Rundown of Mod Content So Far
Added 2020-09-21 08:17:45 +0000 UTC
Add new Faction Called Noobtopia.
- The leader is always called nobert
- They can give quests
- They have raidable settlements but they will always be hard raids
Quests
- Rescue Noobert
- This can spawn on the map where players need to send pawns to neutralize a threat and save noobert
- The reward can have a possibility of having noobert join
- Keep 30 augmented rats safe for 20 days.
- If more than 20 rats die during this period, two mech clusters will spawn
- On completion you get 10 reputation with noobtopia
- You may keep the rats and also receive 7-20 additional reputation
- You may get 30 new rats with a neurotrainer
- The Kings Gamble
- 5 high skill pawns without arms or legs join, they also have death acidifiers.
- over 10 days you will receive 3 raids
- If any of them die the quest is failed and three mech clusters spawn and all the pawns death acidifiers activate
- Upon completion you may keep the 5 pawns or receive 10000 silver
- We can have 3 versions of this so it may scale based on colony value
- 5 high skill pawns without arms or legs join, they also have death acidifiers.
- Pledge loyalty to king noobert
- You will become an enemy of the empire
- Your reward will be cataphract armor
- Or 20 reputation with noobtopia
- You will become an enemy of the empire
- Wild Nobertian
- A wild nobertian with wanders onto the map
- Wild noobertian has a chance of having a doomsday rocket and being berserk out the gate
- Wild noobertian has a chance of having between 1-20 foxes with him
- A wild nobertian with wanders onto the map
- The Kings Gamble Part 2
- Take in two pawns with traits ugly, bloodlust, pyromaniac.
- They have higher mental break thresholds
- They have high combat skills (this makes social fights and berserk a headache)
- You have to take care of them for 10 days
- They are high valued prisoners of noobtopia, the capture crew go ambushed and want you to take care of them until they can send a shuttle to collect them
- You will be raided every 3 days until they leave on the shuttle (this means the player can hold them as long as they like max of 1 ingame year)
- Upon completion When the shuttle leaves a big mech cluster will spawn
- The reward will be 3 cataphract armor and an armor gland
- Or 40 reputation with noobtopia
- This also has the option of freeing them
- If freed the prisoners will give you a reward 10 days later
- You will lose 25 reputation with noobtopia
- Noobtopia may spawn a mechcluster on your base
- The reward for freeing them after 10 days is that they come back to join you with an additional high skill friend.
- Take in two pawns with traits ugly, bloodlust, pyromaniac.
- Noobert Is Being Chased
- Noobert will skydive (drop pod) into the colony
- He is being hunted by mechs
- Noobert has a fox with him
- Noobert has high social, animals and shooting,
- He also has fearless trait and chemical fascination
- A mech cluster will spawn every 4 days for 16 days
- The quest fails if the fox or noobert dies
- If the quest fails you will become an enemy of noobtopia and they will raid you every 10 days.
- The quest fails if the fox or noobert dies
- All mech clusters must be destroyed to complete the quest
- Upon completion noobert may join your colony as well as the fox
- You will gain plus 30 reputation with noobtopia
- Noobert will skydive (drop pod) into the colony