Valor(Previously Valgrind) update - Better perilous attacks
Added 2022-12-21 23:09:50 +0000 UTCHi folks! Here's an update of Valor(renamed from Valgrind)
Hard Requirements:
Soft Requirements:
Latest version of Valhalla Combat, which makes perilous attacks from Valor unblockable.
TK Dodge OR DMCO(for dodging AI to work)
Changelog:
AE support(untested as I don't have the latest version of AE, but ideally it should work)
New Perilous bashing mechanism as shown in previous post. Note that it might not be compatible with BOTUser99's Vanguard bashing overhaul due to different animation events being used.
Better SFX and VFX, although it's subjective. Oh and now VFX properly spawns on every NPC's head instead of some weird bone nodes seen in previous versions.
Enjoy! Additionally, I'm currently working on NPC timed blocks. The implementation will be vastly different from that of players; it may even be not timed at all and based on chance or some custom "resistence" values. I'm looking for a way to tie this to the vanilla game so NPCs' actions stay consistent with their skills. Once it's complete, I'll make a public release and move on to other projects.
Comments
ctd on 1170
Derek Doo
2024-11-23 01:58:29 +0000 UTCI have the same issue :/
Beccamori
2023-11-21 03:21:04 +0000 UTCHello and thank you for this amazing mod. On the other hand, I encountered a rather annoying bg: Enemies end up turning their backs on me during fights!
Joubignax Evolved
2023-11-17 06:43:33 +0000 UTCIs there a way to disable perilous attacks for my followers? They stagger lock enemies too much when I have multiple followers. Males the game way to easy.
Fireturtle Music
2023-10-30 18:03:45 +0000 UTCIs there a way to disable the perilous attacks for my followers? when i have multiple they just staggerlock enemies even the really strong ones.
Richie Rebolios
2023-09-05 13:09:42 +0000 UTCive put false for perilous in the ini but npcs still do it,is there any way to stop it from happening?
Infinity
2023-03-22 21:04:07 +0000 UTCOK, thanks. I'm doing troubleshooting on my LO right now anyway, so I'm trying to avoid combat right now...
Bruce
2023-03-14 12:54:42 +0000 UTCIt just freezes in combat for a lot of people
Petra Pox
2023-03-14 03:51:49 +0000 UTCHow close is this to being "complete"? Is it currently in a usable state with this release without it crashing all the time? I'm not a very good troubleshooter, so I don't need more troubles to shoot in my LO. :)
Bruce
2023-03-02 21:42:05 +0000 UTCthis freezes everytime im in combat
gee gerg
2023-01-20 06:23:55 +0000 UTCLast line: "Once it's complete, I'll make a public release and move on to other projects." Curious - what does this mean? Are you moving onto other mods, or away from modding projects? Also, will support/bug fixing for Valhalla continue?
Klegg
2023-01-13 19:49:13 +0000 UTCPlease do make a version that is compatible with DMCO 0.9.6
Gilang Mahadhika
2023-01-09 19:03:21 +0000 UTCNevermind, I think I got it working.
SpunknNE
2023-01-05 20:22:34 +0000 UTCAs far as I can tell this does actually "just work" with ADRI's Vanguard, FYI . If I check the animation for NPCs after the blue circle indicator shows up using Maxsu ShowAnimCommand, they're always doing `NPC_bash_wpn` or `NPC_bash_shd` as opposed to the vanilla animations.
someusernameiguess
2023-01-04 19:21:34 +0000 UTCperilous attack sfx is still the same as the old version for me :/
Logan Hund
2023-01-03 23:48:01 +0000 UTCHi there, so I noticed that perilous bash attacks seem to connect a while before the animation plays out. Does anyone know what could be causing that?
Jason Jordaan
2022-12-30 22:02:06 +0000 UTCthere is non atm tbh i wish dtry can implement tudm for this too
DJLegends
2022-12-28 23:56:57 +0000 UTCwell dtry i got crazy news apparent valgrind sync on skyrim together reborn partially only issues is that remote players get the npc bashing and perilous attacks
DJLegends
2022-12-28 16:42:04 +0000 UTCYeah I get the same thing
Petra Pox
2022-12-28 01:26:59 +0000 UTCGame freezes from time to time even not in combat.
LMAOLOL
2022-12-27 19:25:01 +0000 UTCWhoever recompiled the Ersh Dodge Framework DLL for DMCO 2.0.1 and 2.0.2 seems to have linked against the wrong CommonLib lol, as it no longer loads on any version of AE including 1.6.353
someusernameiguess
2022-12-27 04:54:58 +0000 UTCI have the same thing except it's a soft-freeze and not a CTD sometimes when an enemy is about to perilous attack, and also sometimes when I attack.
Petra Pox
2022-12-25 22:34:03 +0000 UTCI see, I'm using dynamic dodge with DMCO. Which needs 0.9.6. As an alternative for now I have ultimate dodge installed just for npc dodge. Can I turn on the ai for ultimate dodge via the ini?
