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Tana Pigeon | Word Mill Games
Tana Pigeon | Word Mill Games

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Mythic Magazine #14

Mythic Magazine #14 is ready!

This issue includes Emotional Quest Adventures, which makes your character's background central to ongoing adventures. Like with Mystery Adventures before, this acts as an "overlay" while you play Mythic, guiding the adventure in directions meant to be emotionally powerful for your character.

Also in this issue are more flowcharts. I didn't do as many as I had hoped to, but I suspect that "More Flowcharts!" will appear in Mythic Magazine from time to time. This issue covers Location Crafting, Randomized Location Crafting, Statistic Check, and Creature Crafting.

Happy adventuring! :)

Mythic Magazine #14

Comments

I love this, thank you :) Those stories sound amazing and emotionally impactful. I'm really glad the Emotional Quest system is helping to foster that, because it's exactly what I hoped for. Mythic has always been a labor of love for me, but sometimes even more so. The Emotional Quest system is something I had thought about for a long time. I really wanted to get it right because it was special to me. I feel like solo role-playing is, by it's nature, very personal. Solo role-playing an overtly emotional experience is even more personal. I took great care when writing that article, trying to keep in mind the experiences people might have with it. Your reincarnation situation is striking. I had long pondered about D&D's reincarnation spell, and how it would be for the person brought back. The fact that you role-played that, and focused on the emotional ramifications of it, is genius. This is the kind of thing that makes solo role-play so special. That type of deep dive into the heart and soul of a character can be difficult in a group setting, for lots of reasons. But just by yourself, you can follow your interest anywhere. Thank you for your kind words, it makes me happy that you're getting such rich experiences from the system :)

Tana Pigeon

So my life is pretty busy, which means sometimes your lovely magazine sits on my hard drive for a few week/months before I can read it. Well I am reading issue 14 now and I have to say the Emotional Quest was just the key feature I needed for my current games. In one situation a D&D character went through the Reincarnation spell and came back as an elf, rather than a human. As a human he had ties to several communities. Now those are strained, and he can only see them while under illusion magics to have the seeming of his old life. So we have an emotional quest about accepting change. In the other a gnome in the Eberron 3.5 D&D setting started with a poor reputation in his merchant house, and honestly some lousy ability scores for a soon to be hero. I figured out that he was essentially the radio operator that got the last message from a soon to be doomed country, and he didn't know who to send it to, or if it would have mattered, and in hid depression his whole life slid off track. So he had second hand survivors guilt. Your system inspired adding these threads and I feel it will make these games from good to great. Thanks again

Robin Goodfellow


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