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AvianTAUR

--- BASE STATS ---

Join the flock as we take flight in the Virtual World! This race of feathery friends are amazing at running long distances or soaring through worlds with ease.

Although not a taur in the traditional sense, their unique posture and biology places them in the same coop as our four legged brethren.

This base would have just been a feather in the wind without the owl-standing support of Orion-B. This project was amazing to work on and I'm ruffling my feathers in excitement to see the community flock together in such a unique form!

AvianTAUR

1,500 Animations | Full Body Tracking | Face Tracking | 375 Blendshapes | 13 Beak and Body Features | Over 100 Menu Options

This avatar includes many types of features and options that you may recognize and many you may have never seen before. Everything included is hand-pecked from the ground up specifically for this model. This package includes everything you need to spread your wings and strut your stuff in VRChat!

If you're hatching a plan to also make your own custom textures, waddle over to the Creator Pack below.

AvianTAUR Creator Pack

Key Features:

(In no peck-ticular order)

Performance Rank

Don't put all your eggs in one basket! Feel free to upload multiple versions with different avatar ranks. Sometimes you need a medium avatar for crowded spaces.

Base:

MEDIUM | 35,000 Triangles | 6 Skinned Mesh Renderers | 14 Material Slots | 12 Physbone Components | 112 Physbone Transforms | 5 Physbone Colliders | 20 Contacts | 202 Bones | 2 Particle Systems with Trails Enabled | 200 Max Particles

THIS AVATAR IS CURRENTLY NOT QUEST COMPATIBLE

It might be possible to make a quest compatible version when VRChat releases their constraint system, we will investigate this when it is released.

Plumage:

VERY POOR | +53,000 Triangles | +2 Skinned Mesh Renderers | +2 Material Slots | +47 Bones

Racket Tail:

POOR | +700 Triangles | +1 Skinned Mesh Renderer | +1 Material Slot | +1 Physbone Component | +25 Physbone Transforms | +24 Bones

Ears:

MEDIUM | +650 Triangles | +1 Skinnned Mesh Renderer | +1 Material Slot | +1 Physbone Component | +13 Physbone Transforms | +11 Bones

Cheek Fluff:

MEDIUM | +100 Triangles | +1 Skinned Mesh Renderer | + 1 Material Slot | +1 Physbone Component | +7 Physbone Transforms | +5 Bones

Nose Feathers:

MEDIUM | +130 Triangles | +1 Skinned Mesh Renderer | + 1 Material Slot | +1 Physbone Component | +3 Physbone Transforms | +4 Bones

Webbing:

MEDIUM | +500 Triangles | +2 Skinned Mesh Renderer | +2 Material Slots | +11 Bones

Eyebrows:

MEDIUM | +1 Physbone Component | +7 Physbone Transforms

Belly Movement:

VERY POOR | +4 Physbone Components | +6 Physbone Transforms | +22 Contacts

Finger Toe Controls:

POOR | +10 Contacts

Wink Head Tilt:

MEDIUM | +2 Contacts

Full Body Auto Poses:

MEDIUM | +1 Physbone Component | +2 Physbone Transforms | +2 Contacts

Wing Dynamics:

POOR | +1 Physbone Component | +51 Physbone Transforms

Toe Dynamics:

POOR | +2 Physbone Component | +40 Physbone Transforms

Cameras:

MEDIUM | +2 Material Slots | +1 Camera |

Sound Effects:

MEDIUM | +2 Sound Sources

Lightning:

POOR | +3 Material Slots | +3 Particle Systems | +490 Max Particles

To molt away features, simply delete them from within "AvianTAUR > OPTIONAL". Keep in mind that combining multiple features will affect the performance level. (More Information Here: https://creators.vrchat.com/avatars/avatar-performance-ranking-system/ )

Egg-Samples

Below you can find links to all of the public versions of this model. You can favorite or clone them directly from the website! Stretch out your wings, your feet, and hopefully not your back!

