THE COMPLETE SHADING RESSOURCE FOR DESIGNERS
This collection aims at providing creatives with the most advanced Blender materials, to achieve quality in a heartbeat. It removes complexity and nerdy knowledge to let you focus on the work that matters.
ULTIMATE QUALITY:
This collection is the result of hundreds of hours of work and learning from diverse professional visualization projects we did.
Each material is done with upmost attention to simulating real life light behavior. Relying exclusively on math allows to not be limited by the size of your texture or the amount of memory your GPU has.
OPTIMIZED FOR ANY WOKFLOW:
All the materials are thought and built to work both with EEVEE and Cycles. Everything has been done to offer the best quality while maintaining high performances whatever the workflow you have.
The first version of the shader pack was built for Automotive design use. With this version, we broaden the horizon by adding more textile, plastics, and other materials which can also be used for product design, apparel design, etc...
SIMPLY SIMPLE:
Shading and texturing can be a rabbit hole of new stuff to learn in all directions. We learned those things for you and made sure that you can have an effortless time shading and texturing your designs. For instance, you don't need to unwrap UVs if you don't want to, we got it covered for you! You actually want to use your own UVs? Push the projection slider of the shader to 1 and you are good to go. Simple as that.
WHAT'S IN THE BOX?
Whether you are a paid customer or a free user, you get access to all the math and the nodes we developed for this collection. The free version only contains one generic material of each shader, whereas the pro and team versions include 980+ materials derived from these shaders, ensuring a very efficient shading experience where most of your needs are already fulfilled through one of those materials.
Each material has dedicated icon, name, tags, to make it as clear and organized as possible.
The different shader families included are:
SIMPLE TO INSTALL:
We packed the materials into a simple addon.
To install it, just go to Edit > Preferences > Add-Ons > Install (top right corner)
Pick the .zip file you downloaded from here, and click Install
Next step is just to go to the Asset Manager in your editor and pick the UDIN catalog and Voila, you are ready to shade!
Here is an overview of the collection:
FAQ:
Why do the materials look black or just wrong on only certain objects?
Why is the scale completely wrong on some textures?
Some colors don't really match the icon of the shader, why is that?
Why do I need to pay?
Is this related in any way to Odi's automotive procedural shaders?
Who actually uses that?
Here you go:
INSTALLATION:
download the file, don't unzip it
open Blender and go to Edit > Preferences > Add-Ons > Install (top right corner)
find the .zip file in the explorer
click install
once the addon is installed, tick the box next to the name to activate it
close the preferences, change one of the areas of your editor to "Asset Browser"
relax, you just saved your future self some hours :)
If you have any feedback, don't hesitate to contact us via:
Also feel free to join our Discord server, where we share knowledge/ideas/techniques about design tools. :)
Have a great day!