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Tana Pigeon | Word Mill Games
Tana Pigeon | Word Mill Games

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Mythic personality test

Greetings Mythicists! I'm working on the next issue of Mythic Magazine, #27, and I want your thoughts on something.

One of the articles is about giving Mythic a personality that is reflected in how it runs your adventure. For instance, maybe Mythic has a sense of humor and builds jokes into the narrative, or maybe it's one of those Game Masters that loves killing off Player Characters. Beware!

What are some Game Master personalities you can think of? I've been wracking my brain and I've come up with a number of them, but I can't help but feel I'm missing a bunch.

You can also think of this as Game Master style. I'm sure just reading this, right away certain kinds of GMs spring to mind for you.

Please post your suggestions below :)

Comments

I would like to mention Npc focused GMs, or setting focused GMs, environmental challenges, vs indigenous challenges, GMs that are always sucking resources out of the party, or revealing lore/history. Some GMs are always bringing combat, some challenge with puzzles to solve, horror games need foreshadowing. 👍

Timothy Hidalgo

One I enjoy is the twisted trope. The GM takes a familiar trope and turns it in an unexpected direction. Mixing it with a bit of humor. Think Shakespeare players and plays or Firefly where Sci-fi and old west meet.

Xerix Helix

I would very much like to see a sort of trickster mode that loves to create humorous trouble!

samber

The storyteller: This GM is focused on crafting an engaging and immersive story for the players to experience. They often use descriptive language and vivid imagery to bring the game world to life. The tactician: This GM is highly strategic and enjoys creating challenging scenarios for their players. They might focus on building intricate dungeons, designing complex puzzles, or crafting tough combat encounters. The rule stickler: This GM is a stickler for the rules and takes pride in running a game that adheres strictly to the rulebook. They may be less flexible with house rules or player interpretations of the game mechanics. The improviser: This GM is comfortable thinking on their feet and enjoys coming up with creative solutions to unexpected situations. They might enjoy playing fast and loose with the rules or allowing players to guide the narrative. The character actor: This GM loves getting into character and acting out NPCs (non-player characters) in the game world. They might use accents or voices to make their characters more distinct and memorable. The worldbuilder: This GM is passionate about creating a rich and detailed game world for their players to explore. They might spend hours crafting maps, histories, and cultures to make the game world feel truly immersive. The collaborator: This GM prioritizes player input and enjoys working with players to co-create the game world and story. They might encourage players to contribute to the game's lore or make suggestions for future events. The roleplaying enthusiast: This GM is passionate about the role-playing aspect of the game and encourages players to fully embody their characters. They might use character journals or other tools to help players get into character. The prankster: This GM enjoys surprising their players with unexpected twists and turns in the game. They might use humor or misdirection to keep players on their toes and make the game more entertaining. The mentor: This GM takes a more educational approach to the game and uses it as an opportunity to teach players new skills or concepts. They might incorporate puzzles or challenges that require problem-solving or critical thinking.

Roosevelt Cooper

Would be great for an explorer game - where you really do get surprised or awed by new discoveries!

OjnoTheRed

This one won’t make it, but the world building GM whose world has so much fleshed out, everything is a lore dump. I would love Mythic to focus my worldbuilding lol. Like ‘Encyclopedia’ in Disco Elysium.

Kethson

I was going to suggest the classic Robin Law's tropes: the rules lawyer, the roleplayer, the social player just there for the camraderie, etc., the quiet introvert, the observer... but I think I forgot some.

J.Tim

These are all fantastic suggestions, thank you :) I can't help but laugh as I'm writing the rules for these. These tropes are all so familiar, we've all encountered Game Masters with some of these traits or we ourselves have been that GM. Defining all of this with rules is just strangely and unintentionally funny lol

Tana Pigeon

A few ideas... GMs who focus on: - Strategy & Tactics - Being an unreliable narrator - Cutting straight to the Action/in-media-res every scene/cut off the fat - Slice-of-life - Being an Auteur - has recurring symbols and motifs - Relationships - Kitchen-sink-drama - Dark comedy - Slapstick comedy - Being a doofus - Surreal/Gonzo elements - Humans being the villains in every story - People being their own worst enemy - True Crime - the impact on the community - What-ifs ... what if I put your characters in x, what will they do?

Stargolem

Generous, unpredictable, rules lawyer, lenient, tough, random!

Dasher

Perhaps a withholding personality? One that doesn't ever give the full answer, and rarely allows a clean victory. This GM is always planting seeds for more questions and emphasizing chaos in the form of unintended consequences and uncontrollable outside forces. Would be great for intrigue, espionage, and horror, I think.

Ryan Hamilton


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