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Tana Pigeon | Word Mill Games
Tana Pigeon | Word Mill Games

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Mythic Magazine #11

Greetings everyone! Happy almost Halloween! Right on time for the Halloween weekend, Mythic Magazine #11 is done.

This issue has an article about what I'm calling Solo Play Strategies. The strategy discussed is Focusing In, which is a way of playing your solo Adventures where you adjust the scale of the narrative based on what interests you most. In short, it's a way to hop forward in your Adventures and have those gaps filled in by The Adventure Crafter.

Another concept I'm trying are Solo Adventure Modules. This is an attempt at creating modules that have the content of published adventures but the flexibility and surprise of normal Mythic solo play. I've included a full adventure called The Secret Of Tockley Manor, which takes up the majority of this issue.

I hope everyone enjoys and please have a happy and safe weekend!

Happy adventuring!

Mythic Magazine #11

Comments

That's an interesting idea, using a luck mechanic with it. Most of the time when I use a focus out strategy is when an adventure has hit a lull. I use it as a fast-forward feature to revitalize the adventure and get it going again. Pull out to the big picture, use TAC to generate a new Turning Point, then focus back in to pick up with the changed circumstances, usually with a significant time jump forward.

Tana Pigeon

The focus in/focus out style has been my norm for a while, but really like using Adventure crafter to give if a fullness of depth. As I am using a game with a luck mechanic I employ that as well to give a bit more flavor to the outcome.

Robin Goodfellow

Cool :) I'd love to hear how the experience goes for you.

Tana Pigeon

Good read - I'm hoping to take on The Manor soon.

Brian

Thank you Alexandru, I'm glad you like it! :)

Tana Pigeon

Solid issue, truly congrats Tana ! It made me seen the awesome potential of the Keyed scenes, which I found interesting in the previous issue, but could not see how to use them. You gave me a lot to think about !

Alexandru Popescu

Speaking of spoilers ... I should have stated this explicitly in the book, but I did not. You are meant to read through the whole adventure before you play. There really aren't any spoilers to be had since nearly every element of the adventure is subject to interpretation and change as you play it. The few fixed elements that exist are there to provide some structure. You almost have to read it through first so you know the rules for how it's to be played.

Tana Pigeon

Yes, you're right. I didn't even bring the Creature Crafter into this, and that would have been a good opportunity.

Tana Pigeon

My post contains spoilers. Don't read any further if you don't want to be spoiled. The Entity sounds like an opportunity to include The Creature Crafter. Some things are already known, much is not known, and has some backstory. For example, you could just decide what the entity is, then roll some random results: you decide it is a Vampire, but decide not to roll on the Humanoid tables... Or maybe you want to roll randomly for how powerful it is, or how many.

J.Tim

Thank you for those comments :) Yes, what you describe is what I was going for. My approach here is pretty experimental, so I'm not sure if this is the best mix of tools and approaches, but I enjoyed the playtesting of it. I'm waiting to hear people's honest feedback, because this is either an idea that should see more use, or it's an idea that's interesting but doesn't have legs. If this idea is liked, however, I can see this opening up a whole new avenue of solo RPG content.

Tana Pigeon

I like this solo module concept. After this month when I get some time I might have to give this a run. It feels like an old style sandbox campaign you'd buy for D&D but for Mythic. Enough freedom you can have a lot happen in it but enough premade content you're quite grounded and not making everything up. I wouldn't mind seeing more of this.

bads


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