As some of you probably remember all images from BB were full screen size and it had several drawbacks. For example, characters were always wearing the same clothes in every periodic event. Which is why the game had tiers for clothing, when some big event would change what everyone was wearing. From a technical point, displaying images this way is easier, but it gets stale.
Another restriction the game had was inability to have dynamic, well, anything. The game had very rigid schedule, without players input everyone was always doing the exact same thing at the exact same time.
Glamour, on the other hand, uses sprites, so a breakfast can have Alice wearing a uniform or Ann in a bathrobe if she just came from the shower, they can have different food on the plates (unlike Julia and her never changing eggs. We plan on adding some variety in her menu too, by the way.).
And while creating sprites takes more time, we hope it will make the game more interesting and will be worth it.
Currently we're making sprites for key characters in different situations wearing different clothes in different times of day. After that we'll start working on unique events. First of them will be similar to BB, but we'll be making them more interesting and fresh so you don't have a deja vu.
Here's an example of a breakfast scene from BB:

Another example of a new scene:

ZULEYKA GAMES
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