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Once again the work has been done and this time with a little more quality! Special attention was given to the shapekeys and lot of optional
Once again the work has been done and this time with a little more quality! Special attention was given to the shapekeys and lot of optional textures including some new eyes textures.
DoA Style Ready Pose: In XPS format with all bones renamed.
MMD Ready Dance Pose: Prepped for MMD dancing with hair , boobs and skirt physics!
FBX and Blender 3.6.9 LTS: Included in T pose!
Optional Parts: In XPS, use Ctrl + A . (Shapekeys converted to Optional Faces). If you want her with face blush drag the texture in the "tex -- blush" over an XPS window or replace the face texture in the "tex" folder (keep a backup) In XPS don't set the shadow depth more than 10 or you will see ugly darker parts on her face. Both optional faces and bones can be used for multiple expressions. All the folder with the following structure "tex -- "Something" are optional textures which can be loaded directly on xps or you can replace the texture yourself for other programas ike MMD (Keep a backup of the original texture)
Optional Parts in MMD: The material morphs are located in the "Other" group. "Body Switch" allows you to toggle between two body types—the default version with clothes, and the exposed clothed version or nude version.
To hide all the default clothes at once, use "Clothes All H"
To hide only specific parts of the default clothes, use individual morphs like "Cl.Top H" to hide the Top, for example.
The exposed clothes version can be displayed easily:
First, use "Clothes All h" to hide the default clothes.
Then, apply "Clothes Exposed s" to reveal the exposed clothes version in one step.
If you want to display only certain parts of the exposed clothes, use morphs that include "ex" (exposed) in the name. For example:
Use "Cl.Ex Top S" to show the exposed Top.
The "H" or "S" at the end of the morph names indicate their function:
"H" means the morph hides the clothing.
"S" means the morph shows the clothing.
All individual morphs for default clothes are designed to hide their respective items ("h" at the end), while individual morphs for exposed clothes are used to show them ("s" at the end).
Credits: Background by vecteezy.com
Amanda Sev
2025-07-25 02:55:30 +0000 UTC