Developer's Blog #23
Added 2022-01-10 20:01:05 +0000 UTC
Hi there! Happy New Year 2022!! it's been a while since the last blog.
So I guess is about time to tell you what I've been doing these days.
- As you may know there were some important bugs and problems in the latest build (0.8) so I've been fixing 'em. It should be better in the next version, hopefully. Gotta thank people at the discord server for the bug hunting job they did. ^^
- I was also correcting some animations:
New:
(Seraph is taller than the old version, and got some pixel corrections)

Old:

- Fixing some enemies behavior, also adding a new Dark Angel's move:

- Added a Q button for doors, chests, conversations and interactions:

- Adding all the new enemies (Angels, Seraph, Succubus, and Dark Angel) to the Summoning Mirror, still programming it.
- Planning/Programming the new Boss Fight.
It will take some time to reach the new version (0.9), and I was thinking of redrawing some of the Splash Arts too... I'm trying my best to invest my spare time on this project. For those asking about an estimated date... I can't assure one at the moment, sorry.
The First Goal was reached some days ago, and even if there are less patrons now, I'll create the 2 new Stages as promised. I think it's a good idea to think of them as Extra content that will be made after 1.0 version of the game.
As always, thank you for your patient and support,
Quidev.
Comments
yass, the fallen angel teleport no longer damages. it was so bad
Matthias Zimmermann
2022-01-10 21:27:27 +0000 UTC