NokiMo
MRMattTsungDEV
MRMattTsungDEV

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Project E 9/2/2022 (Character Update) #3

Ay folks, how are you guys doing!?
I've been working on the systems, animations and character this last 2 weeks and done some decent amount of stuff for this update.

Character
Here this is new character, her name is Catherina M. Nelson. She is working for SCE and is your ally, she will always be at HQ and will give you a lot of daily missions.

I worked on this character only for 3 days (Pretty hurry since I have only 1 month left for PoC build, I'm sorry if I failed my release date, so many tasks right now)

Also here some more sketch I did for other NPCs


Animation

Movement Animation is actually different based on the outfit the character is wearing, player will be very disadvantaged if the character is wearing a tight long skirt during combat because the character will be very slow and won't be able to do a big jump.

The environment finally has animation for character such as box and locker and etc.

Overall Upgrade
I've enhanced the system performance and the game now can handle 50 complex characters in 100 m radius which is much better than all of my previous projects.

I also upgraded the graphic, pretty much the same but just brighter and cleaner.

NPC will react and will give you a lot of advise via audio call during you're on duty, (MGS's codex flashback). All Dialogue is just for testing purpose, not the actual use btw.

The Mission in PER will be auto generated, there are 2 missions available for PoC build right now, 1 is Airdrop as Optional Mission, 2 is Search and Gather as Daily Mission.

Summary
I'm not very sure if I can make it this September 30th for PoC build, I still have 2 npcs left and didn't even start working on the world at all (World system yes, I finished some of those now but env assets aren't at all), I might need more time for this if you guys don't mind.

Btw, I hope you guys like this update.
See you guys soon.
Have a nice day and stay safe!
:]

Project E 9/2/2022 (Character Update) #3

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