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Tana Pigeon | Word Mill Games
Tana Pigeon | Word Mill Games

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Mythic Magazine #8

Hello everyone! I hope you are doing well. It's that time again, time for more Mythic Magazine :)

Here is issue #8, and it's all about knowledge. As per Patreon demand, the first article in this issue is a discussion about Resolving Character Vs. Player Knowledge. I approached this with my own thoughts about it, trying to encapsulate how the problem generally presents itself followed with tactics to address it. I also researched online for how other solo players treated Player knowledge and included what I felt are some of the best approaches.

I think whether you find Player knowledge to be a problem or not, you are likely to discover some interesting ideas in this article that may prove useful in your solo adventures.

The second article is Generating Compelling Backstories. This is a return to the Backstory Focus Table in Mythic Variations, expanding on it greatly. I like how this turned out and I hope you do too!

Enjoy, everyone, and as usual please feel free to comment below on anything you want about this issue. I love to hear your thoughts!

Mythic Magazine #8

Comments

Really love the Backstory Creator! I'm having fun creating backstories for everyone and everything lol.

Stone

Thank you, Jim :) I hope people who don't have any problems with player knowledge give the article a look over for the reasons you mention. Whether this is an issue for someone or not, there are other ways to look at solo role-playing than what we traditionally experience as role-playing. Perhaps that should be a whole other article, the non-traditional ways we can play that solo role-playing opens up for us. Like you say, there are ways to play in solo that just aren't possible with a group, but it's not immediately obvious.

Tana Pigeon

Hi Gregory! I'm glad you're enjoying the backstory generator. I should have made it more clear what a Connection is. You're right, it is vague. Rolling a connection between two characters doesn't mean the characters are generally connected or by a single event, it means the specific event that connects them. So in other words, you can have multiple connections between the same characters because each of those connections is a specific event that connects them. Your pirate character may be connected to the admiral who is chasing him in ways such as: The admiral once imprisoned your character; your character accidentally caused the death of the admiral's wife; the admiral is the laughing stock of the navy because of his failures to capture you. Those are all very specific connections, and each is separate. I should have made this more clear in the text because the point is not so much to link two characters, but to do it in such a way that creates a meaningful story point. I hope this helps!

Tana Pigeon

Knowledge: The ideas of how to handle the gap between Player and Character are great and truly helpful. Even though I've been using Mythic to aid in GMing and an occasional solo session for the past 7 years (or more), I'm still very much locked into the idea that I'm primarily my Character. So the ideas of changing focus or playing cinematically are very refreshing and excited as it changes what's even possible in solo play that cannot be done with a group. Good read!

Jim Street

Hello. A friend and I have been using the new backstory generator which we adore. I was wondering though. If you roll connection, NPC to Subject a second time (there's only one NPC) do you make another connection or treat it as New NPC? The wording seemed a bit vague (pages 16 and 17). I would really love some word of god insight

Gregory Phillips


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