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Tana Pigeon | Word Mill Games
Tana Pigeon | Word Mill Games

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Article Discussion, I'd Like Your Thoughts

Hello Mythicists! I hope your December is going well, and your Player Characters are baking you muffins and other tasty goods!

I was a little surprised when the "Solo Guide For Absolute Beginners" won on the poll, because I figure you're all in the know. However, I placed it on the poll in the first place because I realize I have never addressed this subject before and there's lots to say on the matter.

And you chose it! Quite strongly, in fact.

I've been working on the article and then it hit me ... I'm not really sure why you chose it, and it would be helpful to know to help me with the direction I take.

So, my question to those of you who selected this article, why did you select it? What are you hoping it does?

Thank you in advance for your thoughts :)

Happy adventuring!

Comments

Going deeper into published adventures is probably beyond the scope of this article, but that's a good topic for the podcast after Deadworld Dome or perhaps for another Mythic Magazine article.

Tana Pigeon

I chose it because I find that even with my experiences with it, I still have things to learn, and having the basics really solid is important. I know this was addressed in the book, but getting more help on dealing with published adventures would be great, but I’m not sure if that’s something to cover in this article.

Kevin F.

I've played a fair amount of solo, but still run into the same roadblocks that complete newbies run into at times, I find reading or watching stuff for beginners helps get over that obstacle. Plus if you get busy with something else article like this can help ease back into things Maybe include a section on overcoming creative block or how to get back to basics when you feel overwhelmed with options

AnotherGuy98

I hope I'm not going too much into the psychology of how I think solo roleplaying works. I feel I have to address it to some degree to answer the "How can this even work?" question. It's interesting writing this article. Mythic, and solo roleplaying in general, uses fairly simple concepts to get fairly complex results. It's oddly difficult to describe those simple concepts because they are on the fuzzy side. However, there are rational and mechanical explanations for how those simple concepts function.

Tana Pigeon

Maybe after this comes out, I'll make it freely available on my website for anyone to link to. That way you can just point people toward it.

Tana Pigeon

I chose it not for myself, but for my friends. I use Mythic as my go-to solo engine and also as my number-one tool to get me out of tough spots as a GM in my group games. I just can't shut up about how cool and easy it is to my friends, who seem very keen on trying it out for themselves and play their own solo games. However, all my tables and the many different ways I interpret my results (from years of Mythic Magazine updates) makes them afraid of the complexity of it. And when I present them with the Mythic 2E rulebook, they often get further discouraged by the task of seemingly having to learn an entirely new RPG system just to enjoy some solo roleplay with the one they already like. I even gifted some of my friends with a copy, but I have a strong feeling they haven't read it yet. With that said, when you proposed a complete beginner's guide article, that sounded like the perfect thing I could use to finally convert them into solo and Mythic players. something that takes away the overwhelming feeling of all the tables, rules, etc. and can ease them in with simple-to-understand instructions and gameplay. I am sure once they get the basics, the full book and all the other tools and tables that come with it will suddenly feel much more manageable!

Kryat Lore

I think bare minimum to get started is what a lot are looking for, especially if they don't have experience with a group. Also if they come from video games that may play into their expectations. Adjusting those would be helpful. Giving example s of boardgames or actual books could help. I say this bc I know I struggled w that. Especially coming from JRPGs and most recommended RPG systems back in the day had a way more Western vibe. I also think that loop article was good. Help people find the very basic loop.

Aaron

I'm coming out as a rookie here in the group of veterans ;) I started in spring this year and played and ran Dragonbane for the most part. My solo play has kind of gotten more GM-ish for now, I have multiple characters and often use Triple-O as a character emulator and go by the written adventures. I'd like to slowly move into the more freeform oracle-based area. I've had Mythic GME 2e for a while, but somehow haven't managed to get the right start yet. Recently, however, I've become more interested in it again and also bought Magazine #48 for Steal the Rebellion, perhaps as an easier entry point. I've already tried two evenings now, phase 1 went well. But phase 2 I realize how I'm stumbling. What is a scene anyway? So how do I build it up, where are the boundaries between one scene and the next? On my first attempt, I somehow got myself into a dead end very quickly. Somehow I ended up dealing with tasks and at the same time the consequences table got me into a kind of spin. On my next attempt the next day, I was too cautious and again didn't know how to really immerse myself in a scene as a character. I find it difficult to keep all the parts of the system running and also to really immerse myself in the game world as a character. Furthermore, I realize how difficult it is to continue a game after the first 1-2 sessions, so tips and advice from veterans would certainly help many beginners. I chose this topic because a lot of things seem easy at first in the book or in actual plays (video/audio/blog), but as soon as you want to take your own first steps, you realize how unclear and difficult many things suddenly become. So I'm hoping that the article will above all be a playthrough for the first few rounds, which will help with the difficulties, especially with regard to scenes and how to create and play them. I think after that it will be easier to choose the next tool for yourself and keep trying. Edit: I think it's also important to say that I haven't managed to read the whole book yet, and that I tend to read a little bit at a time and then try it anyway. The section about scenes is of course still at the top of my to-read or re-read list ;)

Gustel

These are great responses, thank you :)

Tana Pigeon

I picked it despite knowing plenty on solo play because it is still the number one question that I see being asked in forms and groups dedicated to solo TTRPG play. So I was interested in hearing how you would answer that question. I don't have a specific request for what to see with it other than "If you introducing a friend to solo play today what would you tell them?"

Roosevelt Cooper

I think the interest in it comes from the wealth of experience youve gathered over the course of allthe mythic magazines. Many of us are curious about how you ’d approach starting a solo game now, with all the updates, refinements, and ...rethinking you’ve done. This could be a foundational tool for both :newcomers and a fresh perspective for those already familiar with the system.

Pawel Cichonski

Selected it to have a good resource that can be a starting point for new people entering the solo rpg space. So mostly to foster the community, more than use it myself. I expect to see addressed the various style of solo play, how to interface with premade adventures and common "issues" when using Mythic with different families of RPG systems. Maybe a list of steps to follow to reduce frustration and guide the player when experimenting at the beginning?

Davide Marcoccio


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