This is a diorama design inspired by Super Mario Bros. 1985. This is my first trial experience. The diorama is quite simple, made in Fusion 360. The construction has no complex joints. Where possible, I made recesses, but overall, the assembly is of the "drop glue and stick it in the right place" type. If the walls have patterns - bricks, dirt - then I left the floors flat; the diagonal lines of the top layer look quite harmonious. I included the assembly sequence at the end 🛠️.
There are design elements where I use dual-material printing. The diorama is missing some important small details, such as the axe and bridge chains ⛓️🪓.

The diorama itself is divided into three parts: Level 1, the final level, and the basement where there is no princess (just kidding 🍄😉). I added the current version as a STEP file for Fusion 360. You can also view the 3D model in your browser:
https://a360.co/46Pox3N
Given modern AI capabilities*, I decided to generate an image and then 3D model all the characters. Using free AI tools, this turned out to be problematic for me. In the prompt, I tried to make the character sleep leaning on a bush.
The final 3D model of Mario was quite rough -more like a "prosthetic" Mario. Manual tool processing accounted for 90% of the work 🙃.

Generating an image for use as a reference is applicable if a suitable image is obtained.

I will continue working on this diorama, returning to it from time to time. Bowser, Princess Peach, and the Toad servant are planned here. I didn’t aim for a canonical version - the edge of the castle is at the beginning of the level, with a hint of the underworld below.
😴 Mario is asleep, and the other characters won’t follow canonical scripts or have the original 1985 color scheme (everyone is used to seeing Mario in a red shirt and blue overalls).
Btw, in the original game, bushes and clouds are the same object, just different colors - I decided to replicate that trick.


I didn’t publish the diorama on Patreon first; I wanted to observe in isolation how an exclusive design performs on MakerWorld.

I’ll add the Mario figure itself a bit later. The model is very cute, but dividing it into separate parts isn’t feasible due to the tiny elements. The yellow button on his overalls is a small piece of filament, as you can imagine, with a diameter of 1.75 mm 🤏.
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I also made a situational ring design - or rather, modified an existing one with an Interrogative mark. But instead of storing something inside, I embedded a switch in it.

Use Cherry MX or its clone, for example, Outemu Blue switch 😉
Added to the shared 3DModels database (link for those who have access):
/3dmodels/Dioramas/Super Mario Bros Diorama/
/3dmodels/Rigs/TheOneRing(switch)/
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will also appear or already exist here:
🍄
*Despite the abundance of repetitive AI-generated art flooding the internet, I’m neutral about AI—I see it as a tool.
An artist works intuitively; they might have 20 years of experience with a brush or musical notes but no explanation for "why vermilion here." AI mimics what has already been digitized. Apparently, good prompts will be written by subtle psychologists. Also, AI doesn’t devalue works created before its rise - when it started gaining traction. It’s unclear who owns an AI-generated object; it’s a gray area with no established copyright protocol yet. Maybe all prompts are just being tracked now. AI is energy-intensive if three free prompts boil the equivalent of a kettle on some server, someone ultimately has to pay for it. Overall, major companies’ revenue share from AI is still modest; $200/month premium subscriptions are more like goodwill gestures.
🛠️ The assembly process itself:
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