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Halloween 3

It's really wonderful to be back in this world. Halloween is the closest thing we have to a long-running campaign, and it's wild to me how far afield this has gotten. I really have no idea where these things are going to go and now having run three campaigns in this world, it's amazing to look back and see the strange directions this story has come. 

There's always a lot of backstory and lore that I fill in to give these rerolls a bigger world to play in. And then beneath the lore I think we'll play with I'll usually find a sub-basement's worth of deep lore: The stuff I'm pretty sure we won't touch but gives me secrets and grounds my thinking in some framework of how the world of this movie ultimately works. Most campaigns we don't use a quarter of the lore I think we will, and we pretty much never touch the deep lore stuff (and that's as it should be, if we ever use up most of the lore I create, it means my world is too small: my goal is for the worlds to feel like there's always so much more to see) but the Halloween campaign has been kind of the opposite, rather than not doing half the level 1 lore I think we'll be playing with, the players accidentally dove their way into the deep lore and got themselves lost in my literal subbasement, and that was only in Halloween 2. Certainly an interesting starting point for Halloween 3.

But like Bob Ross said, there are no mistakes only happy little accidents. The Halloween rerolls have become a lot more explicitly supernatural than the movies or than the story I though we were making, but that's fine. As long as you do the process correctly, whatever result you end up with should feel organic. And the journey that got us here felt organic to me. We've opened up the deep lore book. Now let's play in it.

Comments

"The light grey speech..." Amazing. What's interesting about this is the wild deviation from the original plot has deprived the players of any context within which to predict future events of the story. This makes it like a traditional tabletop RPG... almost like a Call of Cthulhu playthrough.

David Boyd

Perfect timing I'm just about to go to work and I'm SO EXCITED to listen to this immediately!

Seth M


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