Hey guys, how are you doing?
I have been busy cooking something quite big for the combat system, it's Cinematic Sequence System and Finisher System. Now I can blend Cutscene and Gameplay Together to create the cinematic experience for OGZ combat. The combat system is now at 80% completion and combat system is one of the fundamental systems for pretty much everything else in OGZ. Finishing combat system is like getting 1/3 of base systems done.
I have to admit that now I'm having so much fun working on OGZ after I started to have more development tools, big thank you guys for supporting Mateydev, love you guys a lot.
About smut contents of OGZ
To clarify things, OGZ is now a non smut game by default and all the smut contents will be available as mods on Pixiv. This is to avoid all the potential problems with laws and ToS. But this is also the benefit of non smut game, is that I'll be able to do marketing on the public sites.
Now, let's have a look at what I've done in these last 2.5 weeks.
Cinematic Sequence System
This is the updated version of old sequence systems and is the base system of recent sequence systems.
New Struggle Sequence System
This is updated version and now it's very lethal that player will only have 3-5 seconds to break free because the struggle timer is no longer duration/HP-based but instead it's animation length-based. Which means, the struggle sequence will have different timer based on animation length and it's not a loop animation like RE and Dead Space.
Player will be able to instant break free if player uses utility tool such as shovel, knife, pickaxe and more, this is inspired from RE4 remake btw.
Struggle sequence won't active if player has HP or SP more than 50% and instead the enemy will active grapple sequence to break player's stance.
Note that this is still WIP, I'll add the fail break free anim next post (seeding parasite through mouth)
Grapple Sequence System
Grapple is the new addition to the AI combat system. They will grab and throw the player and sometime this might lead to the very disadvantage position for player.
Finisher Sequence System
Now this is what I'm so proud of. Finisher is gonna make the combat feels so satisfying but not all characters/mutants will have finisher available btw (human and humanoid mutants sure will have finisher)
Only Utility Tools will be able to perform Finisher moves. All the weapon won't have this feature. Utility Tools aren't weapons, so player won't be able to use during combat except for the finisher.
Note that I'll add 3 more finisher moves for shovel soon and each one will look even more brutal than the first one.
Sketches
I'm sorry that I had fun drawing stuff a bit too much until it drained some development time. But I'd draw more if I have time because I really had so much fun drawing stuff.

This is the high land of S101. The Federal Tower is gonna be the landmark that player will be able to see from everywhere.

Natalie and Vet Joel at the swamp area of S105 (the 2 npcs that will be randomly spawned in some specific locales)

Expedition on contaminated regions of S104. This area is gonna be so messed up similar to Caelid from Elden Ring.

Summary of In-game setting (Groundzero Crisis)
And there's more on Pixiv
I would draw more if you guys enjoyed my drawing. I've finally got more time to do other things recently. When all the fundamentals are in place, I'll have even more time btw.
That's it for today. I hope you guys enjoyed the progress I've done so far.
See you guys on the next post.
Have a nice day :]
Matto.
D K
2024-02-09 18:27:14 +0000 UTCเจ เล่ย์
2024-01-30 16:13:54 +0000 UTCFreakbssson134
2024-01-28 20:29:23 +0000 UTCMatto MATEYDEV
2024-01-28 20:12:16 +0000 UTCFreakbssson134
2024-01-28 20:08:16 +0000 UTCnukacharlie
2024-01-28 18:39:40 +0000 UTCMatto MATEYDEV
2024-01-28 17:37:08 +0000 UTCfresh-d
2024-01-28 17:29:55 +0000 UTCMatto MATEYDEV
2024-01-28 17:25:41 +0000 UTCGuo Qiang Huang
2024-01-28 17:23:47 +0000 UTC