AvianTAUR YELLOW:

FULL VERSIONMEDIUM VERSIONFACE TRACKING

AvianTAUR BLUE:

FULL VERSIONFACE TRACKING

AvianTAUR BLACK:

FULL VERSIONFACE TRACKING

Like a Turducken

Inside this bird there's quite a lot going on! For starters we have a ghostly HOOMAN floating around inside. Yep, there's an invisible set of human legs perched on the front hips and soaring around inside there somewhere. We are then using a combination of physbones, constraints, IK, and animations to keep the lower body and legs moving correctly.

For animation layers, we are utilizing Direct Blend Trees as much as possible, allowing us to control everything on this avatar with only 14 animation layers!

At the base of it, all platforms treat this avatar as a completely normal humanoid. As such, it is compatible with most addons and features you can pick up online. Below is a list of known compatibilities and incompatibilities.

VSeeFace Ready!

This birb is fully equipped with face tracking blendshapes, so we might as well use them!

For the moment, we do not have a prefab configured for this yet, but if you would like to wing it yourself, take a look at these instructions from VSeeFace https://www.vseeface.icu/ . We are using the Unifed Expression list which can be remapped back to ARKit using the following table https://docs.google.com/spreadsheets/d/118jo960co3Mgw8eREFVBsaJ7z0GtKNr52IB4Bz99VTA/edit?usp=sharing .

Terms of Use:

These assets are provided on a royalty-free basis for personal use while adhering to the following restrictions.

  1. You may not sell, share, or redistribute these assets, even if modified or in parts.
  2. You may upload these assets to a virtual game platform or simulation (such as VRChat) so long as all assets are unable to be downloaded under normal means.
  3. You may not sell 3D prints of these assets.
  4. Group purchases are not available for these assets. Each user must purchase these assets themself.
  5. You must acknowledge the original author of these assets in all verbal and written communication.
  6. You are not permitted to remove any built in copyright information in the assets.
  7. If these assets or any derivatives are displayed publicly, (Streaming, Social Media, Advertisements, ect), you must credit the original author of these assets.
  8. You may not use these assets for any harassment, obscene, or racist purpose.
  9. You may not use these assets for the promotion of any alcoholic beverages, tobacco, gambling, or unlawful activities.
  10. These assets are non-refundable and provided "as is" with no warranty or guarantee that it will fill a specific purpose.
  11. The owner of these assets is permitted to update these terms of service or to terminate the use of these assets at any time.

All future updates on this model will be included in this single purchase.

BORK! (Help!)

If you run into any issues at all, don't be flighty, feel free to reach out to us on our discord! There you can verify your license with our bot and gain access a verified asset share and help channel!

Virtual Limbs Discord

Virtual Limbs is a community focused around all forms of media related to characters with extra limbs, eyes, heads, ect. with a particular emphasis on Virtual Reality.

 5/7/2024 Updates:

Released!

Known Issues:

None Yet! Let us know if you find anything!

Credits:

VRLabs - https://github.com/VRLabs

Final IK Stub

Local Mirror Detection

AkaiMage - https://github.com/AkaiMage/VRC-Cancerspace

Cancerspace Shader

Eslar - https://eslar.gumroad.com/l/hxlDG

Substance Painter Fur Brush and Filter

Streambeats - https://streambeats.com/

Demo Music

Special Thanks to these Egg-ceptional Beaks!

♡ Orion-B - For making all of this possible.

♡ TheCatNamedFish ( https://thecatnamedfish.carrd.co/ ) - For the textures, demo video, emotional support, and so much more!

♡ BlackbloodQueen ( https://www.furaffinity.net/user/blackbloodqueen ) - For the "AvianTAUR" logo.

♡ Kalpup, Beepboop, Diskrunner, Xelioso, WikCZ, Jaggerfrost, Xeygwyn and ArtbyAshley for helping with recordings and pictures for the demo material.

♡ Everyone on the Virtual Limbs Discord - For showing interest in this project and keeping me going!

And to you! Even if you don't purchase this pack, I'm happy to see people are curious and interested. You make it all worth it!

Virtual Limbs

If you're interested in this kind of content, or want to see what others are doing with the AvianTAUR, the Virtual Limbs group is dedicated to those with extra limbs, eyes, heads, ect!

Virtual Limbs Discord

 We also have a VRChat Group!

