Classic REbirth v1.1.2
Added 2019-09-06 19:44:47 +0000 UTC- [Improvement] Added a "default" button to the configuration dialog that restores settings akin to what the game would look like in its unaltered state (per Carnivol's request on Patreon).
- [Improvement] When using the configuration dialog, config.ini is written to disk as soon as the OK button is pressed, instead of just saving when the game closes. This should prevent any loss of configuration settings if the game doesn't close normally.
- [Improvement] Files created with the old version of the typewriter screen will get moved to the savedata folder only if the vanilla game is booted. Mods cannot move files automatically in order to avoid incompatible data to be relocated by accident.
- [Misc] Added Mod-sdk weapon damage tables via wp_damage_tbl.xml.
- [Misc] Added Mod-sdk room sound tables via tables\bgm_xx.xml, tables\core_xx.xml, tables\door_xx.tbl, tables\player_xx.xml, tables\room_xyy.xml.
- [Misc] Added Mod-sdk music tables for rooms via bgm_tbl.xml.
- [Misc] Added Mod-sdk manifest attributes: Japanese, Version, Quickturn.
- [Misc] Added "secret" buttons to toggle debug mode without manul edits to config.ini: in the configuration dialog press F1 to enable or F2 to disable; a message will inform you about the change.
- [Bugfix] FILEs show again in Japanese when English mode is disabled.
- [Bugfix] Item initializer code fixed. This caused one of the MO Disk readers to spit out no pass code unless you wasted a second disk or loaded a fixed save file.
- [Bugfix] Title screen correctly detecting save data when there's only one file (would select NEW GAME instead of LOAD GAME otherwise).
- [Bugfix] Improved code that tries to create, save, and read config.ini from the same folder where the executable is located.