Jason Jordaan
2022-12-25 09:37:08 +0000 UTCI also noticed this, much prefer it this way. The constant falling enemies just felt brokenπ
Jason Jordaan
2022-12-25 09:36:15 +0000 UTCit seems v2 cannot have stamina consumption working. but it's all right, i'll using TK atm, thanks for reply~
pptrain
2022-12-25 00:31:21 +0000 UTCIs it safe to update from the previous version?
Raymond Stewart
2022-12-25 00:14:41 +0000 UTCI get freezes with behaviour injector but the perilous attacks and dodges work when it doesnt crash.
Petra Pox
2022-12-24 22:44:51 +0000 UTCI think it's on by default. You might need dmco 2.0 instead of 0.9.6 for the animation events to work
dTRY
2022-12-24 18:40:17 +0000 UTCthanks for reporting. will fix it in the next update!
dTRY
2022-12-24 18:39:54 +0000 UTCIt seems so; is there anything dmco 0.9.6 includes that 2.0 does not? I encourage you to update to 2.0+ version but if 2.0 is buggy i can find a workaround for it to work for 0.9.6.
dTRY
2022-12-24 18:37:21 +0000 UTCDoes dodge ai support DMCO 0.9.6? NPCs do not dodge in my game when i switch to DMCO 0.9.6, version 2.0+ is ok.
pptrain
2022-12-24 04:42:14 +0000 UTCI can't seem to lower the chance of the perilous attack through the ini, is that intentional?
u got pranked
2022-12-23 16:31:54 +0000 UTCHi there, absolutely loving the mod so far but I wanted to know how to activate the DMCO dodge ai
Jason Jordaan
2022-12-23 13:27:59 +0000 UTCae 1.6.335 yes ctd when they melee attack me
DJLegends
2022-12-23 10:58:50 +0000 UTCare you on AE? When does CTD happen exactly
dTRY
2022-12-23 07:27:46 +0000 UTCwhen i attack i T pose
adam
2022-12-23 06:00:09 +0000 UTCnvm all modded/vanilla creatures ctd
DJLegends
2022-12-23 05:21:04 +0000 UTClooks like goblins from hunt of hircine
DJLegends
2022-12-23 05:12:33 +0000 UTCGot an issue in which when using valor if modded creature npc attack me = instant ctd
DJLegends
2022-12-23 05:07:26 +0000 UTCI see. Thanks for pinpointing the issue! MaxSu and I will look into it.
dTRY
2022-12-22 23:41:21 +0000 UTCWhat I meant to say is that I would be staggered before the bash "charge" animation even began. I have determined that the issue is in Precision, both 2.0 and 2.02. I reverted to Precision 1.1.7 and the problem is gone. I can see that Ersh made a lot of changes; I've no idea what precisely is the cause.
minbari
2022-12-22 22:03:07 +0000 UTCThanks for the report. Can you elaborate on bash βconnectsβ instantly? Valor replaces all light bash with power so there should be some room for you to dodge or do a counterattack
dTRY
2022-12-22 18:15:23 +0000 UTCYes, once I disabled the mod I was able to fight all the way through a dungeon, once I re-enabled it enemies would feeze again. I'm guessing it's a conflict with another mod so I'm trying to figure out which. My modlist is quite large so it might take a while. Lol Update: I think I found the conflict, the new Combat Pathing Revolution by Maxsu. Haven't had the freeze issue since removing it.
Niko
2022-12-22 05:43:57 +0000 UTCHello dTRY, I have a couple of things to report: NPCs doing bash don't appear to have attack commitment, so there's the occasional situation where you dodge successfully but get bashed anyway if you are next to them. Also, have noticed that if NPC has shield the bash connects/staggers instantly if I am very close to them. I'm fairly certain the latter is my own fault but I cannot determine the source.
minbari
2022-12-22 04:45:08 +0000 UTCAbout enemies recoil when you perfect block them, this is the change in the latest version of Valhalla(1.3.3) for balancing purposes. You can find this in Valhalla's changelog.
Kissshot7
2022-12-22 02:57:23 +0000 UTChmm strange. Can you be sure that it's Valor that's causing the issue i.e. disabling valor and the issue is immediately gone?
dTRY
2022-12-22 01:56:01 +0000 UTCHey dTry, not sure if this is just a problem on my end, but enemies will do perilous attacks and bashes even if I disable it in the ini. Also, is the DMCO option for NPC dodge compatible with replacers like infinity dodge? Edit: Also, I noticed a few changes to stamina and timed block. Enemies will now recoil instead of large stagger when you perfect deflect and enemies will now large stagger when they are exhausted. Are these changes from Valor or Valhalla?
Young Who
2022-12-22 01:52:52 +0000 UTCNiko
2022-12-22 00:56:34 +0000 UTC