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Commissioned model by elbatoman1
UPDATE! Addes missing tail in XPS and Blender format
Another beauty from Genshin Impact joins us today! I hope you all enjoy it.
It features a full facial rig (though I’m not particularly proud of the eyelid bones—you need to move both the Y and Z axes in XPS to avoid clipping. In Blender it seems to work better for reasons still unknown to me).
As always, shapekeys have been implemented with beautiful expressions that can be combined with bones for the ultimate expressive experience!
Lynette
In Fontaine, the night was thick with mystery. Lynette, with her feline gaze and silent steps, slipped away from the theater after a dazzling performance. It wasn’t just her tricks that held the audience spellbound—it was the way she teased them with a half‑smile, a gesture that seemed to reveal more than it truly did.
When a curious spectator tried to follow her backstage, Lynette turned gracefully, leaning close enough for her words to be a whisper:
—“Secrets are far more thrilling when left untold…”
With a swift motion, she vanished back into the shadows, leaving behind the lingering sense that her real magic wasn’t in the cards or illusions, but in that intoxicating mix of mystery and mischief that made her unforgettable.
DoA Style Ready Pose: In XPS format with all bones renamed.
MMD Ready Dance Pose: Prepped for MMD dancing with hair physics! (Optional Clothes in other morphs, including Blue Dress). Some materials ready for Autoluminous
Blender 3.6.9 LTS: Included in T pose!
Optional Parts: In XPS, use Ctrl + A .(Shapekeys converted to Optional Faces). A lot of optional textures. drag the texture folder "tex -- blush" over an XPS window or replace the face texture in the "tex" folder (keep a backup) In XPS don't set the shadow depth more than 10 or you will see ugly darker parts on her face. Both optional faces (converted shapekeys) and bones can be used for multiple expressions.
Optional Parts in MMD: The material morphs are located in the "Other" group. "Body Switch" allows you to toggle between two body types—the default version with clothes, and the exposed clothed version or nude version. Accesories are compatible with both bodies. Cl.Sets (Clothes Sets) habe been implemented for some costume combinations.
To hide all the default clothes at once, use "Clothes All H"
To hide only specific parts of the default clothes, use individual morphs like "Cl.Top H" to hide the Top, for example.
The exposed clothes version can be displayed easily:
First, use "Cl.All H" to hide the default clothes.
Then, apply "Cl.Ex ALL S" to reveal the exposed clothes version in two steps.
If you want to display only certain parts of the exposed clothes, use morphs that include "ex" (exposed) in the name. For example:
Use "cl.ex Top s" to show the exposed Top.
The "h" or "s" at the end of the morph names indicate their function:
"h" means the morph hides the clothing.
"s" means the morph shows the clothing.
Clothes are compatible but for the breast part. But you can use some combinations of exposed with default clothes.
All individual morphs for default clothes are designed to hide their respective items ("h" at the end), while individual morphs for exposed clothes are used to show them ("s" at the end).
Credits: Background by vecteezy.com
Amanda Sev
2025-12-14 03:28:46 +0000 UTCAnimanpower
2025-12-10 22:21:11 +0000 UTCRyanhunter
2025-12-10 22:09:20 +0000 UTC