NokiMo
jssuarez
jssuarez

patreon


12 Match Cuts and Camera Animation

You asked for it and here it is!

I decided to show you in real time how I do match cuts and I'm using two shots from my Nebula project.

I also go into a quick overview of lighting for those two shots and some other tips in Cinema 4D.

This one runs a little longer but there's no editing, it's all in real time.


Enjoy!

12 Match Cuts and Camera Animation

Comments

Appreciate your quick response on this Jesus! That makes perfect sense 🙂 Sounds like I need to be using takes WAY more 😝 Thanks again!

Caroline Le

Thanks for watching Caroline and I really appreciate you sticking around. Your support means a lot! Hopefully I'm understanding the question correctly, it's been a while since I recorded this video so, for something like this project that requires multiple shots definitely separate c4d files. If it's something like the last 3 shots of Nebula where they all live in the same environment then definitely keep it all inside one C4D file and use takes for the different camera angles, alternatively you can also just create the three cameras and use the Stage object to cut between them but using Takes gives you the flexibility of changing things like lighting, materials, animation, etc. So all in all, it depends on the specific situation but I for sure use Takes and Layers ALL THE TIME :) Hope that helps and please reach out if you have more questions :)

Jesus Suarez

Loved this video Jesus! I’m not sure I understood at the beginning, but are you creating all of your scenes with takes or layers? Or new scene files all together?

Caroline Le

Thank you for your very complete answer!

Akcessible

Hey thanks! glad you liked it. To answer your question, yes. Unless specified by the client I don't go into lighting and shading the whole thing before having a locked animation. Over the years i've learned that as a rule of thumb you should be getting approvals in the following order: Styleframes Storyboard Animatic Ful Rendered passes Final This is the best way to avoid scope creep and keep everything moving forward without wasting time and energy in each phase. Hope that helps!

Jesus Suarez

Awesome tips & tricks, your process is to make the montage with the opengl then afterwards you will come to texture and put the lights?

Akcessible

Thank you so much! Im glad to hear that its useful and the length doesnt matter much. I am recording and uploading that video for the inflation this month so stay tuned!

Jesus Suarez

Awesome video, and the length doesn't matter the time flies by so quickly when one is engaged. The video is chock full of usefull info. You also wanted to show how you've made the inflation ballon (from twitter), are you going to record a video on that? Thank you!

ILYA KORDYUKOV

Hey Nic! I go over it in the video a bit but I simply animated the graphics in AE and rendered that as an image sequence that I later brought in as a texture in redshift. Then i simply used a material blender and blended the emissive graphics with a glass material. I did a bit more work in AE after the fact so maybe its worth making a separate video about it. Hope that helps!

Jesus Suarez

This was awesome Jesus! Great work man.

Ryan Vaughan

Hello, I'm curios about the shot at 00:12, how do you integrate the display which looks like an AE composition? thanks

nic surgalski

Thank you Jesus!

Ioritz Hontecillas

Just another guy trying to make it over here! glad i could help Tyler. Thanks!

Jesus Suarez

You’re incredible dude thank you so much

tyler mahoney


Related Creators