NokiMo
dTRY
dTRY

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Valhalla Combat published, and plans for the future

Thanks for y'all's support! Valhalla Combat is now published: https://www.nexusmods.com/skyrimspecialedition/mods/64741

It is far from feature-complete, but I do believe it's stable enough for the public to enjoy. That being said, I still have a laundry list of things to implement, either into Valhalla Combat directly or in a separate mod that uses Valhalla Combat as a base API. The ultimate goal is to create a consistent and enjoyable 3rd person comat experience.

So here I ask for your opinion: which do yout want me to work on next, among the following things? I'll eventually get all of them done, and I don't really have a preference as I deem them to be equally important. I just want to know what you guys want to see the most :)

Comments

Super stoked for the possibility of having a Valhalla integrated Poise system. I know there's other mods out there, but they seem to run counter to the stamina system baked into Valhalla that rewards agression in combat.

Giorno

Any idea how to stop reflect damage from killing you when you execute someone?

worstyoshi

I'm still formulating ideas:)

dTRY

Yeah currently; it's a bug that will be fixed soon

dTRY

Is there a way to add 'pause' to combos? or even unlockable combos through the extendable perk tree mod?

KMHTech

So would I be able (in the meantime) to use Poise stagger animations?

So Valhalla doesn't actually do anything different when it does detect the NPC patch, then?

someusernameiguess

There won’t be any interaction between the two so hence no incompatibilities

dTRY

I've asked this elsewhere previously, but I don't think I ever got a clear answer - if I'm using ADRI's Impactful Blocking, which inherently enables Elden Counter support for NPCs in its Nemesis patch (meaning I do not run the normal Elden Counter NPC support Nemesis patch) how does that impact Valhalla? I notice it does seem to at least check for the presence of the "normal" patch.

someusernameiguess

I've been using Loki's poise and I find it has stun-lock (keep getting staggered because enemies keep attacking) problem. I hope when you implement the stagger system, you can make some sort of a balanced "stagger immunity" to prevent stun-locking.

Adrilz

Thank you. Will do.

Adrilz

Valhalla doesn’t deal with stagger atm, but I’ll eventually add a poise system to Valhalla combat

dTRY

you can simply replace the old mod

dTRY

Congratulations for the Nexus release! I'm still using the BETA (or older, not sure) version. If I want to update to the Nexus version, are there special steps or do I just replace the mod?

Adrilz

Awesome Job, question, I like Poise by Lokis stagger animations that knock npcs/PC back when struck with certain or multiple attacks. Does Valhalla have animations like that, that adds some realism to the force behind certain strikes?. Or is there a way to have poise stagger animations take over the stagger part?

I think perk integration will add some more foundation to Vahalla combat, to help with game play. Because I am using ordinator with your edits you made to it and it just doesn't feel right, it works. But it's like wearing a shoe that just doesn't fit your foot right.

good luck with the launch and thanks for the effort.

alexis Lienlaf

Congrats on the release!

aDisgruntledGiraffe

as much as i WANT a stagger system that makes sense (i can't get lokis poise to work) we definitely NEED a perk overhaul that doesn't touch directional power attacks, attack speed, etc.

Hayden D


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