, and the monster encounter rework makes sense for story telling. I haven't expanded dialogue too heavily, nor added in the upcoming quest system - but those are two things that will be expanded upon the release of 0.5. For how I'd like this story to be told, and for the sake of acquiring items and skills that will help you in your journey, quests seemed like a good way to affect relationships with some of the Monster Girls.

This also allows you to choose who you'd like to focus on and get traits for, and eventually, more rewards are planned, and a better relationship system is going to be built into the game to unlock scenes. Tribute is mostly to build rapport for the ladies, which will grant you access to scenes and other goodies in the future.

As far as a combat rework goes, I have spent time on things, but there are many other things that have drawn my attention as well, such as UI, lore, dialogue, sounds, and traits/tribute/quest systems. As a whole, I think combat should be expanded by 0.5 still, but I wanted to lay out the game in a more digestible format that's easier to explore, and less reliant on rolling the dice to find a character. I also wanted to make some stats more useful, hence the grapple escape rework.

There may or may not be bugs I've missed, but all the encounters should work properly - let me know if you find anything that's messed up though!

Now, with everything stated, we would like to welcome all the new Sinners, and we would like to thank you for your continued support. Good progress is being made, and we couldn't do it without all of you. There will be more exclusive Patreon image sets and other things coming to the Patreon, like polls and things. We hope you enjoy this patch, and I, as the main writer of code, will warn you that I may have missed some bugs. Feel free to report them if you find any, and I wish you a good day.

Patch 0.45 - Encounter reworks

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