Greetings Tier 3 Mythicists! I have a Random Event for you ... a preview of how the Fate Check works in Mythic GME Second Edition. You can download the 2 page PDF here.
The Fate Check from Mythic Variations 2 is going to be included in the 2e book as part of the core rules. However, the Fate Check system has been overhauled. I think it works better and more elegantly.
The percentage chance of getting a Yes answer very closely matches the 2e Fate Chart (which is a little different from the original, a bit streamlined). I think in nearly every circumstance the chances match up between 0-5% points.
This version of the Fate Check also only requires 2 dice, not 3.
It works with the Chaos Factor at its full 1 to 9 range.
Random Events are generated in the same way as with the Fate Chart, by rolling identical numbers that are within the Chaos Factor value.
About the only difference between this Fate Check, and the Fate Chart, is you are a little more likely to get Exceptional results when dealing with the highest end modifiers (+/- 5), and Random Events are a little more likely with No answers although not by much.
If you try this out in your games, please let me know what you think! If you already play with the current Fate Check, I think you'll like how this version compares.
Happy adventuring!
Tavon Gatling
2022-09-12 16:45:55 +0000 UTCTana Pigeon
2022-08-17 21:59:17 +0000 UTCBobby Farris
2022-08-17 21:41:02 +0000 UTCTana Pigeon
2022-08-17 00:19:30 +0000 UTCSam
2022-08-17 00:15:36 +0000 UTCJames McMillan
2022-08-16 07:55:05 +0000 UTCMattybee
2022-08-16 00:36:15 +0000 UTCTana Pigeon
2022-08-15 23:45:09 +0000 UTCsamber
2022-08-15 23:19:05 +0000 UTCBobby Farris
2022-08-15 22:07:57 +0000 UTCTana Pigeon
2022-08-15 21:05:44 +0000 UTCDasher
2022-08-15 20:59:40 +0000 UTCThe Last Stormlord
2022-08-15 20:52:13 +0000 UTCSM
2022-08-15 20:52:04 +0000 UTC