Hello.
So I've finished almost all content, have to complete one scene. But 90% of everything is scripted and written.
Right now I'm in the polishing phase, And I would like to estimate it will take me a couple of days more, around september 1 to finish.
So release will be september 3-4, so that I can playtest and polish. I'm considering having an 'early access' for patrons and the public version next weekend.
This update really took me more than expected, but I think the next one is going to be easier, less things to plan ahead, less heavy on important, foundational story elements, and less maps to make (this one had 15). So it will be more focused on h-events and protagonist-heroine dynamics.
Also, found the culprit for what was causing performance issues in the main map... It was an event plugin that caused heavy cpu bottlenecks on big maps with many events, but I could fix it by installing another plugin that allowed me to limit the functionality of events that don't require complex behaviour.
In the end the game should perform twice as good in older cpus, if not better.
Thanks for keeping up!
ghouki
2025-09-04 21:45:58 +0000 UTCUltraman Nexus
2025-09-04 03:20:10 +0000 UTCUltraman Nexus
2025-09-04 03:17:41 +0000 UTC