Virtual Limbs VRChat Group

There you can register your license key below.

If you're planning on making custom textures, make sure to pick up the Creator Pack!

DOWNLOADS

AvianTAUR 250309.unitypackage


AvianTAUR FBX.fbx
AvianTAUR BLEND.blend
AvianTAUR 240506.unitypackage

🐦How to Birb 🐦

AvianTAUR - How to Birb

Below is a set of text instructions as well.

  1. Follow these instructions from VRChat on how to setup a new project via the Creator Companion.

    https://docs.vrchat.com/docs/setting-up-the-sdkhttps://vcc.docs.vrchat.com/guides/getting-started

  2. Download the Final IK Stub from VRLabs. (If you have already purchased Final IK, skip this step.)

    https://github.com/VRLabs/Final-IK-Stub/releases

  3. Download the Poiyomi shader. (Optional, but you will need to configure you own shaders later.)

    https://github.com/poiyomi/PoiyomiToonShader/releases

  4. Download VRCFury (REQUIRED)
    https://vrcfury.com/

  5. Open the Project

  6. Drag the "Poiyomi" unitypackage into unity and click import.

  7. Drag the "Final IK Stub" unitypackage into unity and click import.

  8. Drag the "AvianTAUR" unitypackage into unity and click import.

  9. If you have any other unitypackage files from me, import those now.

  10. Navigate to "Assets\AvianTAUR\Base\EXAMPLES\SCENES START HERE\AvianTAUR 000" and open that scene by double clicking it.

  11. Inside are Pre-Built Examples that you can start customizing right away.

  12. Now to enter your license key into the project. In the Hierarchy, navigate to "AvianTAUR > AvianTAUR > LICENSE_KEY_ENTRY > XXXXXXXX-XXXXXXXX-XXXXXXXX-XXXXXXXX". Here you will find a "VRC Contact Sender" with a Custom Collision Tag. Replace the Xs with your license key.

  13. At the top, select "VRChat SDK > Show Control Panel" and then login.

  14. Click on the "Builder" tab.

  15. Enter a name for your birb, take a quick pic, agree to the terms, and click "Upload"

Note: If you are using the "Final IK Stub" from VRLabs and not the full package, the AvaTAUR will not preview well in unity. You will need to upload in order to see it actually moving correctly.

If you would like to use Face Tracking on this model, we recommend the Adjerry Face Tracking Template ( https://github.com/Adjerry91/VRCFaceTracking-Templates ). Follow the instructions on their page and use the "Unified Expressions" template.

Once you've feathered your own custom textures, we suggest the following.

  1. Make a new folder under "Assets" with your character's name.

  2. Import your textures into this folder.

  3. Navigate to "Assets\AvianTAUR\Base\EXAMPLES\DEFAULT\Materials".

  4. Duplicate all of these materials.

  5. Move the duplicate materials to your custom character folder.

  6. Apply these materials to the character in the example scene.

  7. Edit the materials with the new textures or choose a different shader.

  8. In the scene, the "Body" object has a drop down for "Blendshapes" in here you will find a list of all blendshapes for this avatar. Everything under "CUSTOM" can be safely modified.

If you would like to use the built in accessory toggles, place the Skinned Mesh Renderer of the object into "AvianTAUR > ACCESSORIES" and it will automatically be toggle-able in game.

What the Flock is this Error?

VRChat and Unity display a lot of errors that you can just let fly.

  1. If you get any yellow warnings in the console log, you can ignore them.

  2. "Audio Sources found on Avatar, they will be adjusted to safe limits, if necessary" - All custom audio sources are within the limits already and should have no issues.

  3. "Stations found on Avatar, they will be adjusted to safe limits, if necessary" - Once again, don't worry, we're flying within the limits.

  4. "The angle between pelvis and thigh bones should be close to 180 degrees" - This has to do with how the hip bones are setup, we've seen this error for a long time with no noticeable issues.

  5. "This avatar uses write defaults on" - Yes, we have to have write defaults on to be compatible with MMD, if this changes, we may release an update that converts everything to Write Defaults Off, but until then, ignore this chirp.

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AvianTAUR

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